-nvm-
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This is a spot on analysis i feel pretty invulnerable with the military Armour and 6A's but if i do have to drag myself off to a station nine times out of ten its because the canopy is either blown or about to.I found the Python a bit tricky to handle in combat, to be honest. It lacks the speed necessary to beat a retreat if things start going pear-shaped and manoeuvrability isn't great. With A-Rated shields and military armour you can survive most encounters, but the repair costs are pretty high and it seems to be unusually prone to canpy blowouts, I think because the way the cockpit sticks up.
FD create ship variants. People complain.
FD create ship variants. People complain.
FD don't create ship variants. People demand ship variants.
If they come up with a combat variant of the Python, I won't complain.
But I also think (hope) with some engineering help, the one I have can be more adequate.![]()
Why? Because the FDL, FAS and Vulture are different play styles than the Python, the Python is like a tank and is meant to be heavy at the cost of speed and manueverbility; plus, I like the utilitarian feel of the Python over the luxury feel of the FDL, the vulture does not have enough weapons to be competitive in PvP, and the FAS... well the federation, alliance all the way!
-CMDR Kbear
the one thing i would like to see is improvised variants of aging craft designs. Sure fluff wise, the anaconda and the python were both used primarily as warships, however its clear their effectiveness as a warship has degraded and their usefulness into other roles has propelled them into steady workhorse roles. So why dont we have upgraded versions of these ships that make them just as effective as the top of the line warships. We all know that if something stops working, you change something up. You still see F-15's and F-16's being redesigned today, even when there are next generation aircraft being pitched.
If I remember my Elite lore correctly, the Anaconda was originally an armed freighter.
There's only so much you can do to an older design to make them competitive with cutting-edge technology. Take Battleships for example. The OG battleships were the old age of sail Battle Ship of the Line, a wooden ship that carried more guns than say a frigate. Now compare that to the late 19th century dreadnoughts which are the first ships you might visualize as battleships. There is no way you can convert that age of sail ship to be competitive with the dreadnought. You can replace the hull with iron and the sails with steam turbines and load the decks with Armstrong Guns, but the hull design itself is physically incapable of competing with the more advanced ship. That's basically what the current iteration of the Python is, and should be about as far as you can push that hull design. You'd basically be designing an all-new ship that would replace the Python entirely rather than retrofitting an old warhorse to compete with patterns that are 500 years newer.
If I remember my Elite lore correctly, the Anaconda was originally an armed freighter.
There's only so much you can do to an older design to make them competitive with cutting-edge technology. Take Battleships for example. The OG battleships were the old age of sail Battle Ship of the Line, a wooden ship that carried more guns than say a frigate. Now compare that to the late 19th century dreadnoughts which are the first ships you might visualize as battleships. There is no way you can convert that age of sail ship to be competitive with the dreadnought. You can replace the hull with iron and the sails with steam turbines and load the decks with Armstrong Guns, but the hull design itself is physically incapable of competing with the more advanced ship. That's basically what the current iteration of the Python is, and should be about as far as you can push that hull design. You'd basically be designing an all-new ship that would replace the Python entirely rather than retrofitting an old warhorse to compete with patterns that are 500 years newer.
Actually, within many military designs the limitations aren't exactly met. Especially as the decades change and technology changes there have been many MANY aged MBT and fighter designs that have been gutted out of aged parts and upgraded to modern specs, and while they may not compete with the latest and greatest, they can sure do their fair share.
As for the ship of the line, we watched as in the 16th-19th centuries naval technology propelled at an explosive rate, from breechloaded cannons, wood framed ships to ironclads with rifled guns and steam cannons. However navies weren't progressively upgrading their ships like we have seen in World War 1 and World War 2 where naval advancements were made and quickly placed on ships, from upgraded Fire Control Systems to Radars, and the reasoning for this could of been very simple. So whats the difference here? The timing! In the 16th century you had to work your fingers to the bone to complete one ship within one year, where as in the 20th century, they were churning out Aircraft carriers in eight months, and smaller classes! Weeks!
As MVP_Bluntman pointed out, you're confusing evolution of technology for revolution in technology.
Age of Sail ships are completely outclassed by Dreadnoughts not because ship design evolved beyond then, but because there was a total revolution in ship design. In terms of game lore, there has not been a similar revolution in spaceship design in the past few hundred years, which is why much older designs are still viable. Most technology reaches a "good enough" point where there diminishing returns on improvement, until you have a total revolution and entirely new direction and design concept. In Elite, spacecraft reached this point hundreds of years ago, and there's been no revolution.
The examples you see of rapid technological advancement in aircraft (which has been tapering off gradually since the around 1960's, to be honest) or computers (which, from a gaming stand point, is already starting to taper off compared to the late 1990's) are the rare bursts, spurred by recent revolution. It is not the norm, however. The norm is for tech to be strongly viable for hundreds of years or more.
Industrialization really altered that paradigm, and miniaturization further supercharged it. Massive leaps in technology in almost every field imaginable have taken place over the last 50 years compared to the entire 1st millenium. Heck even the first half of the 20th century doesn't even compare to the latter half. It's practically night and day.
That's largely true, but industrialization and miniaturization were revolutions. They had a huge impact, but they're subject to the same process of diminishing returns on change as every other revolution before them.