Summary of tonight's ED On the Horizion/Engineers Beta Part 1 stream

Anyone noticed this tiny little new UI element placed on the circle between the shield circle and the hull bar?

lZXl1U6.gif


One of those bars went red with a little icon above just when the projectile hit the target and then disappear after few seconds, just wonder what does it indicate.

This is from the Force Shell video: https://www.youtube.com/watch?v=bBO3mjktETQ
 
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Anyone noticed this tiny little new UI element placed on the circle between the shield circle and the hull bar?

http://i.imgur.com/lZXl1U6.gif

One of those bars went red with a little icon above just when the projectile hit the target and then disappear after few seconds, just wonder what does it indicate.

This is from the Force Shell video: https://www.youtube.com/watch?v=bBO3mjktETQ

Nice spot. Perhaps these indicate an effect that is currently placed on a ship (in this example "force push"). One of 6 by the looks of it.
 
Force shell asps will replace rail gun asps as the most irritating (NPC) ship in the game to have on your tail, calling it right now.

Whilst these things look like huge fun, and I love the concept, I think they are going to turn out to be insanely powerful and could risk making smaller ships even less useful than they are now. In PvP these things are going to cause mayhem, potentially stopping a target from escaping and/or acting as a constant crowd control during combat. Its gonna be interesting to see how effective they are.
 
Whilst these things look like huge fun, and I love the concept, I think they are going to turn out to be insanely powerful and could risk making smaller ships even less useful than they are now. In PvP these things are going to cause mayhem, potentially stopping a target from escaping and/or acting as a constant crowd control during combat. Its gonna be interesting to see how effective they are.

I don't know, imagine the carnage of trying to fight off three vipers equipped with these while flying a Python or something. This weapon is going to be shockingly irritating to deal with against wings.
 
I don't know, imagine the carnage of trying to fight off three vipers equipped with these while flying a Python or something. This weapon is going to be shockingly irritating to deal with against wings.

Hmm.. I just noticed its a fixed weapon which may naturally act as a way to balances its OPness.
 
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I don't know, imagine the carnage of trying to fight off three vipers equipped with these while flying a Python or something. This weapon is going to be shockingly irritating to deal with against wings.

Makes me all that much happier I mount FOUR on my FdL. :) We can start a new sport. Sidewinder Hockey! Compromised Nav Beacons can be the goal and the first team to "score" gets a point.
 
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Natural POIs...geysers maybe? And regarding that lava planet (definite wishful thinking) either they've upped the textures on the non-landable planets, or that lava planet has the lumpiness of a landable! (Or they've always looked like that and I'm just imagining things.)
 
Anyone noticed this tiny little new UI element placed on the circle between the shield circle and the hull bar?

http://i.imgur.com/lZXl1U6.gif

One of those bars went red with a little icon above just when the projectile hit the target and then disappear after few seconds, just wonder what does it indicate.

This is from the Force Shell video: https://www.youtube.com/watch?v=bBO3mjktETQ
There is also a little indicator on top of it. Like a cannon ball.
Maybe these are 6 effects a weapon can have? Like 6 groups of weapons and the color shows how big the impact is? Maybe some weapons combine effects too?
Which color is this for the Python?
To bad they did not target the ship when using the healing or heat ray.
Could also be a heat indicator? (but don't think so)
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ok, Python and adder have the same symbol and color as the sidey. Maybe indicates recharge time, since it fades back to orange.
 
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Lots of great stuff coming for combat pilots and explorers, very good.

While I agree that 2.1 brings a ton of love for combat players and mission runners, I'm curious, with respect to explorers what exactly are you seeing that I'm not? So far the only thing announced for 2.1 that even impacts explorers are the bookmarks on the gal map, and truthfully that's an improvement that everyone benefits from, even traders and miners. I suppose you could say that the graphical updates to planet rings impacts us somewhat, but again that is for everyone, in fact miners probably benefit the most from that one.

I'm still hoping that 2.1 brings at least a teeny bit of love for explorers, but as of yet, we have not seen it. Unless I missed something? :S
 
While I agree that 2.1 brings a ton of love for combat players and mission runners, I'm curious, with respect to explorers what exactly are you seeing that I'm not? So far the only thing announced for 2.1 that even impacts explorers are the bookmarks on the gal map, and truthfully that's an improvement that everyone benefits from, even traders and miners. I suppose you could say that the graphical updates to planet rings impacts us somewhat, but again that is for everyone, in fact miners probably benefit the most from that one.

I'm still hoping that 2.1 brings at least a teeny bit of love for explorers, but as of yet, we have not seen it. Unless I missed something? :S

Natural POIs were mentioned, unannounced type yet. Improved planet surfaces/improved performance. Bookmarks. Engineers might have useful module modifications for explorers. I wouldn't call it a pile of improvements, but you can't say that's nothing.
 
Natural POIs...geysers maybe? And regarding that lava planet (definite wishful thinking) either they've upped the textures on the non-landable planets, or that lava planet has the lumpiness of a landable! (Or they've always looked like that and I'm just imagining things.)

They've always looked like that. ;)
 
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