As it looks in the livestreams/newsletters every aspect of a weapon augmentation is determined in 1 player roll. You can re-roll 10 times to get the perfect primary stats but your secondary stats might be terrible. On top of that, you could get the special effect on the weapon you wanted, an effect you don't want, or nothing at all. This is all too much to randomize in 1 roll, FD. Unless you have a system in place to further re-roll an engineer augmented weapon for higher costs.
Now you can look at that and say "Okay, well I guess I can live with 3 RNG rolls within the 1 attempt." Which you really shouldn't by the way but it gets worse. Now you have to remember you have 2 or more of those weapons to craft for the rest of your matching hardpoints. At the end of your rolling you have identical types of weapons with varying range, power draw, damage, even effects. The current system does not appear suitable for outfitting more than 1 weapon class ex: crafting the 1 huge weapon on your FDL works great...but the 4 weapons on top will all have different stats.
If you don't want us to lose our minds, we need some sort of batch function. So if I have 4 large multi-cannons I want to put on a ship, let me roll them all together so they at least match. Or implement some sort of cloning function.
Now you can look at that and say "Okay, well I guess I can live with 3 RNG rolls within the 1 attempt." Which you really shouldn't by the way but it gets worse. Now you have to remember you have 2 or more of those weapons to craft for the rest of your matching hardpoints. At the end of your rolling you have identical types of weapons with varying range, power draw, damage, even effects. The current system does not appear suitable for outfitting more than 1 weapon class ex: crafting the 1 huge weapon on your FDL works great...but the 4 weapons on top will all have different stats.
If you don't want us to lose our minds, we need some sort of batch function. So if I have 4 large multi-cannons I want to put on a ship, let me roll them all together so they at least match. Or implement some sort of cloning function.
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