The Infinite Warfare devs probably had a nice giggle about that article in January. Boy, when that comes out the comments sections of all the pieces on it are going to be filled with Angry Young Lesnicks complaining about journalists not doing enough "research." Journos today don't get that you need to have watched the full run of Wingman's Hangar and every episode of ATV at least twice before opining on this project! I think what these guys don't appreciate is clueless journos write much kinder pieces about Star Citizen. If they DID watch all the videos and keep track of all the conflicting promises, the articles would be WAY THE HELL HARSHER.
Roberts explained: "[Stealth] is part of the core design. We are trying to make the FPS gameplay itself be more tactical, less just 'run and gun'. Especially since it is more lethal than you would normally expect with a Call of Duty or something."
Mmm, yes. I can see how tactical it is right now, since it's "in the game." Really tactical stuff. It's a good thing they nailed stealth mechanics for the core design almost five years into the project. Oh wait, stealth mechanics aren't in yet? What year will the core design be attempted, then?
"We have vents where you can sneak around or crawl around in and outflank people and do stuff like that."
Well enough about the Santa Monica offices, what about in the game?
I think you'll find that CoD won't have spaghettified Commandos that can destroy a large ship on a pad by means of a flying tactical headbut and then just laugh it off!
If that isn't stealthy then I don't know what is!
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