given that almost all traders are already treading in solo ?
Citation please.
given that almost all traders are already treading in solo ?
The amount of cargo they carry is fine, aside from the bugged cargo in systems with Boom. Don't stick to single systems and you'll find plenty of trading ships with full cargo holds. If I'm not mistaken, cargo value will be changed across the board in 2.1, so wait until then before proposing anything.
From what I understand Piracy is getting a much needed overhaul with the next update...
But my question is, if the improvements in piracy results in an upsurge in pirates (as I hope it does) then who exactly are the pirates supposed to pirate, given that almost all traders are already treading in solo ?
Shoot their power plant instead. They will stop in space. Really.
Would it be fair to say that...
1. CMDRs who destroy other CMDRs tend to be looking for more excitement, and
2. Pirates want cargo, and don't want to destroy ships (killing the cow)?
If so, I wish the game would keep track of the # of clean ships a CMDR has destroyed, and the response from system security is based on this count.
Reward the pirates who are successful with slower response times, and reward the psychos with more excitement.
I also like the idea of raising the base value of the more profitable commodities.
by making bounties last no more than 7 days to stop credit selling/farming
Would it be fair to say that...
1. CMDRs who destroy other CMDRs tend to be looking for more excitement, and
2. Pirates want cargo, and don't want to destroy ships (killing the cow)?
If so, I wish the game would keep track of the # of clean ships a CMDR has destroyed, and the response from system security is based on this count.
Reward the pirates who are successful with slower response times, and reward the psychos with more excitement.
I also like the idea of raising the base value of the more profitable commodities.
BUT... successful pirates aren't your problem, so wouldn't solve the issue.
Player killers, could jump in, kill and low wake out way before security could arrive in a realistic style.
Other than instant Corvettes appearing on the interdiction, which is a bit lame.
Also what about the players who kill other players due to Powerplay.
How do you know the difference?
Majinvash
The Voice of Open
BUT... successful pirates aren't your problem, so wouldn't solve the issue.
Player killers, could jump in, kill and low wake out way before security could arrive in a realistic style.
Other than instant Corvettes appearing on the interdiction, which is a bit lame.
Also what about the players who kill other players due to Powerplay.
How do you know the difference?
Majinvash
The Voice of Open
I shot so many Cmdr in PP and normal sparring and consensual player group conflicts, but am almost most careful with piracy, I guess I'm a bad pirate for engaging for playing the game ;-;
I've read your bug report on boom states are you sure its them that are causing the problem and not gold itself? Everytime I see gold its a very low amount, same for Pcells and usually they aren't associated with a boom faction.
I've seen you pirate.
You usually confuse the trader into dropping all their cargo because he believes he is legally required to.
Majinvash
The Voice of Open
NPCs ?
I've seen you pirate.
You usually confuse the trader into dropping all their cargo because he believes he is legally required to.
Majinvash
The Voice of Open
Yep, Pirating players is being naughtyAlso called Griefing lol
Oh my god if Fang actually pirates me in game I will probably immediately acquiesce and just drop half the cargo, for fear we would get into a deep and meaningful discussion vis-a-vis the legal system. I'm not sure I am up for that.
BUT... successful pirates aren't your problem, so wouldn't solve the issue.
Player killers, could jump in, kill and low wake out way before security could arrive in a realistic style.
Other than instant Corvettes appearing on the interdiction, which is a bit lame.
Also what about the players who kill other players due to Powerplay.
How do you know the difference?
Majinvash
The Voice of Open
Based on my limited experience with smuggling, the game seems perfectly capable of magically summoning security with very little delay. I'd imagine they could do the same thing when a "psycho" interdicts a clean target.
I don't PP, so I have to ask: do PP kills result in a bounty?
Based on my limited experience with smuggling, the game seems perfectly capable of magically summoning security with very little delay. I'd imagine they could do the same thing when a "psycho" interdicts a clean target.
I don't PP, so I have to ask: do PP kills result in a bounty?
Might want to check your facts...
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Hm... for that I might spare you the philosophical side of things.
Based on my limited experience with smuggling, the game seems perfectly capable of magically summoning security with very little delay. I'd imagine they could do the same thing when a "psycho" interdicts a clean target.
I don't PP, so I have to ask: do PP kills result in a bounty?