Why PVP is Dead or Dying. PVE is now KING!

Until the story ended. Then instead of a thousand hours of play, you'd reduce it to a couple of dozen.

better undred hours of great gameplay than thounds of hours of boredness.

And by including players in the storyline via multiplayer features and PvP, you can write the story endless and it stays exiting as it's about you, not some random fictive chic qith blue hairs noone really cares about.
 
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Ironman wouldn't have suicide alts, the population would be so low they'd have to wait forever for another commander to actually appear and even then everyone would be extremely wary of each other, probably even more so somebody who seems to have nothing to lose.

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Iron Man has it's merits, but it'd devolve into being filled with a ton of suicidal alts just because they can be the ultimate griefers. Not unlike Diablo 2's Hardcore mode was.

D2's hardcore characters were there to grief and were built to do so, you could very easily avoid them by not grouping with sorcs and druids for a start, they also consistently ran the risk of dying even when they attempted to cheese people grouped on hardcore. It never changed that i was the best way to play the game for me, I enjoy having an end state and I enjoy having to concentrate to ensure success.
 
pvp in this game was garbage ever since you could undermine in solo. no point to it

oh and highwake is the worst mechanic I have ever seen, 150% Overpowered trash. SO overpowered, that it makes pvp players invincible to repercussion.
 
For me, CQC is the worst kind of PvP in ED since it is literally reiterating the same stagnate FPS genre with a simplified aiming system.
I agree on the first part, especially, but given how many sales such games that are based around soly around exactly the mechanics that CQC has....well...yeah...it sells.
 
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Meh, next update the cycle will go round anew with people deliberately trying to ruin other people's days and being      . It'll be a short revival until they grow bored again, complain and fade away.
 
just as a reminder (i have already posted about this in another thread) i will never play pvp. the stories even here in the thread make me not want to play open ever. forcing solo mode and groups to close to force the players you have driven there with your pointless killings wont make pvp wonderful (for you only in your overpowered ship built just to ruin other players game). what it will do is kill the whole thing as the vast majority of us will simply quit, not buying any more season passes. the company will move on to other games because otherwise it will die, and in any case the game will have its servers switched off and repurposed to save losses - your pvp will be trully dead.

https://forums.frontier.co.uk/showthread.php?t=243319&page=3&p=3799894#post3799894

im still wondering how searching for the words 'stupid things' brought this thread up though lol.
 
just as a reminder (i have already posted about this in another thread) i will never play pvp. the stories even here in the thread make me not want to play open ever. forcing solo mode and groups to close to force the players you have driven there with your pointless killings wont make pvp wonderful (for you only in your overpowered ship built just to ruin other players game). what it will do is kill the whole thing as the vast majority of us will simply quit, not buying any more season passes. the company will move on to other games because otherwise it will die, and in any case the game will have its servers switched off and repurposed to save losses - your pvp will be trully dead.

https://forums.frontier.co.uk/showthread.php?t=243319&page=3&p=3799894#post3799894

im still wondering how searching for the words 'stupid things' brought this thread up though lol.

Your loss, our gain. The last thing we need in open is more people who whine over ship destruction.
 
If the PvP meta of everyone having the same build is the issue, why not make it part of the solution?

Fight Club. Make it a sport.

Commanders take the same ships, the same loadouts and compete to see who is the better pilot. Can be done in wings as well. Say two FDL's and two FAS on each team. Loadouts the same for each ship type and go at it. Take the meta and use it to your advantage. May the best pilot(s) win.

You can even do open classes where the pilot chooses the ship but you have agreed to the loadout for each type of ship so all the FDL's are the same, Condas the same, etc. Make it about the pilots. You and your buddy think you have what it takes? Challenge a wing of 4 with your 2.

Organize it like Elite Racers and Buckyballers. Stream it. Record it. Take the concept of Arena/CqC and show FD what can be done. Have classes that you can compete in. Small ships, Large, Shield Tanks, Hull Tanks. Silents. Teach people how to get involved without losing all they have. Show the people who don't PvP what can be done with it and get them involved as spectators and participants. Teach pilots that PvP in open is not the Monster in the closet that people fear. When non PvP people see what it can be, they might be more likely to get involved. And offer to teach people. Show them the fun.

I am not saying that this is the only way that PvP should be done, but it can be part of a solution that helps people see that it is more than "Ganking" "PK's" and "Clubbing Newbs" that so many people hear about and see and want to avoid.

There will always be the possibility in open that you're going to get pulled out and have your ship and credits removed, that is part of open. But I think more people would get involved if they saw it differently.

And yes, I am mostly a PvE guy that would love to learn to be a better pilot without worrying about loosing all I have.
 
And yes, I am mostly a PvE guy that would love to learn to be a better pilot without worrying about loosing all I have.

There are some basic rules you will need to learn, submit to interdictions, 4pips on SYS, high-jump (instead of low jump), once shields are down -> silent running and most important don't fight at all, if you are not in the appropriate ship/equipment. And still now and then you could get killed by somebody. But honestly if you have a good ship like > Python, FdL or even better and bigger, there is normally no way that a single guy or a wing could kill you before you can escape.

But it is really similar when you drive your car. Of course it is easier, if you are the only car driver on this planet. But most of the other car drivers understand and respect the rules, even if they drive on the wrong left side in the UK. And now and then there will be some drunk idiot on Saturday night - which you hopefully never meet on the streets (or at the CG in the game). Have fun and good luck commander!
 
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the answer is truly simple let solo players have no effect on the BGS whatsoever and no player faction play in solo seperate open and solo completely and lock the comanders to it none of this swapping and changing its a clear choice then what to affect the game play open dont play solo !
 
There are some basic rules you will need to learn, submit to interdictions, 4pips on SYS, high-jump

You're missing my point. Maybe I don't want to run. Agreed with my skills as they are, that is basically my only option against another Cmdr. as it stands. Maybe that will change.
 

Robert Maynard

Volunteer Moderator
the answer is truly simple let solo players have no effect on the BGS whatsoever and no player faction play in solo seperate open and solo completely and lock the comanders to it none of this swapping and changing its a clear choice then what to affect the game play open dont play solo !

If that is the answer, what was the question again?

.... bearing in mind that each and every player experiencing and affecting a single shared galaxy state is one of the core design elements of the game....
 
the answer is truly simple let solo players have no effect on the BGS whatsoever and no player faction play in solo seperate open and solo completely and lock the comanders to it none of this swapping and changing its a clear choice then what to affect the game play open dont play solo !

In case you missed it: Elite Dangerous is not about PvP. It's not a core feature, it's an option. It was never intended to be about PvP and never will be. David Braben made that quite clear.
 

Robert Maynard

Volunteer Moderator
In case you missed it: Elite Dangerous is not about PvP. It's not a core feature, it's an option. It was never intended to be about PvP and never will be. David Braben made that quite clear.

While the game may not revolve around PvP, that is not to say that it is not part of the game:

Player versus player conflict is integral to the game, as is player versus environment (and cooperative game play as well).

.... although, as seen with the implementation of Minor Factions and Powerplay, player vs. player conflict need not be direct.
 
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In case you missed it: Elite Dangerous is not about PvP. It's not a core feature, it's an option. It was never intended to be about PvP and never will be. David Braben made that quite clear.
IMHO its the abiility to swap and change thats the main problem with pve and pvp and th emoaning that continues
 
better undred hours of great gameplay than thounds of hours of boredness.

And by including players in the storyline via multiplayer features and PvP, you can write the story endless and it stays exiting as it's about you, not some random fictive chic qith blue hairs noone really cares about.

Sounds like you want those hundred hours in some other game then.. We'll miss you when we play our thousands of hours NOT being bored in ED.

Seriously, if it bores you and you don't find it fun, why not go play something else?
 
You're missing my point. Maybe I don't want to run. Agreed with my skills as they are, that is basically my only option against another Cmdr. as it stands. Maybe that will change.

There are CMDR's out there that are happy to fight 1v1 and will let you go at 20% hull.
Mostly you end up against a wing and get destroyed in quick time if you decide not to HW though, leaving you very little time to hone your PvP skills. Meh, what can you do except click re-buy and go find them again
 

Robert Maynard

Volunteer Moderator
IMHO its the abiility to swap and change thats the main problem with pve and pvp and th emoaning that continues

Are PvE players moaning about mode mobility?

Mode switching would seem to be more of a problem for some PvP players - well, not mode switching itself, more that players can choose to mode switch to avoid them....
 

Majinvash

Banned
Are PvE players moaning about mode mobility?

Mode switching would seem to be more of a problem for some PvP players - well, not mode switching itself, more that players can choose to mode switch to avoid them....

It seems to be a community problem, if you want to be entirely honest. Seeing as almost EVERY single thread will eventually get around to shared galaxy and mode swapping.

Both sides seem to want to dig their heads in the sand.

One side wants it changed or balanced, the other side says it never will.

PVP players are as much of this community as the players that shy from open.

Majinvash
The Voice of Open
 
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