Expert and master do not make any sense in the progression, their positioning before dangerous is forced at best.
Two separate rankings for combat and non-combat make more sense.
The old ranking list was great. Keep it for combat ranking. Maybe replace poor with novice as suggested before.
IMO, only non-combat ranking should have expert and master and keep dangerous for combat ranks where it really belongs.
Being dangerous because I mined x thousand asteroids or dangerous because I crashed x thousand markets, just makes the rank loose it's flavor.
Edit: Forgot about Deadly which has no place whatsoever in a non-combat ranking list.
Before I ran out of battery, I had new ratings aligned with this idea:
A "general" Elite level, starting with novice and ending with elite
A rank per type of activity:
- Combat: from harmless to Elite, quite similar to the traditional combat rating, but without poor and average, reflecting how experienced you were in killing people
- Trading: from "vendor to elite, each rank reflecting your increased net worth derived from astute commerce deals
- Exploration: from local surveyor to Elite, reflecting how experienced you were in exploring and mapping the unknown