I'm concerned – the direction of the game.

So, if I can opt out of being identified as a player in the 'All' game, won't this allow me to get the advantage of the element of surprise when attacking players who are identified.

'Griefing' them, if you will? :D

/awaits pitchfork bearing mob
 
I don't mind how the naming works in the current Alpha, and I can't see them changing it much. It serves the purpose of both sides, you can spot other players, but you can't see the names until you check.

In regards to chance encounters with other human players, the bigger issue for me is the size of the galaxy. It's perfectly possible that there will be more inhabited "core" star systems than there will be players. Combined with the other 4 billion or whatever stars around the edge.

No matter how you spin it, Elite is going to be a niche title, and in many ways that is a perfectly good thing. However, it does mean that the peak concurrent players each day is only going to be in the low thousands.

Bumping into human players while flying around an asteroid field, or visiting the same mission area is going to be a rare event indeed. Though the possibility of the player base learning to congregate around a small cluster is perfectly possible.

Personally I am totally okay with this situation, but people should be aware that most of the meaningful player interaction is going to come from organised groups between friends, or community stimulated events.
 
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So, if I can opt out of being identified as a player in the 'All' game, won't this allow me to get the advantage of the element of surprise when attacking players who are identified.

'Griefing' them, if you will? :D

/awaits pitchfork bearing mob

When you attack, you are momentary identified. Sneak attack yeah, but bounty/rating hits/etc. will be there.
 
I backed Elite Dangerous to be able to play a huge game of Elite with real people. I'd talked about it for years. I remember playing side-by-side with co-pilots and wishing we could all have our own ships and play together with other fans.

Now I'm getting the feeling it won't be as populated as I'd hoped for. Lots of very pretty stars and a lot of space but few encounters with fellow players. I hope the feeling I'm getting from the tone moves away from a clever clockwork simulated galaxy toward a big social galaxy populated by fun loving fans. Time will tell.

I guess we will make it what we can with what we are given and it will be down to the players to be social if they want. Roll on Beta. We are still in the very early stages with only a little space to play in. The Beta may dramatically change the mood and direction of the game in some very positive and surprising ways.

I hope that it doesn't become ships passing in the night against a very pretty back drop.

I find playing with others including strangers very exciting. However, to each his own.

I completely agree! :eek: ;)
 
The problem is not that the game is using anti-griefing mechanisms. The problem is that the game is designed with blatant anti-PvP mechanisms while keeping full player parity on affecting the persistent universe.
 

Robert Maynard

Volunteer Moderator
So, if I can opt out of being identified as a player in the 'All' game, won't this allow me to get the advantage of the element of surprise when attacking players who are identified.

'Griefing' them, if you will? :D

/awaits pitchfork bearing mob

No - in the opt in/out scenario, both players have to have opted in before either can identify the other as a PC.
 
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Personally I am totally okay with this situation, but people should be aware that most of the meaningful player interaction is going to come from organised groups between friends, or community stimulated events.

Which makes completely sense. It's a huge piece of void after all.
 
When you attack, you are momentary identified. Sneak attack yeah, but bounty/rating hits/etc. will be there.

Still, the element of surprise is a powerful thing.

Sounds almost like this could turn opting out of identification into something akin to a MP game mode in Assassin's Creed where you had to blend with the crowd pretending to be an NPC before revealing yourself to kill your PC target.

Which, TBH, could be kind of cool.
 
I'm not sure which option i'd like better.

But i don't like the idea of "opt in". I like defined states and rules within a online game which are the same for everyone.
 
Still, the element of surprise is a powerful thing.

Sounds almost like this could turn opting out of identification into something akin to a MP game mode in Assassin's Creed where you had to blend with the crowd pretending to be an NPC before revealing yourself to kill your PC target.

Which, TBH, could be kind of cool.

Exactly. This makes lot of interesting stunts possible. Not only attacking, but also hiding from attacker - after all, running away is a real thing in ED.
 
The problem is not that the game is using anti-griefing mechanisms. The problem is that the game is designed with blatant anti-PvP mechanisms while keeping full player parity on affecting the persistent universe.

Well, quite. As anyone can see, trying to find a compromise between die hard PvE and die hard PvP players is impossible and you end up with fudges that everyone finds disagreeable.

What we really need, again, is a split user base. PvE and PvP "all" groups. Let the players decide what sort of game they want to play (and stick with it - no migration between). Remove all the compromises from the PvP group, prevent dropping to solo, whatever to make it as PvP-friendly as possible. And everyone who doesn't like that can go PvE instead.

Anyway - I'm avoiding the whole issue by sticking to solo online. Sad but the "all" group is just becoming a mess of conflicting requirements.
 

Robert Maynard

Volunteer Moderator
Still, the element of surprise is a powerful thing.

Sounds almost like this could turn opting out of identification into something akin to a MP game mode in Assassin's Creed where you had to blend with the crowd pretending to be an NPC before revealing yourself to kill your PC target.

Which, TBH, could be kind of cool.

There was discussion regarding when a player would be able to switch on/off the ID transponder - anywhere or when docked as two examples.
 
Thankfully ED is being designed with the input of players. I do not refer to the DDF, to which I contribute, but to the beta players. I have faith that the many and varied voices which are yet to be heard in beta will ensure the implementation of good game design. FD are not blind to player opinion, and although they certainly want to make "the game David Braben wants" I'm sure that would not be done obstinately against widespread criticism of the initial design. It would be bad business.

It is simply too early to tell. Let FD make the game they want and let us test it thoroughly and honestly, and I believe the end result will be positive.
 
Maybe the NPCs should be called Cmdr <name> too.
Of course they should. Otherwise the name is a blue flashing light.

So, if I can opt out of being identified as a player in the 'All' game, won't this allow me to get the advantage of the element of surprise when attacking players who are identified.
None of the proposals enabled unilateral opt out. Proposals that enabled PC identification (either immediate or after some level of scanning) would work for everyone. The proposal that there was no identification would work for everyone.

The only proposal that gave a choice was the explicit opt-in (or explicit opt-out - they are functionally the same thing). In that proposal, players who opted in would see other players who had opted in identified as PCs. A player who had opted-in would see a player who had opted-out as if they were an NPC. A players who had opted out would see all players as if they were NPCs.
 
I just think it's ridiculous that in a multiplayer game (with all that entails, online, network issues, loading stress, pings and lags and everything) that I CAN'T TELL WHO MY FELLOW PLAYERS ARE is just absolutely shocking.

I'm not happy really about any sort of compromise on this issue. If I didn't want that I'd play solo player online.

Why do you want to tell them apart? Isn't it just as shocking to see players standing out from NPC's?
 
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