Who are the pirates supposed to Pirate ?

The amount of cargo they carry is fine, aside from the bugged cargo in systems with Boom. Don't stick to single systems and you'll find plenty of trading ships with full cargo holds. If I'm not mistaken, cargo value will be changed across the board in 2.1, so wait until then before proposing anything.

Yeah I wasn't talking about quantity i was talking about type, a T9 full of rutile takes like 30 minutes to empty/collect and is worth about 2 scientific samples :p it just isn't worth the time investment to take most of these things, if they want piracy to be viable it needs a way to identify valuable cargo containers without having to pot luck surprise interdict everyone, they could make it as simple as higher value cargo has more escorts for all I care as long as there is a way to differentiate.

I've read your bug report on boom states are you sure its them that are causing the problem and not gold itself? Everytime I see gold its a very low amount, same for Pcells and usually they aren't associated with a boom faction.
 
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From what I understand Piracy is getting a much needed overhaul with the next update...

I am not sure that is true.
A few cool new tools will be added, but I don't think it is an overhaul.

But my question is, if the improvements in piracy results in an upsurge in pirates (as I hope it does) then who exactly are the pirates supposed to pirate, given that almost all traders are already treading in solo ?

Is that so?
I don't know at all if your assertion is true.

And you can always pirate NPC.
In this exceptionally huge gameworld you will encounter many more NPC traders than PC traders anyway.
So concentrating on pirating players will only lead to disappointment.
 
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Would it be fair to say that...

1. CMDRs who destroy other CMDRs tend to be looking for more excitement, and
2. Pirates want cargo, and don't want to destroy ships (killing the cow)?

If so, I wish the game would keep track of the # of clean ships a CMDR has destroyed, and the response from system security is based on this count.

Reward the pirates who are successful with slower response times, and reward the psychos with more excitement.

I also like the idea of raising the base value of the more profitable commodities.


Good idea.
 

Majinvash

Banned
Would it be fair to say that...

1. CMDRs who destroy other CMDRs tend to be looking for more excitement, and
2. Pirates want cargo, and don't want to destroy ships (killing the cow)?

If so, I wish the game would keep track of the # of clean ships a CMDR has destroyed, and the response from system security is based on this count.

Reward the pirates who are successful with slower response times, and reward the psychos with more excitement.

I also like the idea of raising the base value of the more profitable commodities.

BUT... successful pirates aren't your problem, so wouldn't solve the issue.

Player killers, could jump in, kill and low wake out way before security could arrive in a realistic style.
Other than instant Corvettes appearing on the interdiction, which is a bit lame.

Also what about the players who kill other players due to Powerplay.
How do you know the difference?

Majinvash
The Voice of Open
 
BUT... successful pirates aren't your problem, so wouldn't solve the issue.

Player killers, could jump in, kill and low wake out way before security could arrive in a realistic style.
Other than instant Corvettes appearing on the interdiction, which is a bit lame.

Also what about the players who kill other players due to Powerplay.
How do you know the difference?

Majinvash
The Voice of Open

The All-Seeing Eye of Braben obviously.
 
BUT... successful pirates aren't your problem, so wouldn't solve the issue.

Player killers, could jump in, kill and low wake out way before security could arrive in a realistic style.
Other than instant Corvettes appearing on the interdiction, which is a bit lame.

Also what about the players who kill other players due to Powerplay.
How do you know the difference?

Majinvash
The Voice of Open

I shot so many Cmdr in PP and normal sparring and consensual player group conflicts, but am almost most careful with piracy, I guess I'm a bad pirate for engaging for playing the game ;-;
 
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Majinvash

Banned
I shot so many Cmdr in PP and normal sparring and consensual player group conflicts, but am almost most careful with piracy, I guess I'm a bad pirate for engaging for playing the game ;-;

I've seen you pirate.

You usually confuse the trader into dropping all their cargo because he believes he is legally required to.

Majinvash
The Voice of Open
 
I've read your bug report on boom states are you sure its them that are causing the problem and not gold itself? Everytime I see gold its a very low amount, same for Pcells and usually they aren't associated with a boom faction.

A booming faction being present in the system is enough for bugged traders to spawn. They do not have to be part of that faction.

[A screenshot of a t9 with 300t+ of Gold from someone else]

Obviously there is the possibility of you simply being unlucky and the trader only having a low amount, with no boom in-system. Boom-spawned traders will have this bug consistently.
 
I've seen you pirate.

You usually confuse the trader into dropping all their cargo because he believes he is legally required to.

Majinvash
The Voice of Open

Oh my god if Fang actually pirates me in game I will probably immediately acquiesce and just drop half the cargo, for fear we would get into a deep and meaningful discussion vis-a-vis the legal system and I'm not sure I am up for that for several hours straight.

:)
 
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Yep, Pirating players is being naughty :D Also called Griefing lol

Might want to check your facts...

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Oh my god if Fang actually pirates me in game I will probably immediately acquiesce and just drop half the cargo, for fear we would get into a deep and meaningful discussion vis-a-vis the legal system. I'm not sure I am up for that.

Hm... for that I might spare you the philosophical side of things.
 
BUT... successful pirates aren't your problem, so wouldn't solve the issue.

Player killers, could jump in, kill and low wake out way before security could arrive in a realistic style.
Other than instant Corvettes appearing on the interdiction, which is a bit lame.

Also what about the players who kill other players due to Powerplay.
How do you know the difference?

Majinvash
The Voice of Open

Wasn't trying to solve a problem with successful pirates, just didn't want to penalize them.

Based on my limited experience with smuggling, the game seems perfectly capable of magically summoning security with very little delay. I'd imagine they could do the same thing when a "psycho" interdicts a clean target. And if the instant summons bothers you, just imagine the security forces had been trailing them for some time.

Heck, actually have security forces trail them!

I don't PP, so I have to ask: do PP kills result in a bounty?
 
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Based on my limited experience with smuggling, the game seems perfectly capable of magically summoning security with very little delay. I'd imagine they could do the same thing when a "psycho" interdicts a clean target.

I don't PP, so I have to ask: do PP kills result in a bounty?

They do if the target is clean.
 
Based on my limited experience with smuggling, the game seems perfectly capable of magically summoning security with very little delay. I'd imagine they could do the same thing when a "psycho" interdicts a clean target.

I don't PP, so I have to ask: do PP kills result in a bounty?

The problem is there's no way to retroactively label who's a psycho and who isn't, only if they set up better mechanics to distinguish PP conflict along with crime report off kills.
 
Might want to check your facts...

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Hm... for that I might spare you the philosophical side of things.

"You may dispense with the pleasantries, Commander. I am here to put you piracy back on schedule."
 

Majinvash

Banned
Based on my limited experience with smuggling, the game seems perfectly capable of magically summoning security with very little delay. I'd imagine they could do the same thing when a "psycho" interdicts a clean target.

I don't PP, so I have to ask: do PP kills result in a bounty?

Yep and how immersion breaking is having an NPC Magic up from nowhere for game reasons?
It certainly take some of the joy and skill out of smuggling.

Simple answer is in power play it depends where you are when you kill someone and who they are aligned too.
Fundamentally, it's very easy to become wanted when fighting for your power.

Majinvash
The Voice of Open
 
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