It seems FDev are attempting to negate the arms race currently in ED where the focus is on big ships with big guns. Apart from the upgraded Ai, once the final release balance is in effect, I have a feeling that grinding for that Cutter or Corvette will become less of a life achievement than it is currently.
The return to flying in smaller ships, promoting wing play and tactics seem to be the case from what I'm reading in general from the 2.1 beta forum, even when dealing with NPC's.... since the pew pew crew will still be comparing the size of their appendages in what used to be open mode.
Lots of folks who've focused solely on getting that big ship and grinding for the pure sake of it won't be as important...not when an A rated Corvette can be wiped out in mere seconds by a wing of 4 NPC sideys with upgraded weapons...
One of the things that intrigued me was buried amongst the nonsense surrounding what the PvP pew pew crew were interested in, namely huge (but pointless) weapons and the fact they can't farm res sites in SCB tanked Corvettes anymore without being turned into floating space soup by a few Vipers.
That was the possibility of any station refusing docking permission should you be viewed as unfavourable or unfriendly with the controlling minor faction. A little bonus tweak for those who are interested in BGS manipulation rather than the utterly pointless mini game that is Powerplay or just flying around looking for hollow rectangles on the radar to blow up.
Amongst all the silliness surrounding huge guns for the socially challenged to fire at eachother, there are some nice additions in the upcoming patch.