Introduce the Military Grade FSD drive. It runs on matter-antimatter energy and thus uses different fuel and also produces radioactive materials that have to be stored in a cargo hold.
You cannot fuel it with hydrogen from stars, so dump the fuel scoop!
Only way to fuel it is to go prospecting for rare materials or dock at a station. Fuel is ten times as expensive.
The price for the drive is very high compared to standard FSDs.
But you double your jump range. Even though you have to refuel more often. But that can be countered with more fuel tanks (which means you need more cargo space for all the radioactive waste).
Dumping that waste in a system that is not anarchy gets you a tag that, if scanned by security, causes a fine for space pollution.
It's a complicated subject in which its impossible to please everyone, and everyone has valid points. e.g
- Explorers want exploration to be tricky and not dumbed down by longer jump ranges
- Payers want to be able to get to their friends easily without waiting half the night to arrive.
- Ships need to 'feel' different.
- Messing with FSD values means lots of messing about with hull masses/formula changes.
I'm dispensing with the combat/escape balance stuff because quite frankly none of the arguments stack up. Jump range has no bearing on combat, you can escape just as well regardless of your jump range and no, you cant compare an f22 to a space ship in 3302.
I don't think many people would disagree that the 4 groups above have valid points. So what i'd suggest is something like a premium fuel (super space unleaded) that you can only buy at stations. This would have the effect of boosting jump ranges by (a made up figure) 20%
This way explorers are kept happy as you cant get the fuel outside of the bubble so need to rely on normal jump ranges or jumpomium. Players inside the bubble are happy as it speeds up their time to friends(ttf), ship will retain their individuality and last but not least it wont need too much messing about with the code compared to the jump/star gate suggestion
I'd love military drives, or just 'premium' fuel for bubble travel.
Not fond of the biowaste idea though, cos not many 'military' ships would even bother with a cargo hold. I wouldn't want to waste that space in my FDL anyway. So what would happen? Would My FDL would be pooing out biowaste everywhere? lol
It's also true, that there's nothing fun or engaging about jumping over and over.
And don't 'boo hoo' me, because I'm talking from plenty of experience, as I'm returning from Sagittarius A* in a Python with 23ly jump range! Lol
And the whole purpose of using my Python is so that moving my FDL 500ly is no longer the ball ache it used to feel like. Lol
Yes, my logic is ridiculous. Lol
But I'm not saying I want fast travel either.
Military fuel/drives? Hell yes.
Autopilot? Hmm maybe if done right.
Fast travel? No.
The real explorers want engine wear and tear and exploring to be pushing back the boundaries of known space. This also means that explorer ships are designed to cope better with the rigours and dangers of Exploring. Better life expectancy from your jump engines, allowing explorer ships to travel deeper into unknown space.
For example, an Anaconda can jump 40Ly if you equip it right, you would think that would be brilliant for exploring? Well, no, because the Anaconda is general purpose ship and has not been specifically designed for deep space exploration. It engines would not coup or last as long as dedicated explorers. Yes it would get it would get to it's maximum distance from core sooner, before it had to turn around and come back... or never come back, but it would not be able to go as far or as deep as Diamond Back or Asp, even though they have a shorter jump range.
This is why exploring is a utter joke of a mechanic when you get an Eagle that can spend 10 months travelling around the galaxy or a sidewinder getting Sag A within a week of the game getting released.
Explorers are not happy, the real explorers are really really annoyed at exploring in this game. Exploring has become glorified Tourism, highlight by the fact the Hutton Truckers (Mainly Traders) organised an event to drop the rare Hutton Mug into Sag A, which a whole load of people who have never explored did... To only go and show what a complete and utter disgrace exploring is... Then we have these so called explorers going on about how hard it...
This game is pathetically dumbed down.
Add another mode to Solo, Private and Open. Arcade. Where all hurdles are removed from the game and no pesky trivialities as ship choice are an issue. Log in, pick any ship, choose a system and instant gratification.
Dear Zeus, please let NMS be released quickly and liberate us from arcade gamers.
It seems that the two different sets of opinion here are down to some people viewing ED as a computer game and some people viewing it more as a sim. In a game, reality isn't really what you're after, but in a sim it's rather fundamental. This tension between the two camps is never something Frontier are going to be able to resolve when they haven't really decided which takes precedence themselves.
<goes to look for some jumponium ingredients so his Asp can jump to that irritating star 40 ly away>
Add another mode to Solo, Private and Open. Arcade. Where all hurdles are removed from the game and no pesky trivialities as ship choice are an issue. Log in, pick any ship, choose a system and instant gratification.
Dear Zeus, please let NMS be released quickly and liberate us from arcade gamers.
If there was a class AA drive that boosted jump range by maybe 40% for fully laden ships and 0% for "empty" ships, and if it cost 10 or even 50 times as much as the A class drive, and possibly had some other limitations as well, maybe that would work.
Well actually, military drives are lore. Besides, it's one of the ways you could get radioactive waste eating away at your hold.The downside of them was you had to carry fuel in your hold since scooping wasn't an option. Oh, and they were expensive and didn't fit on bigger ships.
It has been discussed already, but, I hope FD is reading. I like to wing up with friends I made in open, but also like to do my own thing. Well last night we all decided to wing up. We were all at our home stations and decided to meet at our favorite hunting zone. We killed 15 minutes just getting there. That is 25% of the time some of us were online! We are forced to do it, but, we all are open to an alternative game. This needs to be fixed! What's even worse is that if I wanted to use my FDL it would have been significantly longer. So my favorite ship, sits in storage because the mechanics of this game suck.
It seems that the two different sets of opinion here are down to some people viewing ED as a computer game and some people viewing it more as a sim. In a game, reality isn't really what you're after, but in a sim it's rather fundamental. This tension between the two camps is never something Frontier are going to be able to resolve when they haven't really decided which takes precedence themselves.
For me personaly the lack of jump range keeps me out of a lot of interessting ships.<snip>