Summary of tonight's ED On the Horizion/Engineers Beta Part 1 stream

  • Bookmarks. A "quality of life" improvement. Select system, edit name, done. Simple and effective.
  • New filter on system map for states, War, Civil War, Boom, Bust etc. Anarchy is on there too but will probably be removed. Like a lot of stuff shown, this feature is subject to change. Part of a push to make events in the galaxy map more visible.
  • Videos shown within this stream will be in ED YouTube playlist.
  • Regeneration laser video shown - it does have some restrictions, you have to be winged-up and shields on target ship have to be functional. And its green, almost Borg-ish.
  • Engineer mods aren't just for weapons.
  • Visual effects for weapons now scale according to weapon size.
  • POIs - human ones will be within the bubble more or less.
  • Natural POIs can be found. Screenshot shown of crashed vessel on planet.
  • USSs will have a revamp for 2.1 (I assume that's the ability to scan before entering one)
  • No need for Discovery Scanner in order to scan Nav beacon.
  • Nav beacon will also transmit useful info for salvage and assassination missions. More info coming on Friday.
  • Huge multi-cannon video shown. Not as rapid firing as the smaller ones but MB comments that "it will chew hulls to bits." [yesnod]
  • Huge beam video shown. When fired, it fires one of 4 big beams in rapid sequence. I. Want. It!
  • Not even 0.1% of ED galaxy discovered yet.
  • GFX improvements for ring systems (more than planned originally) and planet surfaces.
  • Enemy ships can attack you above planet surfaces. Ships travel from one base to another. Ditto with starports.
  • Security response beefed up in high security systems
  • Large AI update for 1.6/2.1 for NPCs. Dogfighting near surfaces is a lot more interesting.
  • More SRV types - keen to look into but not for 2.1.
  • Thermal shock laser video shown - literally bringing the heat to your targeted vessel.
  • Following on from Thermal shock, changes to other weapons coming, "you can fire some disabling shots" - more on this on Friday (newsletter).
  • Regeneration laser and Thermal shock - effects will stack when used by multiple ships on a target.
  • Engineers mods is something which will be expanded.
  • MB: "The Alliance are traitors to independence." [up]
  • New NPC AI can handle canyon flight on surface, depends on rank of NPC. Better at higher ranks then they were before.
  • Exploration data gained from Nav beacons can not be sold.
  • States for systems - effects will be pushed across the game - effecting traffic, market prices, missions. States are primary drivers for what factions are planning and how their reacting.
  • NPCs can use Engineers modified weapons (!).
  • New outfitting video shown. Nav improvements, bolder comparisons. All stats shown for weapons and modules with more descriptions. From dev build, subject to change.
  • Wait, was that a pulse disruptor laser shown?!?
  • Thruster upgrades incoming. For Size 2/3 thrusters ships. Enhanced performance. Small ships are fun to fly. And racing is fun. Not too expensive, price will be in the "low millions".
  • NPC AI ships will be awry of Hi-G worlds.
  • Missions - more details coming. Navy missions revamp (more a career), its coming but not for 2.1/1.6
  • Missions - successful completions will build relationship with factions and will introduce you to higher people with that faction. Your rank will be taken into account when dealing with faction representatives. So they may look up/look down on you.
  • Something very cool to be revealed in Friday's Newsletter, not even hinted at yet.
  • Force shell video shown. Very effective against smaller ships. Like Cannon x 3. Target ship gets knocked off course on impact, even Python. Against a Hauler it produced a tail spin (if there is such a thing in space).

Videos from the stream are at:
https://www.youtube.com/watch?v=bBO3mjktETQ&list=PL7glm5rbPHKxHnWINN3xWhPv-TuPiuV7L
 
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  • Bookmarks. A "quality of life" improvement.
  • New filter on system map for states, War, Civil War, Boom, Bust etc. Anarchy is on there too but will probably be removed. Like a lot of stuff shown, this feature is subject to change. Part of a push to make events in the galaxy map more visible.
  • Videos shown within this stream will be in ED YouTube playlist.
  • Regeneration laser video shown - it does have some restrictions, you have to be winged-up and shields on target ship have to be functional. And its green, almost Borg-ish.
  • Engineer mods aren't just for weapons.
  • Visual effects for weapons now scale according to weapon size.
  • POIs - human ones will be within the bubble more or less.
  • Natural POIs can be found. Screenshot shown of crashed vessel on planet.
  • USSs will have a revamp for 2.1
  • No need for Discovery Scanner in order to scan Nav beacon.
  • Nav beacon will also transmit useful info for salvage and assassination missions. More info coming on Friday.
  • Huge multi-cannon video shown. Not as rapid firing as the smaller ones but MB comments that "it will chew hulls to bits." [yesnod]
  • Huge beam video shown. When fired, it fires one of 4 big beams in rapid sequence. I. Want. It!
  • Not even 0.1% of ED galaxy discovered yet.
  • GFX improvements for ring systems (more than planned originally) and planet surfaces.
  • Enemy ships can attack you above planet surfaces. Ships travel from one base to another. Ditto with starports.
  • Security response beefed up in high security systems
  • Large AI update for 1.6/2.1 for NPCs. Dogfighting near surfaces is a lot more interesting.
  • More SRV types - keen to look into but not for 2.1.
  • Thermal shock laser video shown - bringing the heat to your targeted vessel.
  • Following on from Thermal shock, changes to other weapons coming, "you can fire some disabling shots" - more on this on Friday (newsletter).
  • Regeneration laser and Thermal shock - effects will stack when used by multiple ships on a target.
  • Engineers mods is something which will be expanded.
  • MB: "The Alliance are traitors to independence." [up]
  • New NPC AI can handle canyon flight on surface, depends on rank of NPC. Better at higher ranks then they were before.
  • Exploration data gained from Nav beacons can not be sold.
  • States for systems - effects will be pushed across the game - effecting traffic, market prices, missions. States are primary drivers for what factions are planning and how their reacting.
  • NPCs can use Engineers modified weapons (!).
  • New outfitting video shown. Nav improvements, bolder comparisons. All stats shown for weapons and modules with more descriptions. From dev build, subject to change.
  • Wait, was that a pulse disruptor laser shown?!?
  • Thruster upgrades incoming. For Size 2/3 thrusters ships. Enhanced performance. Small ships are fun to fly. And racing is fun. Not too expensive, price will be in the "low millions".
  • NPC AI ships will be awry of Hi-G worlds.
  • Missions - more details coming. Navy missions revamp (more a career), its coming but not for 2.1/1.6
  • Missions - successful completions will build relationship with factions and will introduce you to higher people with that faction. Your rank will be taken into account when dealing with faction representatives. So they may look up/look down on you.
  • Something very cool in Friday's Newsletter, not even hinted at yet.
  • Force shell video shown. Effective against smaller ships. Like Cannon x 3. Target ship gets knocked off course on impact, even Python. Against a Hauler it produced a tail spin (if there is should a thing in space).

Lightspeed summary! :) Thanks for that.

Does anyone see the Lava-Planet at the End? Defenitely a reworked Planet for Lava <3
 
My summary to the stream:

776.gif


(Yeah - I'm excited for ED again !)
 
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  • GFX improvements for ring systems (more than planned originally) and planet surfaces.

I'm hoping this might mean that the gilde effect we have when approaching planets will now also be used when approaching rings so we can get around that jarring "snapping into position" feeling. MB did say that they also put effort into making them look better from a distance which would make sense if you want a smooth transition in towards them.

*crossing fingers*
 
The updates sound really positive. Its going to be interesting to see these in action and the new combat meta. I wonder if we can see some information about the revamped mission system next week..

I'm hoping this might mean that the gilde effect we have when approaching planets will now also be used when approaching rings so we can get around that jarring "snapping into position" feeling. MB did say that they also put effort into making them look better from a distance which would make sense if you want a smooth transition in towards them.

*crossing fingers*

Thats an awesome idea :D
 
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I wonder if the unannounced feature is volcanic planets. The background in the planet looked amazing which was a volcanic planet. Could be too early though.
 
I wonder if the unannounced feature is volcanic planets. The background in the planet looked amazing which was a volcanic planet. Could be too early though.

The planet type we saw in the livestream has been around forever though...
 
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They also told a somethings will be removed. What was that?

Old weapons from before first release (overcharged and so on...). Only really affects people who kept them installed on one of their ships and never removed them.

The new weapons system will be far more powerful in regards to creating variations.
 
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