I am a little disappointed by the concentration on weapons and combat for 2.1. There are billion things Engineers could do
besides buff guns.
We already had this with powerplay and I'd hoped then to see "cargo doublers" or "FSD capacitors" or other such non-combat modules added.
Imagine for a second that there is no combat. What are we then getting in 2.1 for exploration, interaction, trade etc. It's a legitimate question. We're getting ice mining. Anything else?
It just feels from here, that player combat is getting too much love. Like football on TV, 50% of all TV revenue is spent on something only 11% of people watch. PvP absolutely falls in this category. It's a valid aspect of the game, but we do need to see some focus in other areas.
Ship relocation and component storage were mentioned, and have been high on the forum wish lists since before launch, but are still in the "later" box.
Can we put combat and guns to one side after 2.1 please, and start adding things to stimulate other aspects of the game.
For example
- Hull repair limpets, that you can only apply to another ship. This would create a whole new META (repair rats?) and give explorers reason to travel in pairs to repair each other. But because these would only function when shields were down, they would give not effect combat.
- With 2.2 don't just add fighters; add shuttles, so that traders can take big ships to outposts and deliver cargo in 10T increments via shuttle.
- Cargo compression modules - squeeze in 15% more cargo per Class slot (2T becomes 2.3T, 16T becomes 18.4T) but they draw power to achieve this.
- Have engineers product non-combat modules. What's wrong with an "FSD capacitor" for longer charge and bigger jump. It would use more fuel, so longer jumps would mean fewer jumps, but explorers with a 45Ly Asp could reach stars currently inaccessible.
- If you really want to mix things up, make the utility slots Class based.
Also, I was hoping that decals and paints would get some attention for 1.6/2.1 as there are very few paints for the majority of ships and decals are massively underused. With the XBOX now having access to skins, there's double the reason to do this.