Took a lot longer than that. After you factor in travel time and actually filling your cargo, the money isn't that fast. It gets boring, too. It just never gets more boring than A to B trading lol.
Just kidding with you mate
Took a lot longer than that. After you factor in travel time and actually filling your cargo, the money isn't that fast. It gets boring, too. It just never gets more boring than A to B trading lol.
Just kidding with you mate![]()
Sorry. Just had that conversation with someone else in Twitch chat, and a bit reflexive about it. Nerf nerf nerf nerf. It's never about bringing other missions and activities up, always about bringing the fun stuff down.
I kinda agree with you there. I will backtread a bit if I can use engineering to bring Python nerf of manuevability back tho.
Was this heavily abused? I mean, taking off isn't that hard, is it?
Taking off isnt. But turning the ship around, going up in the elevator, waiting for the launch pad arrow thingies to lower and the ship to be released....
This whole procedure adds nothing to my personal game after having watched it several thojsand times. Plus escaping directly after launch shortened each loop on a trade route by 1.5 - 2 minutes, which is pretty significant.
You probably think supercruise is a waste of time as well, don't you?
Depends. For Hutton? Yes. An hour and a half of not needing to be at my computer is not a good gameplay feature. There are stars in the Eagle Nebula that are less than 1ly from each other that you can jump to.
So, depends on the context there![]()
You probably think supercruise is a waste of time as well, don't you?
I hope it moves you somewhere safe. One legitimate use of the old mechanic was to free your shipi if you managed to wedge your ship behind a pillar.
I'm a supporter of some quality of life changes in this game. Stuff like a floor on jump range. A minimum of 15ly or so. I can get behind stuff like that.
Taking off and landing? No...
I guess I'm just in amazement that they saw it as a big enough problem to address.
Taking off isnt. But turning the ship around, going up in the elevator, waiting for the launch pad arrow thingies to lower and the ship to be released....
This whole procedure adds nothing to my personal game after having watched it several thojsand times. Plus escaping directly after launch shortened each loop on a trade route by 1.5 - 2 minutes, which is pretty significant.
By that logic, wanted NPCs should be a one shot kill and entering an unexplored system should automatically credit you with the discovery of all bodies without having to perform a scan..
..no offense, but I've never been able to get my head round why people feel it necessary to shave 2 minutes off a trade run by bypassing game mechanics.
No longer if you "Launch", Exit to Menu, and come back in, are you outside the station. Instead it quite cleverly puts you back in the station![]()
What it actually does is stops an exploit - in the sense of people playing the game in a way that was not intended....Overall that "fix" is something that does hardly anything except making the game less fun for a group of users...
Wouldn't bother with one where you didn't (Lots of fun time on N2003 and more recently Assetto Corsa). Whats the point? Do you also want to be teleported to the last lap in the lead?...When was the last time you played a car racing game where you had to drive your car from the garage to the starting line?...