Deleted member 103587
D
First, let me say I LOVE LOVE LOVE the main game. Always been great, and with constant upgrading it will continue to be awesome (I hope
fingers crossed!
I actually HATE CQC compared to the combat in the real game. I miss having sub targets, or shields that last longer than 3 seconds when an eagle is firing at me, or a hull that can stand up to a sneeze... The scoring is horrible. You have players that refuse to engage an enemy until their teammate does, then they go in for the steal.These are the guys with zero deaths, zero assists, and all the kills. They are ASS HATS. THE CORRECTION FOR THIS IS SIMPLE. Kill points should go by percentage of damage dealt by participants, and the player who dealt the most damage gets the kill points, all other get assist points.There, no more ass hats. Only reason I play CQC is I'm an explorer
I just find it very frustrating when they have this "combat specific" portion of the game, and it isn't even a pale comparison to the actual game. Examples. Go ahead and use your "next target" or "previous target" buttons. Or maybe you would like the "select highest threat" to work while thy ass is getting lit up. Go ahead and try any of those buttons, in the combat-specific portion of this game... I'll wait...
These issues may be directly linked to the fact that it is very difficult (at times) to get a match going. I'll sit in a lobby by myself for a half hour before I start to see people. I assume it's because nobody likes CQC, but I need to get my fix of space combat. When I finally do get a room, it will have 1-3 "top" guys, and I'll have to fend them off my kills, because that's all those guys know how to do...Steal. (Again, fix the kill scoring!) Typical scenario: player 1 lights up target 1, but right before the final shots, player 2 who has been sitting back, will now move in for the kill. Everything player 1 has done, is limited down to assist points, and player 2 has the kill points for no work, no threat, no nothing. This makes the Dark Side grow within me...
For the love of all that is Holy, please fix this ignorance!!! I'm tired of loosing all my kills because some A-hole purposefully steals the kills via a "kick to the pinky toe". If you didn't know about this, then you don't play your own game (kinda don't blame you there). The fix for this horrible, non-sportsmanship style of play is VERY SIMPLE, and listed above.
Then there's the fact that other players do not play this game because of everything I've just listed above. I absolutely LOVE the full game, but CQC is loosely thrown together crap, and I'd rather refer to it as something other than "Paper airplanes in space", as I do from time to time on my Twitch streams. Oh yes, that's right. I articulate all of this to the viewers, because it wouldn't be fair to them if I didn't tell them all the things that don't work or make sense, or when what they just saw doesn't make sense.
Chaff in CQC. Yeah, you're allowed one per hour. (yes, finally sarcasm) Nothing like a 5 minute reload on your chaff, IN THE COMBAT-SPECIFIC PORTION OF THE COMBAT SPACE SIM...
I can't wait for Engineers! (and no, I will most certainly NOT pay an extra $9.99, just for BETA access; I can wait 3 weeks. Who thought THAT was gonna work? :/
I actually HATE CQC compared to the combat in the real game. I miss having sub targets, or shields that last longer than 3 seconds when an eagle is firing at me, or a hull that can stand up to a sneeze... The scoring is horrible. You have players that refuse to engage an enemy until their teammate does, then they go in for the steal.These are the guys with zero deaths, zero assists, and all the kills. They are ASS HATS. THE CORRECTION FOR THIS IS SIMPLE. Kill points should go by percentage of damage dealt by participants, and the player who dealt the most damage gets the kill points, all other get assist points.There, no more ass hats. Only reason I play CQC is I'm an explorer
These issues may be directly linked to the fact that it is very difficult (at times) to get a match going. I'll sit in a lobby by myself for a half hour before I start to see people. I assume it's because nobody likes CQC, but I need to get my fix of space combat. When I finally do get a room, it will have 1-3 "top" guys, and I'll have to fend them off my kills, because that's all those guys know how to do...Steal. (Again, fix the kill scoring!) Typical scenario: player 1 lights up target 1, but right before the final shots, player 2 who has been sitting back, will now move in for the kill. Everything player 1 has done, is limited down to assist points, and player 2 has the kill points for no work, no threat, no nothing. This makes the Dark Side grow within me...
For the love of all that is Holy, please fix this ignorance!!! I'm tired of loosing all my kills because some A-hole purposefully steals the kills via a "kick to the pinky toe". If you didn't know about this, then you don't play your own game (kinda don't blame you there). The fix for this horrible, non-sportsmanship style of play is VERY SIMPLE, and listed above.
Then there's the fact that other players do not play this game because of everything I've just listed above. I absolutely LOVE the full game, but CQC is loosely thrown together crap, and I'd rather refer to it as something other than "Paper airplanes in space", as I do from time to time on my Twitch streams. Oh yes, that's right. I articulate all of this to the viewers, because it wouldn't be fair to them if I didn't tell them all the things that don't work or make sense, or when what they just saw doesn't make sense.
Chaff in CQC. Yeah, you're allowed one per hour. (yes, finally sarcasm) Nothing like a 5 minute reload on your chaff, IN THE COMBAT-SPECIFIC PORTION OF THE COMBAT SPACE SIM...
I can't wait for Engineers! (and no, I will most certainly NOT pay an extra $9.99, just for BETA access; I can wait 3 weeks. Who thought THAT was gonna work? :/
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