Ice mining! we are getting it!

Ice mining \o/ new materials in the ice rings \o/ new materials in the metallic rings \o/ new missions and old missions fixed \o/
You are making this commander very happy and we are still a few reveals to go.
Not sure I will be able to hold the squeeeee in much longer [woah]
 
Ice Mining was by far the best thing in the newsletter (although there was other good stuff too!)

I can't wait to try it out and mining diamonds? awesome.

My one little concern.. I do hope the materials mined in an ice belt can be sold. I would be disappointed if it was like the planet surface mining atm, materials cannot be sold and can only be used for upgrades. Really hoping the ice belt ores/gems can be sold.
 
Finally!


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depends what the commodities cost tbh :p I like the idea of mining ice roids because they are beautiful areas but I don't want it to be completely irrelevant, or completely dominant :)
 
It will be fun to get new places to mine at. And perhaps get good ice to an galactic martini. Both shaken and steerd, to bee on the safe side.

Do you need an icecrosser instead of a refinery? Do we get updated refineries at some chady engineer? Will the martinis last with al that ice? And will Titanic hit the iceberg one more time?
 
Mixed feelings. I liked that there were still some places in the galaxy that weren't a game mechanic, but were simply a sight to behold; the only way you got to see those sights was if you set out on an expedition to see them.
So I'm disappointed that the game will lose one of the few destination-for-its-own-sake features.

Something that bugs me about AAA game design is the (financially understandable) attitude of "we spent money creating an asset so now we have to make sure the players use it", because it removes discovery from the game - it generates the feeling that this is a game that will show you its wares and take you on the tour, rather than a universe awaiting exploration. But in this case, I'm sure they're doing the will of the playerbase, even if not my will :)

So, that's the disappointment. But on the other hand, it could make mining better. :D

Right now, there are a heap of places you can mine, and they're all useless unless they're pristine metallic. Will ice-rings be yet-another mostly-useless place to mine, or will the new materials make it parallel to Pris-Mets in terms of activity and returns (which seems pointless because we already have Pris-Mets), or will ice rings offer a different kind of mining experience that requires different approaches or skills? eg Fewer chunks but higher content but expire sooner? More chunks of lower content that expire sooner? Some other number-tweak difference? (I don't expect a new game mechanic, such as cleaving rocks, "Asteroids" style. Though the materials can be used for new Engineers game mechanics)

I guess that given my mixed feelings, I won't be upset if ice rings can be mined but are as useless as rocky belts (other than for Engineers materials), and if they do make mining more fun somehow, then that's obviously a win.
So, yeah, mixed feelings, but maybe it's for the best.
 
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FD teased a big announcement coming very soon for ED on XB1 in Tuesday's stream, so I don't think we'll be waiting for Horizons for much longer (hopefully).

Either way, this a great boost for mining. My Mining Condy is ready and eager to mine that ice! :)

Considering one of the main blockages for Horizon appearing on Xbox was that their terrain generation was resource heavy. Now that has been optimise, it seems to me it only a matter of time before it brought to the Xbox One.
 
Just read the newsletter...

Ice mining! Awesome!

Thoughts?

EVE did it first. But all joking aside I'm glad to see that mining is actually getting noticed. It's the one thing I did in eve and I'd love to turn my conda into a proper mining rig. Or trade it in for a mining rig.
 
EVE did it first. But all joking aside I'm glad to see that mining is actually getting noticed. It's the one thing I did in eve and I'd love to turn my conda into a proper mining rig. Or trade it in for a mining rig.

Plenty of other games had it long before EVE. For multiplayer, I'd say Freelancer was first. Not only could you make money mining ice asteroids, but it was a great place to ambush miners since they often had hidden jump points. :)

Edit - Now that I think about it, Allegiance was before Freelancer and is a game that's still way ahead of it's time.
 
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Plenty of other games had it long before EVE. For multiplayer, I'd say Freelancer was first. Not only could you make money mining ice asteroids, but it was a great place to ambush miners since they often had hidden jump points. :)

Edit - Now that I think about it, Allegiance was before Freelancer and is a game that's still way ahead of it's time.

Those games are way ahead of my time. I would love to be able to get into freelancer but a part of me I can't get over can't move past the graphics :(. For me if the sci fi isn't the most ground breaking graphics that make me crap my pants it doesn't work so well for me.
 
I HOPE we'll see The Ice Pirates.

There are two kinds of bad: The good kind of bad and the bad kind of bad... :)

Back on topic: I do so hope we'll be able to knock the 'roids about in the rings - ice and otherwise. Think of the space billiard you could play with a Shock Cannon! Or via collisions, spicing up a dogfight. At least for the smaller ones that should be plausible.
Further imagine asteroids spitting up in smaller parts under the force of a mining laser, giving miners another hazard to worry about. Like a certain retro game.

Rings are so much fun! But then, there's the n-body problem.
 
Anybody else notice that in that ice-mining photo you can see the asteroids are casting shadows on each other again! A small change but significant for graphics nuts like me :)
 
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