I'm respectfully putting forward my view, that's all.
I'm glad this issue was raised again outside the DDF Cosmos, thanks.
I respect you guys and your opinions a lot on this forum and am often aligned.
However on this issue I am squarely in the other camp.
I much MUCH prefer to be in an area with ships on my radar with no immediate way to tell who is AI and who is PC, because what that means is I play the game "normally".
I base my decisions based upon my character and my environment and not based upon a character or an AI.
Essentially what happens now is:
Hyperspace into area.
Check For human CMDRs.
Immediately engage in FFA or EWar
Immediately check for bounty in Ethics or fly verrry wearily
Immediately assume all are Allies in Fed Bond.
Thus I define my behaviour immediately based upon other human players being there, I see them on radar and I act defensively or aggressively.
I understand the desire to "interact" with players, that it should be the holy grail of Multiplayer gaming and in games where there are ONLY other humans, that's fine. But in this game, where interaction might be uncommon anyway due to distances involved, i think its great if we at first glance treat every other ship/avatar (later on) as equal.
If you put the effort into identifying all your radar signatures and then still target/interact with a human player then so be it, but that initial effort should be made.
The other benefit in my eyes is for the Role of Pirate.
If I know straight away another human player is on my radar and obviously know they can see that I am human, I will likely make the assumption that they are going to target me and will change my behaviour. Why? Because I don't trust other human players in a game where there are few rules.
I love it, don't get me wrong, sandbox can be great, but in a game where shooting you up to steal your stuff is allowed, I am going to be very wary about another human player in my sights making any move towards me.
To the point where I might prefer the bounty if I pre-emptively destroy them, over the risk to my cargo (for example). Players not knowing straight away are likely to make "mistakes" and give a pirate an edge, conversely a Pirate will treat all ships on radar as potential targets rather than targeting the human because its easy, or as a matter of "player on radar, check them first".
If you are a pirate and you spot multiple ships, you might simply target the first one you like the look of, rather than looking at all of them and thus miss seeing a player.
In return that player might ignore the conflict and just carry on quickly elsewhere, leaving those 2 unknown ships to duke it out.
Another effect is if you see a player attacking an AI trading ship too easily, you might immediately add that name to your ignore list, knowing you are removing a "pirate" from your trade route.
So, this got a little long winded, but I think you get why I prefer everyone being on equal footing Ident-wise at first glance.
I do believe you should be able to tell once you have done the appropriate scans etc...