ship price balance.

Amazing that people still think it takes too long to get the most expensive ships. It used to take weeks. You can be in an Anaconda from a Sidewinder in about 2 days now.

It has never been easier than now to make money, so please get some perspective.

What a pile of rubbish there is no way in hell you could get from no credits sidewinder to an Anaconda in 2 days more like you need a reality check.
 
Please don't bring Robigo in the discussion. Yes it exists, yes, it's possible to amass a large amount of credits in a few hours, no, the game should not be centered around it and balanced on the assumption that "if anything else fails, there's always Robigo". [redface]
 
What a pile of rubbish there is no way in hell you could get from no credits sidewinder to an Anaconda in 2 days more like you need a reality check.

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Robigo smuggling makes 25mil/hr +, meaning it'd take you 10 hours ish for a trade fit, giving you 34 hours to get to an asp or a cobra.

Its more than possible, it isn't even that hard ;)

I mean its like my current balance since release is about 500mil I think, If i wanted to I could replicate that after a wipe in a few days but it would be dull and boring, and my ships wouldn't have a rich history :p
 
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Elite dangerous is an awesome game, full of possibilities.

etc.
etc.

PS: maybe i'm being kind of selfish here: i want to play in a python but i don't want to do the same thing over and over again during hours to do so. In 60 hours of playing, i barelly made 25 millions, this is ridiculous how long it takes to make credit in ED and it have to change by lowering the prices of ships.


OP, I am against everything you propose.
You would destroy the game, because your own focus is solely on getting everything as quickly as possible?
To me it seems you do not get the nature of the game at all.

This is not a traditional 10, 15, 20 hour game.
It is a universe of possibilities, but it is in the midst of development.
What is needed is added layers of gameplay, deeper game mechanics, improved mission systems, more variation, money sinks etc.
The universe needs to become richer and more absorbing and that is what FD is working on.
The focus should be taken away from getting the most expensive stuff in the shortest amount of time.
For that to be possible the game needs to get dressed up.

I feel it is already too easy to make money in large quantities and that is mostly because there are not enough costs and moneysinks.
Your proposal would punch a hole in the fabric of ED. It would suck the life out of the game on a fundamental level.
And as far as Robigo is concerned... to me it is an abomination.
 
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Getting the money is not the hardest thing to do, pretty easy really.

Wait til u have to get the rank for a corvette or cutter.

That is just a lame grind that will get u past a years seasons of tv series.
 
OP, if the game only had 10 hours of content, I would have stopped playing about 990 hours ago.

While grind can be dull, it doesn't have to be 'grind'. You can earn your way up through the ships.

If anything, I think ships are too cheap compared to available ways to earn money.

For a new player, you can easily get a Cobra Mk3, within, 2 hours, max.
Too easy. Considering its the best multi purpose ship ever. Lol

With that Cobra you can then to head to Robigo, and smuggle your way to an Anaconda in just 12 hours. (Calculated at just over 10mil/hr).

You've then skipped over 90% of the game. Well done!

Once you've got unlimited riches, the game quickly gets dull.

Ideally all the ships OR the way to earn needs a serious rebalance.
I don't think the first ship after the sidewinder should be 50k, more like 500k...
50k is 1 decent mission, or 10 minutes at a res site. Lol

Wih the exception of a few of the largest ships in the game, most of them need a 10x boost in cost.

Edit, I should add, I own an FDL, Python and Anaconda.
They're not all that great, most of my fun comes from flying the smaller ships.
My FDL is fun, but for PvE, it's kinda like having God mode on. Lol FD haven't made PvE hard enough for how strong the FDL is.
 
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I have a 'conda. I use it for trading and exploration as fighting in it is a snoozefest.

The costs seem intimidating in the early days (yes 60 hours in is still early days) but as you climb the ship hierarchy they seem less and less so. One step at a time dude, plenty of the cheaper ships will give you good times - the DBS, Vulture and iCourier spring readily to mind...
 
Elite dangerous is an awesome game, full of possibilities.
Yet you only have one thing to do is you want to play the game: earning more and more money.
By the time you get a decent ship, all the fun is gone and you flee the game because someone had the great idea to make everything in this game insanelly expensive.

At the begining, I and a friend were like "OMG, this game is so awesome ! look at all the things we can do ! let's travel here and there !"
We spent some 20 hours learning how to play the game, exploring and being amazed by the massive universe we were put in.

Someday, we get interested in changing ships. We saw the massive and glorious clipper and anaconda.
then, the disappointement kicked in: we barelly made between 2 to 4 millions per hour. Which meant we had to insanely grinding money during at least 30 hours before being able to get the ships we wanted.
Having lives to live during day time, we only have 1 or 2 hours per day to play ED. which means we'd have to wait 3 weeks to get our ships !
But we'd only have stock ships ! We'd still have to fit them !

I don't know who had this idea, but he was wrong.
Don't you realise the game is already hard as hell for new players ?
I never saw a game so hard with newcommers: even X2 was a piece of cake compared to ED.
And, at least, in X2 i could make huge amount of credits easily !

Player surviving the "learning to play the game" sequence then hit a hard reality of ED: this game is all about earning money.
You bough the game to explore a galaxy full of mysteries with moons and stars and infinity ? Too bad, you just spend real money for a game which is all about making money.
this sounds like a definition for insanity to me.

I'm pretty sure less than 5% of the buyers plays the game after realising this truth about the game.
I'm in love with this game but i don't want to waste my time trying to get a simple python. Wasting hours like a dull to make money ? no thanks, i already do it in real life.

I know there's a lot a veteran here on the forum and i know a lot of you are against lowering the price of ships or drastically increasing money income for non-smuggling activities because it would mean that all your effort would be gone. But, seriously, stop being blind: you were insane enough to waste your time this way but 95% of the players are not.
it is not about "back in my days, you would work to get the you wanted !". It's all bout how a game experience is built and balanced: you give the player what you want to give them but still listen to what they want. you end up giving the players what they need.

Do we need wasting all the fun out this game earning money ? no.
Do we need fast paced action with lot of money at every corner of the game ? no.
Do we need cheapers ships so we can spend more time exploring, powerplaying, PvPing, landing on moons, doing every stupid idea we have and can't do in real life ? yes.

This thread is all about two things, two suggestions that could, in my vision, increase the quality of the game, help keeping more players (whom'd be able to make better review of the game thus increasing sales...)

1 - lower the prices of ships, like, drastically:
anaconda should not worth more than 50 millions. Why ?
With powerplay, you'd have to spend 10 hours to get your 5th rank. 10 hours of gameplay for the ultimate ship ? seems reasonable.
According to it, a python should cost around 18 millions, T9 around 25 million, etc...
Small ships not worthing more than 3 millions could keep their priove: it's already balanced.

2 - balance sumggling so it give about 5 millions per hour, like every other activities.
Why ?
because it's stupid to hear "you want money ? smuggling: there's no other way" yet it should.
"high risk, high reward" ? What higher risk to get you ship wrecked in a conflict zone ? yet it gives around nothing.

Lowering ship price is easier than balancing every activities.
For the sake of the game experience, letting player discover a infinite universe full of possibilities and not a "space farming simulator", please Frontier, balance ship prices.

PS: maybe i'm being kind of selfish here: i want to play in a python but i don't want to do the same thing over and over again during hours to do so. In 60 hours of playing, i barelly made 25 millions, this is ridiculous how long it takes to make credit in ED and it have to change by lowering the prices of ships.

Big thumbs down. If anything, some ships (i.e. Vulture, possibly Clipper) are way too cheap. Earning your Anaconda is a big achievement, it is supposed to take time. Since I concentrated on having fun rather than grinding, I made it to my Conda at about 900 hours of gameplay.
 
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I have a 'conda. I use it for trading and exploration as fighting in it is a snoozefest.

The costs seem intimidating in the early days (yes 60 hours in is still early days) but as you climb the ship hierarchy they seem less and less so. One step at a time dude, plenty of the cheaper ships will give you good times - the DBS, Vulture and iCourier spring readily to mind...

I find doing anything in the Anaconda is a snoozefest. Lol

I went from Sidey to Eagle To Viper mk3 to DBS, to Vulture all in the space of about a week (real time, not game time).
Took a few more weeks to get my Python, which I sold for an FDL when 1.5 came out.
Then I stopped worrying about credits anyway and just had fun .lol

Now I keep going back to the small ships cos they're actually really fun.
 
Hmmm. This is a ~7 year game, and you want the ultimate ship after 10 days? What would you do for the other 2543 days? Get annoyed about about the lack of things to do or better ships to aim for?
 
Big ships look cool but the smaller ones are actually more fun. Squashing bugs in a tanked up anaconda gets boring after a while.

Ships are far too cheap IMHO, you can get a reasonably kitted cobra in just a few hours. And I for one don't want to see every single player driving the top ship.
 
I find doing anything in the Anaconda is a snoozefest. Lol

I went from Sidey to Eagle To Viper mk3 to DBS, to Vulture all in the space of about a week (real time, not game time).
Took a few more weeks to get my Python, which I sold for an FDL when 1.5 came out.
Then I stopped worrying about credits anyway and just had fun .lol

Now I keep going back to the small ships cos they're actually really fun.

I never sell ships. I have quite the collection now lol

-Sidewinder (yes my first sidey lol)
-Eagle
-Adder
-Hauler
-Viper MK3
-Cobra MK3
-iCourier
-Vulture
-Asp Explorer
-DBX
-Type 6
-iClipper
-FAS
-FDL
-Python
-Anaconda

I cant bear to sell them. So I decided to collect them all :D
 
I knew, in the first place, my point of view would be ignored here. So i'm not really surprised by all the troll answers i get.


<snip>

I have a strong feeling that you might be trolling here. That aside, I am not sure why you had to post another wall of text saying nothing new.
 
Big ships look cool but the smaller ones are actually more fun. Squashing bugs in a tanked up anaconda gets boring after a while.

Ships are far too cheap IMHO, you can get a reasonably kitted cobra in just a few hours. And I for one don't want to see every single player driving the top ship.

Seriously, it's not the prices that is the problem, it's the mechanisms in game....

A new commander I started literally killed two sidewinders and an eagle and received 1,000,000 CR at the community goal. Madness.

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I never sell ships. I have quite the collection now lol

-Sidewinder (yes my first sidey lol)
-Eagle
-Adder
-Hauler
-Viper MK3
-Cobra MK3
-iCourier
-Vulture
-Asp Explorer
-DBX
-Type 6
-iClipper
-FAS
-FDL
-Python
-Anaconda

I cant bear to sell them. So I decided to collect them all :D

A commander after my own heart.

I have sold exactly two ships since I started Elite dangerous. The Type 7 and the Type 9.
I regretted selling the T9 so much that I bought it back again once I reached elite at trading...
The Type 7... Not so much.

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I got to "10 hours of gameplay for the ultimate ship - seems reasonable" and gave up.

OP, I know this is a tired old mantra but if this is what you want ED is not the game for you.

For what it's worth, I have an Anaconda which I never fly - it's not the ultimate anything, except possibly disappointment!

THey should split this game into two modes. one for the casual players and one for the rest.
Seriously, 10 hours is enough.... ?!?!? Shikes.
 
Big thumbs down. If anything, some ships (i.e. Vulture, possibly Clipper) are way to cheap. Earning your Anaconda is a big achievement, it is supposed to take time. Since I concentrated on having fun rather than grinding, I made it to my Conda at about 900 hours of gameplay.
I disagree. Just think of the 30 hour Anaconda CMDR who gets jumped by a 1,000 hour CMDR in an A-spec Vulture. Just think of the pleasure we'll get from reading the rage quit post. :D
 
Sounds like a damn boring way to play the game. What will you do when you have more money than you need?

As the OP appears to get bored extremely quickly and has quite a negative tone on the forum as well, I assume that he would equip an über-ship to go seal-clubbing in Eravate... :rolleyes:

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What a pile of rubbish there is no way in hell you could get from no credits sidewinder to an Anaconda in 2 days more like you need a reality check.

With the game today, you can, no problem. It requires, however, that you are actually a good pilot and know how to play. That does not come in 30 hours of play, there is no level-up and handwavium to help there. So if you think that doing this in 2 (full) days of game-play is "rubbish" that simply means that you are not good enough to do it (yet?)
 
I disagree. Just think of the 30 hour Anaconda CMDR who gets jumped by a 1,000 hour CMDR in an A-spec Vulture. Just think of the pleasure we'll get from reading the rage quit post. :D

Ahem, don't we get enough of those already? Imagine if FD took a page out of SC's book. Selling a base Anaconda in the store for, let's say, $100 - noob CMDR crashes this thing on the first take-off attempt. Gets to the re-buy screen and realizes he does not have the insurance money. :D:p
 
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