Deleted member 110222
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I dont think there will be "negative" results... more like with unwanted special efects along small buff.
By the maker I hope you're right...
I dont think there will be "negative" results... more like with unwanted special efects along small buff.
Why should you not be able to ignore the Engineers?More power to you. I don't enjoy it. Should we go into a casino and have everyone to play a space sim to modify the outcome of the roulette wheel?
Both things are fine. Even both things combined are fine.
But starting expressly with one thing and then later tacking the other on top of it.
I mean, I am not surprised that it isn't the holy grail of gaming. It expected it to be meh, after how powerplay turned out. But powerplay was a sideline thing, an option you could gently ignore and keep going your merry way. Engineers not so much, this is a sudden 180° paradigm shift at the very core of the game.
Other people being luckier than ourselves is something we have to struggle against in real life.
I think you should play single player games only going forward.
Why should you not be able to ignore the Engineers?
I sometimes wonder how some of our forum friends manage the adversity of daily life considering their reactions to not having 100% control over everything 100% of the time.
Nice, classic response.
I'll play whatever Ilike.
WEll c'mon it's a bit of a silly statement.
If you're playing with other people I think you have to expect some might be get lucky with something in game and you don't.
The only way that's not going to happen is if you avoid multiplayer games, or play ED in solo mode where you're guaranteed no-one can "outluck" you.
Other people being luckier than ourselves is something we have to struggle against in real life.
That's just a fact of life, why are you struggling against it?
I like the idea. I'll wait to see how it works before thinking about it any further.
To be honest, I'm more concerned that they're using the term "recipie"!
I mean, what the fudge?! We're upgrading guns, engines, shields... not soufflé!
That's just a fact of life, why are you struggling against it?
I like the idea. I'll wait to see how it works before thinking about it any further.
To be honest, I'm more concerned that they're using the term "recipie"!
I mean, what the fudge?! We're upgrading guns, engines, shields... not soufflé!
Indeed I often just get on random buses on my way to work, I dont care where I end up cause I just walk into a random office and do a random days work. Similarly when my car needs fixing I take it to a random garage and just get them to roll a dice to see what they do.
Control, meh its over rated
We don't know of course, but I highly doubt it. I'm confident that standard weapons will still be able to destroy other ships just fine.Because other ships, NPCs included, will have the modified gear. 2.1 is meant to buff high rank NPCs. Of course that means they will also have very good rolls on engineer mods included in those difficult NPCs. You have to take part in it just to maintain the status quo.
Which btw is the essence of most MMOs with escalating level caps and gear stats.
I love the Idea, I make a few modifcations on a Ship and then I have a very unique ship with its own quirks, a Ship nobody else has! Thats awesome in my book.
Other people being luckier than ourselves is something we have to struggle against in real life.
Games aren't real life, and should be fun.
Losing a wheel-spin that you have no control over isn't fun.
We don't even know yet how the RNG will work, from the way the sliders indicate, it would seem to me that it is the pool rng, meaning a weapon has x stat points, how they are placed is random.
Say you get +1 damage, -1 rate of fire, +1 cooling
would a 0 damage, 0 rate of fire, +2 cooling, be actually 'better' damage wise?
Or would it simply make you tweak your combat approach slightly?
EDIT: To clarify, you buggers, I don't believe just because you purchased this game, you are entitled to every single upgrade at your choosing, or at all. The rarity and difficulty of finding the materials for the weapons, which shouldn't be as difficult as 2.0, will most likely make this game great again.