Suitable, seeing as the game is being seriously dumbed down for the lowest denominator.
Making fun of Skyrim are we? Have at you!
Suitable, seeing as the game is being seriously dumbed down for the lowest denominator.
Skyrim is a good game, but it has been dumbed for the console generation. I mean seriously dumbed down. I am surprised they didn't put an auto play bot on.Making fun of Skyrim are we? Have at you!![]()
Skyrim is a good game, but it has been dumbed for the console generation. I mean seriously dumbed down. I am surprised they didn't put an auto play bot on.
How about Morrowind in Space? Eh? Eh? And now that I'm thoroughly off-topic, could anyone recommend a good space based RPG? Not MMO RPG, just the regular old kind. Mass Effect was nice, but not enough flying about.
I do hope they allow independant resistance to powerplay units so there is a way for players to push these people out of their system. I have no problem whatsoever with players and player groups massaging the game with the mechanics already installed. For example the hutton truckers in their attempt to get a large pad ect. But i've always been wary of guilds and giving too much power to one group or area within the game. For example if the Diamond Frogs do get their power who is their logical opposition, who has the same number of people to oppose the faction, if there isn't one the game becomes unbalanced in their favour. as a minor faction who has to grind to expand with the option of any player being able to grind missions out to reduce their influence. whereas a huge group will be able to influence the games direction and with anything an individual usually has less of a voice than a crowd and I feel this is one of the points of the original poster. it's fine to say we like this we don't like this but the individual, independent player needs to have just as loud of a voice as the players playing in a group whoever and whatever that group stand for. It would be nice to be able to mold your own trail/game with resistance of course and all the other great things that make this a game we all love to play but without feeling you have to be a part of something you don't wish to be in order to even a minor change, for (as the original poster was saying) something such as an exploited system without joining powerplay or a group/guild.
I kind of hope Elite becomes Skyrim in space!
So your saying a single players voice should have the same weight as a few hundred ?
......
So uh.. that last line in my quote, the one where I said I wasn't privy to the request that Antal's group players not expand in our direction. Do you often struggle with reading comprehension? I'll answer it though, based off of my limited knowledge: The DF considered itself apart from the existing Powers and did not want to fall beneath one of them (this would be why we selected our system based off of it's location, which was outside of the influence of the existing powers). I would assume that, upon seeing that Antal was about to expand in our direction, a direction that would ultimately bring us under their influence, our leadership approached them in an effort to maintain the image of being apart from all powers. Antal's group could have as easily said no and expanded in that direction anyway.
You could also answer the question and stop spewing your salt for 5 minutes. My group won't be a power play. We are the "anchor" group for GalCop, meaning that the minor faction we support was qualified for a spot in the top 5 by whatever constraints FDev was using to judge groups. Galcop will be the power and if that does happen, we will retain our faction and current systems and work in support of further expanding DF while also working in support of GalCop and our allies.
That being said, looking at that reddit, we took the mature route and approached them with a request and they honored said request. We didn't go spreading our salt on the forums because a PP power got too close to us.
We all blaze our trail , some have a brighter and bigger trail than others. and thats the way it should be.
I'm not saying an individual player has any more rights than a group does, but an Individual should also have the right and ability to change however minor certain states within the game and have their ideas at least heard in the same way.
Whomsoever came up with the idea of allowing player factions to take part in Powerplay, seriously needs to think about his position. More and more, this game is becoming more like eve online, and less and less about the personal player who would like to blaze their own trail and ultimately what spirit of elite has been about throughout it’s history. Yes, you can point out that you don't have to become a part of the groups and/or powerplay the problem being the incentive to do. It has rapidly become more about the groups contained within powerplay and their advancement than the individual, this is particularly the case when trying to develop a minor faction.
A good example of this in action is how a minor play faction can get their own system or systems exploited and then controlled by another player faction within the Powerplay rules, with absolutely no way of removing the powerplay faction or the player group from the exploitation of the faction involved. What this will led to ultimately are situations where players from a specific minor faction or other major private groups are forced to withdraw from open play and just play within the solo/private group mode of the game, just to get into their own systems thanks to the way Frontier have programmed Powerplay into the game, and the way players have behaved towards other players not involved in Powerplay.
I believe that what Frontier are doing in this situation is pandering to the lowest denominator rather than keeping a certain amount of intelligence within the game. This has been evident with previous issues such as the reduction of power in missiles, or nerfed as the gaming community would say, due to people refusing to use point defence systems to protect themselves. You said when you started making the game it was the game David Braben wanted, but it seems to me to becoming more and more the game the groups want and less the game that you set out to make in the first place. I think this is ultimately damaging to the game both now and in the long run. We are for the most part intelligent gamers who would like to play an intelligent game where we use logic throughout our gameplay. Rather than dumbing down and making it just like every other game out on the market today.
Mods fix it , mods allways fix it.Skyrim is a good game, but it has been dumbed for the console generation. I mean seriously dumbed down. I am surprised they didn't put an auto play bot on.
Elite dangerous !How about Morrowind in Space? Eh? Eh? And now that I'm thoroughly off-topic, could anyone recommend a good space based RPG? Not MMO RPG, just the regular old kind. Mass Effect was nice, but not enough flying about.
Mods fix it , mods allways fix it.
Bethsoft give me the world and the lore , we make the gameplay
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Elite dangerous !
To be more serious :
X² (or X3/Xr)
Star Force :Rogue universe
Evochron
None of them are as good as Elite IMHO but they are worth a go
Sorry, but I am not going to argue with you. And will stick to the point I have raised in my OP.