With the new update, I see that we move from faceless mission from a faction, to static faces with names and such.
While the change is mainly for comfort to get the feeling to talk with a human being (waiting for the first person module one day), overall it doesn't seem to change a particular issue that I see with the mission screen: there are too many factions.
Every system has their own, and while they will theoretically expand, from what I understand hearing in the livestream about states; we still have a ton of systems with a ton of factions.
In ED, quantity is the paramount, and it seems that people like that (tons of places that you may never see, oh well, but is there), at the same time, isn't the excessive number of factions and mission givers, causing lack of attachment to any faction? IF you stay in a system for most of the time, then it make sense to grind to gain faction points, but if you travel and often never go back to a specific system, the concept of grind for the sake of it, just to complete another faction, feel almost like a duty, more than pleasure.
We have powers to give a sense of global scale organization, but for minor factions, we could benefit from a lesser number, which would give more missions maybe, to keep people interested, but in different systems.
This may end up causing grind allergy to certain players. And with the Engineers tied to certain factions, where you must raise your affiliation with a specific faction to gain the location of the engineer, it is the equivalent of a roulette, where you grind a faction, discover that you get no engineer location, and move to the next.
Hence, I would love to see LESS factions, but spread widely through the inhabited space...give me a reason to care about these people; slapping a static face on the mission givers does not make me feel more interested in their factions, to be honest. Ideally, the engineer location should be rewarded if you take any of the factions and make it become the dominant faction in that system; that would make more sense IMO, for the gaming perspective.
Which would also avoid the downside of having a player discovering which faction reward with the engineer location, and share it. Of course you need to grind rare material to get the modifications done, so from Frontier perspective, it doesn't matter how long it takes to players to find the engineers, the grind is still the wall to avoid that every player will get the overpowered modifications.
I find so hard to find anything in this game that give me a sense of attachment; and the sheer number of places to go and minor factions only accentuate that feeling. Probably the majority is just fine.
While the change is mainly for comfort to get the feeling to talk with a human being (waiting for the first person module one day), overall it doesn't seem to change a particular issue that I see with the mission screen: there are too many factions.
Every system has their own, and while they will theoretically expand, from what I understand hearing in the livestream about states; we still have a ton of systems with a ton of factions.
In ED, quantity is the paramount, and it seems that people like that (tons of places that you may never see, oh well, but is there), at the same time, isn't the excessive number of factions and mission givers, causing lack of attachment to any faction? IF you stay in a system for most of the time, then it make sense to grind to gain faction points, but if you travel and often never go back to a specific system, the concept of grind for the sake of it, just to complete another faction, feel almost like a duty, more than pleasure.
We have powers to give a sense of global scale organization, but for minor factions, we could benefit from a lesser number, which would give more missions maybe, to keep people interested, but in different systems.
This may end up causing grind allergy to certain players. And with the Engineers tied to certain factions, where you must raise your affiliation with a specific faction to gain the location of the engineer, it is the equivalent of a roulette, where you grind a faction, discover that you get no engineer location, and move to the next.
Hence, I would love to see LESS factions, but spread widely through the inhabited space...give me a reason to care about these people; slapping a static face on the mission givers does not make me feel more interested in their factions, to be honest. Ideally, the engineer location should be rewarded if you take any of the factions and make it become the dominant faction in that system; that would make more sense IMO, for the gaming perspective.
Which would also avoid the downside of having a player discovering which faction reward with the engineer location, and share it. Of course you need to grind rare material to get the modifications done, so from Frontier perspective, it doesn't matter how long it takes to players to find the engineers, the grind is still the wall to avoid that every player will get the overpowered modifications.
I find so hard to find anything in this game that give me a sense of attachment; and the sheer number of places to go and minor factions only accentuate that feeling. Probably the majority is just fine.