But it is not just the name format I am referring to. If there is a CDR Cosmos floating above your Cobra when looking at the main game screen, for me that is an immersion breaker.
Maybe the NPCs should be called Cmdr <name> too.
But it is not just the name format I am referring to. If there is a CDR Cosmos floating above your Cobra when looking at the main game screen, for me that is an immersion breaker.
So, if I can opt out of being identified as a player in the 'All' game, won't this allow me to get the advantage of the element of surprise when attacking players who are identified.
'Griefing' them, if you will?
/awaits pitchfork bearing mob
I backed Elite Dangerous to be able to play a huge game of Elite with real people. I'd talked about it for years. I remember playing side-by-side with co-pilots and wishing we could all have our own ships and play together with other fans.
Now I'm getting the feeling it won't be as populated as I'd hoped for. Lots of very pretty stars and a lot of space but few encounters with fellow players. I hope the feeling I'm getting from the tone moves away from a clever clockwork simulated galaxy toward a big social galaxy populated by fun loving fans. Time will tell.
I guess we will make it what we can with what we are given and it will be down to the players to be social if they want. Roll on Beta. We are still in the very early stages with only a little space to play in. The Beta may dramatically change the mood and direction of the game in some very positive and surprising ways.
I hope that it doesn't become ships passing in the night against a very pretty back drop.
I find playing with others including strangers very exciting. However, to each his own.
Whilst I passionately disagree with Cosmos on this one, I agree that it is so important that getting a wider discussion may well be helpful.Yeah that argument doesn't wash or why have a DDF at all?
I'm glad this issue was raised again outside the DDF Cosmos, thanks.
No matter how you spin it, Elite is going to be a niche title, and in many ways that is a perfectly good thing.
So, if I can opt out of being identified as a player in the 'All' game, won't this allow me to get the advantage of the element of surprise when attacking players who are identified.
'Griefing' them, if you will?
/awaits pitchfork bearing mob
Personally I am totally okay with this situation, but people should be aware that most of the meaningful player interaction is going to come from organised groups between friends, or community stimulated events.
When you attack, you are momentary identified. Sneak attack yeah, but bounty/rating hits/etc. will be there.
No - in the opt in/out scenario, both players have to have opted in before either can identify the other as a PC.
Still, the element of surprise is a powerful thing.
Sounds almost like this could turn opting out of identification into something akin to a MP game mode in Assassin's Creed where you had to blend with the crowd pretending to be an NPC before revealing yourself to kill your PC target.
Which, TBH, could be kind of cool.
The problem is not that the game is using anti-griefing mechanisms. The problem is that the game is designed with blatant anti-PvP mechanisms while keeping full player parity on affecting the persistent universe.
Still, the element of surprise is a powerful thing.
Sounds almost like this could turn opting out of identification into something akin to a MP game mode in Assassin's Creed where you had to blend with the crowd pretending to be an NPC before revealing yourself to kill your PC target.
Which, TBH, could be kind of cool.
Of course they should. Otherwise the name is a blue flashing light.Maybe the NPCs should be called Cmdr <name> too.
None of the proposals enabled unilateral opt out. Proposals that enabled PC identification (either immediate or after some level of scanning) would work for everyone. The proposal that there was no identification would work for everyone.So, if I can opt out of being identified as a player in the 'All' game, won't this allow me to get the advantage of the element of surprise when attacking players who are identified.
I just think it's ridiculous that in a multiplayer game (with all that entails, online, network issues, loading stress, pings and lags and everything) that I CAN'T TELL WHO MY FELLOW PLAYERS ARE is just absolutely shocking.
I'm not happy really about any sort of compromise on this issue. If I didn't want that I'd play solo player online.