FSD grades need to be improved by 1 level for every ship in the game.

Got me thinking about the the Vulture / Courier.... (Note using the MC on both awaiting the next release adding the large MC.)
ShipBuildARMOURSHIELDSSPEED
THRUSTERS
SPEED
BOOST
JUMP RANGE
MAX
JUMP RANGE
FULL TANK
JUMP RANGE
LADEN
CARGOCOSTAGILITYDPS
Imperial CourierI_Courier660535.84 [SIZE=-2]MJ[/SIZE]283 [SIZE=-2]m/s[/SIZE]384 [SIZE=-2]m/s[/SIZE]14.34 [SIZE=-2]LY[/SIZE]13.55 [SIZE=-2]LY[/SIZE]13.55 [SIZE=-2]LY[/SIZE]0 [SIZE=-2]T[/SIZE]15,185,710 [SIZE=-2]CR[/SIZE]710
VultureVulture_combat890542.03 [SIZE=-2]MJ[/SIZE]220 [SIZE=-2]m/s[/SIZE]356 [SIZE=-2]m/s[/SIZE]14.97 [SIZE=-2]LY[/SIZE]14.78 [SIZE=-2]LY[/SIZE]14.78 [SIZE=-2]LY[/SIZE]0 [SIZE=-2]T[/SIZE]22,867,320 [SIZE=-2]CR[/SIZE]98
[SIZE=-3]
Interactive Comparison at Coriolis.io[/SIZE]

The Vulture crushes the Courier in combat. The distributor, wide weapon placement, paper thin hull and inferior agility and armour penetration are why the Courier doesn't measure up. The DPS indicator on Coriolis isn't very accurate at all.

OT:

Upping the FSDs of every ship in the game by one class isn't really a good idea. Some ships could use a larger FSD like the Corvette, for others like the Courier or FDL it will result in a much larger boost than is warranted. Adjusting individual ship mass is a better idea but still runs the risk of altering the flight model by making the ship too light/heavy for the thrusters.
 
Could we have a separate sub forum for jump range threads? Ideally one that was a sub-sub-forum so you couldn't get to it with just one click.

So you're saying it's currently taking too many jumps to get to the jump range threads? So jump range threads need a buff.
 
Spending ages is a bit exaggerated if the other side of the bubble is already never more than half an hour away.

This.

and: FSD ranges are a mesure of balancing. you can tweak your ship to enhance it but you need to make decisions. Cargo/Module or JumpRange what do you need.
Additional you can swap modules on stations to fit your needs with a 100% rebuy (which I don't understand).

Regards,
Miklos
 
pfft one can readily get a 50% increase in jump range and the materials for 100% increase is not completely out of the question to obtain either... that is over 60LY jump range in my asp and a >45LY jump range using only standard jumps of which right now I have 13 injections worth and 32 injections worth for basic (25% increase or ~39 LY jump) the basic mats are easily findable and the standard mats readily available...
 
This might as well be calling Elite: Jumping. Also it would be nice to be able to use more than 5 tons of fuel per jump.

fuel per jump at maximum range depends on FSD-size. a class 7 FSD uses 12,8 T of fuel per maximum jump.

FDL with a FSD one class higher mock-up: http://coriolis.io/outfit/fer_de_la....AwRjdd0iaA==.Aw18aQ==?bn=FDL explorer mockup ---- 38 ly jumprange.

eagle with a class 4 FSD mock up: http://coriolis.io/outfit/eagle/02A2D4A1D1D2D2C----2u3u-2f.AwRj4yg=.Aw1-EA==?bn=Eagle Explorer - 87 ly


may i suggest to read up on jumprange mechanics?
 
It is going to take a lot of jumps to get to the center in no mans sky. That is fundamental in that game. ED will not be the only game where jump ranges are greatly capped.
 
Never understood why combat ship have a so bad jump range. What it's supposed to balance?

I'd like to get a fer de lance for the look of it, but i can't deal with it's jump range, and some other combat ships are even worse.
 
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Never understood why combat ship have a so bad jump range

Bc they concentrate on other things. Might as well ask why F1 cars don't have a bigger trunk or why warships don't have a pool deck .... if you would equip your FDL with a bogger FSD you'd need to use less shields weapons - or a bigger reactor whose extra weight ( combined with the heavier FSD ) would make it slower and less manouverable.
In short you'd get a Python - the cargo capabilities.
 
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Edit: Nevermind, Vulture has somewhat stronger shields, but from what I remember the Courier doesn't have the same power management issues the Vulture had. It's still a very capable combat ship for its price.

You can cram about anything into iCourier, but what it "lacks" in power management problems it has in heating department - that thing cooks quicker than you can say 'cat'.
 
Buff jump drives? Nah


This got me thinking. Yeah that's ridiculous. But I do wish that we had some small stripped down explorer ship with the longest jump range. A proper scout unlike the two we have already. It doesn't seem right that best ship for pushing the extremes of exploration is the Anaconda.

You don't make the Kessel run in less than twelve parsecs in an Imperial class Star Destroyer.
 
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Space is supposed to be big... very very big!

If anything, it's a bit too small now, upping FSD classes would make it ridiculous.

No, and thrice no!
 
Courier is a very useful combat ship. It's shields are stronger than a Vulture's, along with similar agility and reasonable firepower. It fits right into its price range, and is quite fun to fly in combat!

Edit: Nevermind, Vulture has somewhat stronger shields, but from what I remember the Courier doesn't have the same power management issues the Vulture had. It's still a very capable combat ship for its price.

It's worse than the Cobra in almost every way. It definitely needs a little bit of focus. The distributor, heat, and weight management are the biggest problems.
 
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Fine then make jumping itself quicker. I like how EVE does it. It's quick but it still takes time to go a long way away.
 
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