They've "fixed" insta-station-leaving

Sorry. Just had that conversation with someone else in Twitch chat, and a bit reflexive about it. Nerf nerf nerf nerf. It's never about bringing other missions and activities up, always about bringing the fun stuff down.

I kinda agree with you there. I will backtread a bit if I can use engineering to bring Python nerf of manuevability back tho.
 
I kinda agree with you there. I will backtread a bit if I can use engineering to bring Python nerf of manuevability back tho.

To be fair, the Python was God mode. However, I think they went too far. That's why I oppose nerfs most of the time. They (most developers) have a tendency to throw the baby out with the bathwater.
 
Was this heavily abused? I mean, taking off isn't that hard, is it?

Taking off isnt. But turning the ship around, going up in the elevator, waiting for the launch pad arrow thingies to lower and the ship to be released....

This whole procedure adds nothing to my personal game after having watched it several thojsand times. Plus escaping directly after launch shortened each loop on a trade route by 1.5 - 2 minutes, which is pretty significant.
 
Taking off isnt. But turning the ship around, going up in the elevator, waiting for the launch pad arrow thingies to lower and the ship to be released....

This whole procedure adds nothing to my personal game after having watched it several thojsand times. Plus escaping directly after launch shortened each loop on a trade route by 1.5 - 2 minutes, which is pretty significant.

You probably think supercruise is a waste of time as well, don't you?
 
You probably think supercruise is a waste of time as well, don't you?

Depends. For Hutton? Yes. An hour and a half of not needing to be at my computer is not a good gameplay feature. There are stars in the Eagle Nebula that are less than 1ly from each other that you can jump to.

So, depends on the context there :)
 
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Depends. For Hutton? Yes. An hour and a half of not needing to be at my computer is not a good gameplay feature. There are stars in the Eagle Nebula that are less than 1ly from each other that you can jump to.

So, depends on the context there :)

Yep, I don't see people dying to go back to LHS 3447. In fact most people recommend newbies get the hell out of LHS 3447 and to go Eravate, where the SC distance is shorter. So yes, boring repetative timewasting gameplay is not enjoyable over and over and over and over.
 
I hope it moves you somewhere safe. One legitimate use of the old mechanic was to free your shipi if you managed to wedge your ship behind a pillar.


Yeah I had to do that on a Robigo run. Flew in on silent running, got scanned, paniced, got to the landing pad but accidentally wedged myself between the pillars and couldn't get out. I logged out before the scan finished and when I logged back in again I was outside and down to 12% hull integrity. I then proceeded to dock again, second time with no problems.

I know, shame on me. Only time I did it though.
 
I'm a supporter of some quality of life changes in this game. Stuff like a floor on jump range. A minimum of 15ly or so. I can get behind stuff like that.

Taking off and landing? No...

I guess I'm just in amazement that they saw it as a big enough problem to address.

It was probably an easy fix to make. There already exists a timer for how long a player has left before they can leave the station. So while that is in effect, if the player logs out, just put them back at launch.
 
Taking off isnt. But turning the ship around, going up in the elevator, waiting for the launch pad arrow thingies to lower and the ship to be released....

This whole procedure adds nothing to my personal game after having watched it several thojsand times. Plus escaping directly after launch shortened each loop on a trade route by 1.5 - 2 minutes, which is pretty significant.

By that logic, wanted NPCs should be a one shot kill and entering an unexplored system should automatically credit you with the discovery of all bodies without having to perform a scan..

..no offense, but I've never been able to get my head round why people feel it necessary to shave 2 minutes off a trade run by bypassing game mechanics.
 
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By that logic, wanted NPCs should be a one shot kill and entering an unexplored system should automatically credit you with the discovery of all bodies without having to perform a scan..

..no offense, but I've never been able to get my head round why people feel it necessary to shave 2 minutes off a trade run by bypassing game mechanics.

Well, I've been never able to get my head around why people think an unskippable cutscene that one has seen multiple 1000 times is anything else but a nuisance.

When was the last time you played a car racing game where you had to drive your car from the garage to the starting line?
A soccer game where you had to tie your shoes?

"Game Mechanic" for me is of no value in itself. Doing fun things is. Leaving the station is... usually not fun.

But after having played online games for 20 years i know there is no task mundane or boring enough that there wont be people that have the opinion that it has some kind of value.
Great if it suits you.
For me freetime is a rare commodity, and spending 15% of my game time leaving the station is just tedious and exactly zero fun.

Of course fun is different things for different people and my views are rather pragmatic.
 
No longer if you "Launch", Exit to Menu, and come back in, are you outside the station. Instead it quite cleverly puts you back in the station :)

LOL nooooooooooooooooooooooooooooooooooooooooo! [cry] [cry] [cry] [cry] [cry] [cry] [cry] [cry]


It was the only way I could role play 'undocking computer'

[haha]
 

Robert Maynard

Volunteer Moderator
I wonder how long it will be before an enterprising group implements an internal station blockade resulting in players being destroyed for overstaying their welcome after launch....
 
At least one can still avoid station lurkers or heavy CG traffic in private and solo.

Overall that "fix" is something that does hardly anything except making the game less fun for a group of users.
The only positkve thing is it adds to the difficulty of smuggling and certain non-legal operations.
 
People don't ant to "waste time" undocking.
People don't ant to "waste time" docking.
People don't ant to "waste time" jumping.
People don't ant to "waste time" flying in supercruise.
People don't ant to "waste time" looking for outfitting, checking markets at stations, look for missions, etc.
People don't ant to "waste time" working to get better gear / ships.
People don't ant to "waste time" going back to a station to refill ammo / consumables.

I wonder what some people play this game, a spaceship simulator, for. What is "gameplay" for them? Watching a numeric counter (credits) change?
 
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...Overall that "fix" is something that does hardly anything except making the game less fun for a group of users...
What it actually does is stops an exploit - in the sense of people playing the game in a way that was not intended.

...When was the last time you played a car racing game where you had to drive your car from the garage to the starting line?...
Wouldn't bother with one where you didn't (Lots of fun time on N2003 and more recently Assetto Corsa). Whats the point? Do you also want to be teleported to the last lap in the lead?
 
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