Mixed feelings. I liked that there were still some places in the galaxy that
weren't a game mechanic, but were simply a sight to behold; the only way you got to see those sights was if you set out on an expedition to see them.
So I'm disappointed that the game will lose one of the few destination-for-its-own-sake features.
Something that bugs me about AAA game design is the (financially understandable) attitude of
"we spent money creating an asset so now we have to make sure the players use it", because it removes discovery from the game - it generates the feeling that this is a game that will show you its wares and take you on the tour, rather than a universe awaiting exploration. But in this case, I'm sure they're doing the will of the playerbase, even if not
my will
So, that's the disappointment. But on the other hand, it could make mining better.
Right now, there are a heap of places you can mine, and they're all useless unless they're pristine metallic. Will ice-rings be yet-another mostly-useless place to mine, or will the new materials make it parallel to Pris-Mets in terms of activity and returns (which seems pointless because we already have Pris-Mets), or will ice rings offer a different kind of mining experience that requires different approaches or skills? eg Fewer chunks but higher content but expire sooner? More chunks of lower content that expire sooner? Some other number-tweak difference? (I don't expect a new game mechanic, such as cleaving rocks, "Asteroids" style. Though the materials can be used for new Engineers game mechanics)
I guess that given my mixed feelings, I won't be upset if ice rings can be mined but are as useless as rocky belts (other than for Engineers materials), and if they do make mining more fun somehow, then that's obviously a win.
So, yeah, mixed feelings, but maybe it's for the best.