are you sure of that point ?
The screenshots do not show any variation in the whole process for special bonuses. So here is my only valid argument.
For me RNG factor is only on having these or these bonus or nothing at all.
are you sure of that point ?
only to those that don't understand what random means.
...
So when you can with 0,001% of change to get 10 ly increase to your FSD jump range. Will that be fun? Is it fun to possible try 100 000 times to get that. On anaconda with FSD boost that would mean over 100 ly jump range. You know that it would be essential for players who like to explore edges of galaxy. Or 0,001% change to get E8 cargo rack witch can hide stuff inside it from scanning npcs or players. That would be the module for robigo grind.
I prefer a fixed grind wall (or more ideally a dynamic one with guaranteed results upon successful completion of all necessary components) over a random grind wall where people aren't sure that their efforts will gain them anything more than what they're already able to get.
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That's fair, but some people will subject themselves to these sorts of things. I'd at least prefer if their efforts had some guarantee of success.
This kind of a thing will drive some people nuts. You guys might say, "oh well, sucks to be them," while I'd rather not have them tormented needlessly in the first place.
And on the other hand, as I mentioned, I personally would rather not have an unfair advantage over others just because I happened to get a lucky roll of the dice.
Yeah, because '75%' as shown in the newsletter is totally similar to '0.001%'. Leave the hyperbole out of this, please...
They are not 'tormented needlessly', because the alternative would be a predictable meta grind that would be 'tormenting' to others. Grinding is a choice, and should not be required for most people wanting something positive out of engineers. The few who cannot handle non-perfection will jyst have to accept the needs of the many outweigh theirs. As a 'hardcore' gamer I am more concerned about including casual players properly than satisfying the needs of 24/7 grinders.
Btw, I dont get why people think experimental mods can only be gained by luck, the newsletter doesnt say that at all...
So when you can with 0,001% of change to get 10 ly increase to your FSD jump range. Will that be fun? Is it fun to possible try 100 000 times to get that. On anaconda with FSD boost that would mean over 100 ly jump range. You know that it would be essential for players who like to explore edges of galaxy. Or 0,001% change to get E8 cargo rack witch can hide stuff inside it from scanning npcs or players. That would be the module for robigo grind.
Random amount of meta grind with no guaranteed success vs. nonrandom amount of meta grind with guaranteed success upon completion of requirements.
No one has to do the grind either way, they have a choice whether or not to, but with one of the above options, at least people will be rewarded for their efforts.
Heck, you could even make elements of the nonrandom grind random to spice things up a bit, if you wanted to.
As pointed out, thats simply not true. You will be rewarded. Saying you're not rewarded because you dont get the theoretical best is nonsense. ...
Why don't we wait until the livestream, and then the beta to find out how exactly it will work? We only just got this newsletter.
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Your idea shafts everyone but the compulsive grinders, my idea is only 'bad' for the grinders. Different goals.
Sounds rel fun reading this thread. I vote in favour of more grinding instead of fun gameplay. What we need is more routine boring stuff you MUST do in order to compete with the other mindless souls playing this game.
Now we need more persistent "dailies" , the try that FD had with PP was very feeble and ill thought out, it must be done in a manner so it is unavoidable! Make it so we cant fly our ship if we have not done our "dailies", or that get closer to reset by 10 % pr. day if you do not log in!
We need a stronger sense of direction!!
Sarcasm off/
Cheers Cmdr's
Amen to that, Commander!Hopefully they'll address faction and power play decals, as well as personalized pilot federation plates for our ships!
http://2.bp.blogspot.com/_1INH3fOI6pM/SZBHF28Qy5I/AAAAAAAAAgs/ApdgvqgUmCQ/s400/IMG00051.jpg
only to those that don't understand what random means.
with engineers you don't go to a shop a buy the amazing heating laser.
with engineers you go to upgrade your module to have better stats, and happens that randomly you may get an extra reward in the form of a special effect.
User failing understanding this is what creates the frustration, not the randomness in the proces.
Yeah, because '75%' as shown in the newsletter is totally similar to '0.001%'. Leave the hyperbole out of this, please...
They are not 'tormented needlessly', because the alternative would be a predictable meta grind that would be 'tormenting' to others. Grinding is a choice, and should not be required for most people wanting something positive out of engineers. The few who cannot handle non-perfection will jyst have to accept the needs of the many outweigh theirs. As a 'hardcore' gamer I am more concerned about including casual players properly than satisfying the needs of 24/7 grinders.
Btw, I dont get why people think experimental mods can only be gained by luck, the newsletter doesnt say that at all...
I disagree. There's a difference between getting something (something which you might already have the equivalent of or better), and being rewarded with what you've worked toward getting.
You're apparently misunderstanding my idea then. People will grind either way, some people will not grind either way. The people that don't grind can still get the nonrandom content and have a chance in getting the random content.
The only difference is that in one scenario very few grinders are guaranteed a desirable reward for the effort that they've invested in achieving it while leaving everyone else in inferior positions and in the other scenario all people get a comparable improvement over the non-modded module
Statements like this baffle me every time. Is playing the game so little fun that you need to be compensated with rewards for your "efforts"? If you really feel the need to get some rewards in order for the game to be worthwhile for you, are you sure you are enjoying it as is in the first place?No one has to do the grind either way, they have a choice whether or not to, but with one of the above options, at least people will be rewarded for their efforts.