Why the 2.1 Mission Revamp Will Disappoint Me

Kylby36

Banned
EDIT: My speculation was spot on accurate with what the missions are like in 2.1 beta. I played for 4-5 hours and the missions are the same. The only thing that has changed is the mission bulletin board. You get to see a contact's face and get to see why you're doing a mission, but the same boring mission is still there.




Just to be clear, 2.1 will bring some really nice features to ED that are indeed long overdue. They will be a great addition to ED, and will certainly add some permanent patches to some holes that were desperate to be filled. However, the missions will disappoint me for these reasons.


According to the most recent newsletter from Frontier Developments, it won't be the actual missions that are being revamped. It's the BGS that happens before and after you complete a mission, or the reward you get for doing it that will be getting revamped. We will still see the same boring and bland missions, or an addition of boring and bland missions. The link to this newsletter is here: http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f370305f3a&e=080f30b4f7


If you scroll down to the info about the missions, they don't actually mention anything about changing the content in the missions, just changing how the missions are projected to you, and that there will be persistent NPCs. Okay, great... Not bad.


However, just because I'm understanding why I'm doing a mission, it doesn't make it fun. Just because I'm slowly making good relations with a small faction, it doesn't make it fun. I don't think the idea of killing x amount of enemies to get this reward, or find x amount of cargo and bring it back to the station is fun. Until something is released about the actual mission while you're doing it, then I will continue to expect to be disappointed.


Now that being said... One way to improve the missions is to have a change of scenery. Since there are instances in the game, it could maybe be possible to randomly generate a small base in the middle of an asteroid field, or on the surface of a planet... So let's say you're hunting someone who is on the top 10 wanted list of the system. They are going to rich, and they are going to have a good ship. You have to lure the criminal out of his base by destroying the base's shields/life support. This shouldn't be very hard to implement considering we have the ability to destroy power generators on surface bases. (You could even have his pirate buddies protecting the base with ships when you assault it) He is then forced to come out of hiding, hop in his ship and confront you. Something as simple as a change in scenery like that would make a mission more satisfying. I grow tired of fighting NPCs in empty space.



For the record FD, what was suggested in the news letter isn't a mission revamp. What was suggested would be an addition to the already boring missions that currently exist.


TLDR:

FD is incorrectly marketing the "mission revamp" feature in 2.1 because they aren't actually doing a revamp of the missions, they are just enhancing the missions by adding reason to do the missions. The actual missions themselves will remain the same.
 
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It's all Salad Dressing. A much better idea is to have story plots that intertwine and develop from our actions. Thus we do have more purpose and less repeat grinds and any such con to do so unless we play so many hours per week like the PowerPlay shallow mindedness.
They've created the sim but now must recruit creative story roles for us to try. The Engineers idea is a narrow minded one and which has just 1 single goal to customize and go one better - for what? It lacks reason other than to level up without a cause.
Seriously, this game does need much more imagination. Let's hope the crappy NPC texts go away. The potential is there only I think they're missing the point of interest.
 
I suspect that FD's long term goal is pretty much exactly what you are getting at, but it takes time to make this stuff work, and a step at a time is pretty much it.

We all want the creative stories, and especially if they can be generated "on the fly", and stay cohesive. I suspect that takes a lot more effort than people may realise. ALso, I think it's a bit early to all negative on why one may be disappointed in a feature before even trying it.

I'm lucky enough to have Beta access, and I am quit elooking forward to messing around with the new missions and see how the engineers thing goes - especially seeing as my ship is currently over 50k LY from the bubble, as a good beta showing would motivate me to cut my trip short to get into the into the new content.

Anyway, we shall see, I'm am hopeful that this will be a worthy update.

Z...
 
I think that one aspect that may make missions more interesting, even the ones we have now, will be the fact that we have to actively find targets, rather than just drift aimlessly around until one drops into our laps / sights. That is supposed to be happening with the USS mechanic, and will hopefully also be happening on planets...

It would certainly be nice if FD are able to fix the hostage rescue type mission, as those were promising, but we'll have to wait and see.
 
I intend working/taking missions for one particular faction in the beta, so it should be interesting to see how those missions progress and if there are any major bugs that need sorting.
 
Not sure what it was your were expecting but this seems pretty on point of what I was expecting as the next step in missions. I suggest you uninstall ED and come back when the game is finished you don't seem like the kind of person who can a play a game actively being worked on
 
So you have reached this conclusion based entirely on a single screenshot....one which they clearly stated beneath it is just a "mock-up". Michael Brookes has made it clear-in previous Dev Updates-that part of the overhaul is to bring in a much wider variety of mission types, as well as expanding the scope of the so-called Chained Mission system. Yet if you want to be that lone pilot whose actions save the galaxy, then I am afraid that you are very much out of luck.
 
The next step will be the expanded naval "career" type missions MB mentioned later this season.

Looks like they are doing a great job with the commander creator and odd face generation system! Bit churlish to moan about what a lot of people have been asking for from the start.
 
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Let me tell you why you don't like the missions. Because they are not a bunch of scripted little story lines that you can play through and win the princess at the end (or the big ship) - by simply doing this and that, solving a few puzzles and jumping through a few scripted hoops. ED will never be that, so, as Wylie28 suggests, perhaps you should uninstall it now and be done with it. No point in setting yourself up for disappointment. I'm sure SC will be everything you want and that is sure to be finished and delivered soon.
 
The truth is that, if all the existing mission bugs are removed, then we already have sufficient mission types to create a *huge* amount of variety. That is to say, if combined with such mechanics as a fully fledged Multi-Part mission system, & combined with the mechanics for branched missions & other off-station means of getting missions.

Let me give you an example of how it could work. You arrive at a station where you are in good with one of the local factions. They mention how one of their pilots is missing, & how that the pilot's ship was last seen in <System name>. They believe the pilot has met with foul play, & so they want you to go & find their black box. You arrive at the system, & use Nav Beacon data to locate a salvagable wreck site listed as your Mission Target. You fly to the location & find the black box. However, when you scoop it (assuming that those responsible for the ship's destruction aren't lying in wait for another victim), you get a mission update, saying that the Black Box reveals that the pilot of this ship was kidnapped by <pilot name>, a known member of <rival faction name>, & now you find yourself charged with a hostage rescue mission (which could require you to speak to NPC's in order to find the location of your target.

Assuming you succeed at that mission, then your original employers may give you one last mission, namely to assassinate a high ranking member of the rival faction that perpetrated the initial hijacking.


Like I said, everything in that example uses mechanics that are already in the game....it is merely a question of whether or not the full potential of these mechanics has been realised......something which we cannot tell from a single screenshot that we have been told is merely a mock-up.
 
Who'd have thought people would start whining before seeing the changes! I'm imagining 2.1 inc the mission revamp is a panacea for all of ED's peccadilloes..so well done FD! Magnificent job!..probably!

One itsy-bitsy criticism - although the changes to UI look nice (for example - outfitting)..were they really a priority?..given that they weren't broken, unlike some other things in the game?
But with my wild speculation, 2.1 has fixed all of those things..so scratch this...hurrah!
 
I looked at the screenshots and thought "Oh my god, it feels just like FFE. And I love it." Now FD, give us the option to ask for half of the money up front, grill the NPC about info for the mission, and the ability to backstab and run away with the advance, just to be hunted down by the mission giver and his friends :D Just no cheese FMVs like in FFE please ;)
 
Expecting anything more of the missions is a bit silly right now tbh. As I said in another thread, this is the Loot & Crafting update. Not the missions update, I think what we are getting is stellar alongside all the other changes.
 
1. We're gold plating the game so it's more awesome!
"I think the game is going to be less awesome in gold"

2. Bookmarks!
"I think bookmarks will be broken without folders"

3. New Weapons
"They're all overpowered and going to ruin the game"

4. Engineers! People with faces!
"Going to ruin the game"

5. New way of rendering planets and more sexy graphics
"I've not got Horizons, this is rubbish"

6. New docking controller audio
"I bet there will only be 2 or 3 variations and it's going to be rubbish"

7. Ice mining
"this feels contrived and I wish there were more useless places out there without made up gameplay..."

For Braben's sake, boys and girls...... are some of you never happy???????

It's brilliant fun. There's loads to do and what's more is that they are making it BETTER! WAHAY!!!! <shirt over head, runs around>
 

Kylby36

Banned
Before the next update is released and before I have all the information about the next update, let me tell you why I dislike the next update....
I made the thread based off of info they gave us in the newsletter. I even provided a link to the page I pulled my facts from. Sorry if you didn't read it. I'm not sure what to tell ya.

Let me tell you why you don't like the missions. Because they are not a bunch of scripted little story lines that you can play through and win the princess at the end (or the big ship) - by simply doing this and that, solving a few puzzles and jumping through a few scripted hoops. ED will never be that, so, as Wylie28 suggests, perhaps you should uninstall it now and be done with it. No point in setting yourself up for disappointment. I'm sure SC will be everything you want and that is sure to be finished and delivered soon.
Missions don't need "scripted little stories" to make them fun. Scenery at THE LEAST would be a nice change to missions. I'll use SC as an example since you made the automatic assumption that I want ED to be like SC. Star Citizen has great areas to battle. You can zip through narrow areas between asteroids and through the supports of stations. Honestly, ANYTHING other than empty space for missions like hunting people down or killing x amount of people, especially in warzones, would make a nice change. Doesn't have to be a fully written story.

Just to be clear, I don't want ED to be like Star Citizen. Star Citizen is a broken piece of crap that probably won't even get out of early access until 2020. I honestly don't know who took a large juicy dump in your cereal to make you so hostile towards me. You seem like you're a bit too emotional to be making logical arguments on forums. Especially when you tell someone to "Uninstall" when they give their opinion on why something in the game could be done better. The point of releasing content before the whole game is complete is to allow the community to give feedback. Sorry if you don't agree, but I will stand by my statement regardless of what you think.

Who'd have thought people would start whining before seeing the changes! I'm imagining 2.1 inc the mission revamp is a panacea for all of ED's peccadilloes..so well done FD! Magnificent job!..probably!

One itsy-bitsy criticism - although the changes to UI look nice (for example - outfitting)..were they really a priority?..given that they weren't broken, unlike some other things in the game?
But with my wild speculation, 2.1 has fixed all of those things..so scratch this...hurrah!
Just simply explaining that FD is incorrectly marketing for the 2.1 update. It's not a mission revamp. It's a mission enhancement. They're just adding on to what they already have. In no way are they changing the actual mission itself.
 
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For Braben's sake, boys and girls...... are some of you never happy???????

That's exactly how it feels. People start complaining about things, they haven't seen in the game yet. (That's aimed in general for Dangerous Discussion, not specific for OP.)

How about we wait with more complaining until we know how the update works out?
 
That's exactly how it feels. People start complaining about things, they haven't seen in the game yet. (That's aimed in general for Dangerous Discussion, not specific for OP.)

How about we wait with more complaining until we know how the update works out?

I'm still running around my house with my shirt over my head going SQUEEEEEEE....... My wife and son think I've gone mad.
 
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