Its not personal, I hope you understand, but whilst I've heard the arguments I just cant get my head around your own pov and those who share it.
I want to play a game that epic, dynamic and has great player spontaneous moments. I wished and still think ED could be that but for the restrictions and opt outs. In the absence of the game I'd like to see I'd accept an awesome PvE gameplay experience. Can you urge FD to make that? Because for the time being I find the game has fallen flat and I'm bored of it. As a 1984'er the game isn't meeting my expectations.
I have a quesion: Did you guys ever play the original Elite?
My perspective on ED.
I want to play a game. Where i can have fun and seek my own interesting playstyle and invest my free time into it. Experience of other online sandbox games showed me how much of a impact other players can have to it. It can be positive in a immersive awesome way, or in a disturbing intrusive obnoxious way. The later ones as i learned is more likely to happen.
ED gives me the choice, to be outside of player interaction that could otherwise have different effects on my gameplay.
If i want to be in a close community that shares the same interest then me.
Or take the "whole" experience, with full player interaction be good or bad.
In other games that would use the same mechanic i would most likely only choose closed community.
In ED i am using more the Open-play. Why?
Its simple, outside of the ruleset i have a direct impact INGAME how big my interaction are with players. Saying the galaxy is huge is a understatement. Depending on where i am, player interactions are nonexistent or absolutely mindboggeling.
People think Open is a complete nightmare...nope its not its a huge area with a procentual tiny amount of players, mostly concentrated near CG or other POI for players relevant.
And PVP-Pirate groups that try to interfere with CGs are welcomed, they give exactly that what i wanted a immersive gameplay experience.
PvP-Groups that hunt newbies or stuff that can be called borderline "griefing" well for that i have the choice to avoid them or change my ruleset...better then crying on the forums about it.
But ED give me more, i had several times that i got P2P connection with someone with a absolute horrendous ping, to the point where my game lagged so hard out that i literaly waited 5 minutes infront of a station waiting for getting a response for my docking request. All with that while trying to smuggel illegal goods and trying to avoid being scanned by lagged out security forces.
In that moment i was THANKFULL to be able to switch to solo...
So i care about how i am able to spend my time playing a game. If someone things he can have fun at my cost i will make it so that i can have fun too. I am not a competive player, i dont have any interest in a sandbox game for PvP because it will always be "unfair" the question is always how can i have fun out of a situation that is not in my favor...easy for me aslogn his actions are reasonable...as i mentioned pirates trying to interfere with a CG is a example.
PvP-Pirates dont have it easy i know, the moment you try to get the cargo from someone he is already recharging his FSD and on his way. Just for them i would like to see a way to stop a bold player from just jump away, but still giving him a chance the escape.
A higher kill bounty that encourage getting cargo without killing a ship.
Maybe i am a bit naive about that and i have no idea how to implement something like that. But PvP is a part of ED to make a universe believeable without it, it would be all heroes and the no real "evil" to find outside of narrtives.