Powerplay player factions is a bad idea.

Skyrim is a good game, but it has been dumbed for the console generation. I mean seriously dumbed down. I am surprised they didn't put an auto play bot on.

How about Morrowind in Space? Eh? Eh? And now that I'm thoroughly off-topic, could anyone recommend a good space based RPG? Not MMO RPG, just the regular old kind. Mass Effect was nice, but not enough flying about.
 
I do hope they allow independant resistance to powerplay units so there is a way for players to push these people out of their system. I have no problem whatsoever with players and player groups massaging the game with the mechanics already installed. For example the hutton truckers in their attempt to get a large pad ect. But i've always been wary of guilds and giving too much power to one group or area within the game. For example if the Diamond Frogs do get their power who is their logical opposition, who has the same number of people to oppose the faction, if there isn't one the game becomes unbalanced in their favour. as a minor faction who has to grind to expand with the option of any player being able to grind missions out to reduce their influence. whereas a huge group will be able to influence the games direction and with anything an individual usually has less of a voice than a crowd and I feel this is one of the points of the original poster. it's fine to say we like this we don't like this but the individual, independent player needs to have just as loud of a voice as the players playing in a group whoever and whatever that group stand for. It would be nice to be able to mold your own trail/game with resistance of course and all the other great things that make this a game we all love to play but without feeling you have to be a part of something you don't wish to be in order to even a minor change, for (as the original poster was saying) something such as an exploited system without joining powerplay or a group/guild.
 
I do hope they allow independant resistance to powerplay units so there is a way for players to push these people out of their system. I have no problem whatsoever with players and player groups massaging the game with the mechanics already installed. For example the hutton truckers in their attempt to get a large pad ect. But i've always been wary of guilds and giving too much power to one group or area within the game. For example if the Diamond Frogs do get their power who is their logical opposition, who has the same number of people to oppose the faction, if there isn't one the game becomes unbalanced in their favour. as a minor faction who has to grind to expand with the option of any player being able to grind missions out to reduce their influence. whereas a huge group will be able to influence the games direction and with anything an individual usually has less of a voice than a crowd and I feel this is one of the points of the original poster. it's fine to say we like this we don't like this but the individual, independent player needs to have just as loud of a voice as the players playing in a group whoever and whatever that group stand for. It would be nice to be able to mold your own trail/game with resistance of course and all the other great things that make this a game we all love to play but without feeling you have to be a part of something you don't wish to be in order to even a minor change, for (as the original poster was saying) something such as an exploited system without joining powerplay or a group/guild.

So your saying a single players voice should have the same weight as a few hundred ?
 
So your saying a single players voice should have the same weight as a few hundred ?

when all the voices come from the same group or guild then certainly because their gameplay matters just as much, and who's to say that individual hasn't come up with a great idea.

I was a part of the DDF forum where individual ideas were listened to we got things into the game that people hadn't thought about such as the supercruise mechanic. I am all for things for groups and guilds to do within the game, but not to the extent that you need to align yourself with one in order to move the game in any direction.

I'm not saying an individual player has any more rights than a group does, but an Individual should also have the right and ability to change however minor certain states within the game and have their ideas at least heard in the same way.
 
Last edited:

So uh.. that last line in my quote, the one where I said I wasn't privy to the request that Antal's group players not expand in our direction. Do you often struggle with reading comprehension? I'll answer it though, based off of my limited knowledge: The DF considered itself apart from the existing Powers and did not want to fall beneath one of them (this would be why we selected our system based off of it's location, which was outside of the influence of the existing powers). I would assume that, upon seeing that Antal was about to expand in our direction, a direction that would ultimately bring us under their influence, our leadership approached them in an effort to maintain the image of being apart from all powers. Antal's group could have as easily said no and expanded in that direction anyway.

You could also answer the question and stop spewing your salt for 5 minutes. My group won't be a power play. We are the "anchor" group for GalCop, meaning that the minor faction we support was qualified for a spot in the top 5 by whatever constraints FDev was using to judge groups. Galcop will be the power and if that does happen, we will retain our faction and current systems and work in support of further expanding DF while also working in support of GalCop and our allies.

That being said, looking at that reddit, we took the mature route and approached them with a request and they honored said request. We didn't go spreading our salt on the forums because a PP power got too close to us.
 
Last edited:
So uh.. that last line in my quote, the one where I said I wasn't privy to the request that Antal's group players not expand in our direction. Do you often struggle with reading comprehension? I'll answer it though, based off of my limited knowledge: The DF considered itself apart from the existing Powers and did not want to fall beneath one of them (this would be why we selected our system based off of it's location, which was outside of the influence of the existing powers). I would assume that, upon seeing that Antal was about to expand in our direction, a direction that would ultimately bring us under their influence, our leadership approached them in an effort to maintain the image of being apart from all powers. Antal's group could have as easily said no and expanded in that direction anyway.

You could also answer the question and stop spewing your salt for 5 minutes. My group won't be a power play. We are the "anchor" group for GalCop, meaning that the minor faction we support was qualified for a spot in the top 5 by whatever constraints FDev was using to judge groups. Galcop will be the power and if that does happen, we will retain our faction and current systems and work in support of further expanding DF while also working in support of GalCop and our allies.

That being said, looking at that reddit, we took the mature route and approached them with a request and they honored said request. We didn't go spreading our salt on the forums because a PP power got too close to us.

Sorry, but I am not going to argue with you. And will stick to the point I have raised in my OP.
 
Last edited:
We all blaze our trail , some have a brighter and bigger trail than others. and thats the way it should be.

Exactly. 'Blaze your own trail' doesnt mean you specifically get to decide everything.

- - - - - Additional Content Posted / Auto Merge - - - - -

I'm not saying an individual player has any more rights than a group does, but an Individual should also have the right and ability to change however minor certain states within the game and have their ideas at least heard in the same way.

You do understand that is impossible, right? There is no set of rules where IndividualPower*1=IndividualPower*100, unless the individual power is set at exactly zero. As long as you can achieve anything, a hundred times as many players can achieve that faster. Or counter you faster.
 
Whomsoever came up with the idea of allowing player factions to take part in Powerplay, seriously needs to think about his position. More and more, this game is becoming more like eve online, and less and less about the personal player who would like to blaze their own trail and ultimately what spirit of elite has been about throughout it’s history. Yes, you can point out that you don't have to become a part of the groups and/or powerplay the problem being the incentive to do. It has rapidly become more about the groups contained within powerplay and their advancement than the individual, this is particularly the case when trying to develop a minor faction.

A good example of this in action is how a minor play faction can get their own system or systems exploited and then controlled by another player faction within the Powerplay rules, with absolutely no way of removing the powerplay faction or the player group from the exploitation of the faction involved. What this will led to ultimately are situations where players from a specific minor faction or other major private groups are forced to withdraw from open play and just play within the solo/private group mode of the game, just to get into their own systems thanks to the way Frontier have programmed Powerplay into the game, and the way players have behaved towards other players not involved in Powerplay.

I believe that what Frontier are doing in this situation is pandering to the lowest denominator rather than keeping a certain amount of intelligence within the game. This has been evident with previous issues such as the reduction of power in missiles, or nerfed as the gaming community would say, due to people refusing to use point defence systems to protect themselves. You said when you started making the game it was the game David Braben wanted, but it seems to me to becoming more and more the game the groups want and less the game that you set out to make in the first place. I think this is ultimately damaging to the game both now and in the long run. We are for the most part intelligent gamers who would like to play an intelligent game where we use logic throughout our gameplay. Rather than dumbing down and making it just like every other game out on the market today.

Where to start?

This game is becoming like Eve Online because a player sponsored minor faction has a chance to become a power? Don't be silly. Really.

Pandering to the lowest common denominator? Not keeping intelligence in the game? Not the game that David Braben wanted to make? Dumbing down and making it an imitation of other games? Could you be any more patronising? In case you have failed to notice, group play and activities are an increasingly active part of this massively multiplayer game.

The only part of your post I agree with is the disconnect between minor factions and the powers - but that mooted "resistance" mode might take care of that.
 
Skyrim is a good game, but it has been dumbed for the console generation. I mean seriously dumbed down. I am surprised they didn't put an auto play bot on.
Mods fix it , mods allways fix it.
Bethsoft give me the world and the lore , we make the gameplay

- - - - - Additional Content Posted / Auto Merge - - - - -

How about Morrowind in Space? Eh? Eh? And now that I'm thoroughly off-topic, could anyone recommend a good space based RPG? Not MMO RPG, just the regular old kind. Mass Effect was nice, but not enough flying about.
Elite dangerous !
To be more serious :
X² (or X3/Xr)
Star Force :Rogue universe
Evochron

None of them are as good as Elite IMHO but they are worth a go
 
Last edited:
Mods fix it , mods allways fix it.
Bethsoft give me the world and the lore , we make the gameplay


- - - - - Additional Content Posted / Auto Merge - - - - -


Elite dangerous !
To be more serious :
X² (or X3/Xr)
Star Force :Rogue universe
Evochron

None of them are as good as Elite IMHO but they are worth a go

> Couldn't agree with you more, mods is always the answer!

> Thanks friend, I just caught wind of Evochron, sounds like it might be right up my alley. I really dig the flight mechanics and the ships of Elite, but it's getting a bit too MMO for my tastes. I feel it's getting near time for me to mosey on. Thanks again [up]
 
What is needed is a massive background sim overhaul for minor factions which can feed into powerplay and uncontrolled space.

New colony expansion and retreat states are a good place to start
 

Deleted member 38366

D
Hm, I couldn't find it again but I did at some point read that FDev planned to

- allow non-PowerPlay Factions/Players to fight against a Power attempting to Expand into or Exploit them
- allow PowerPlay to better interact and base upon the existing (non-PowerPlay) Factions BGS

Haven't read anything about that in a long time, but moving PowerPlay from its (IMHO) currently superficial/artificial state (similar to operating in some form of parallel Universe with only extremely limited effect on the 'real' Factions) to a more interlinked and logical entity amongst the common Factions would surely help alot.
Probably would also make it far more meaningful and interesting.

Currently, whatever Player Group was to become a Power, it'd have to fight on two entirely different Fronts : classic Faction BGS support and the parallel PowerPlay
(both not having much in common right now, they're more like playing two entirely different Games within a single Game world)

To me, it would feel extremely weird to Expand i.e. a Faction into new Systems but practically having to "drag" a PowerPlay bubble behind it - requiring to fulfill its very own PowerPlay Expansion mechanics, effectively doubling the needed efforts all the time. Both always being two separate entities.
I don't think I'd like that additional burden.
 
Last edited by a moderator:
It is a way for Fdev to boost interest in the grindy powerplay, but as part of galcop i think its a great idea for content to mask the grindy itis
 
I think it's great that player groups can become a part of PowerPlay.
I am confident that Zac and Frontier will manage this magnificently. [yesnod]

PS
We might even get PowerPlay decals! :)
Maybe even PowerPlay paint jobs?
 
Last edited:
Back
Top Bottom