P.S. The thread is called "Option for CMDRs complaining about OP AI". I thought "OP" meant "Original Poster", but that doesn't fit this usage.:S
That is true but in this case OP refers to Overpowered
P.S. The thread is called "Option for CMDRs complaining about OP AI". I thought "OP" meant "Original Poster", but that doesn't fit this usage.:S
I'm a pretty good combat pilot. I know how to fly and fight with FA off and I'm fine taking on multiple ships. This might have something to do with skill for some players but not all. The AI in 2.1 is far from balanced, it is MUCH harder than it should be and it's not a bad thing to point that out.
1) We already have "return to Harmless" button.
2) AI isn't hard, they just use different tricks and more of them. You'll come around.
Not really that helpful of a post, I take it you are being sarcastic and dismissive with the "just sayin'" and "learning how to fly" so please accept a rebuttal.
The return to harmless would surely be abused, sadly not an option.
As I pointed out in another one of these thread on 2.1, some of us don't have the option to "git good". I'm privileged to be a young'en with pretty good reactions and control of my hands. Others are a touch older, possibly suffer from disability or other issues.
Whilst a degree of difficulty is appreciated we all need to remember (as you subliminally point out) that Elite has no levelled areas and no difficulty setting, the only affect on difficulty is combat rank and that's cumulative so even the worst player will eventually rack up kills.
To this end I'd suggest a logger-artificial AI, same thats used in Left For Dead series. There the game detects when you are barely managing and throws a few weapons/medkits etc your way. If it feels like you are doing too well and having it too easy, bam, zombie hoarde or tank dropped on you.
Very difficult system to implement and it'd probably be 3.0 before it's ready to even beta test but honestly having played against AI in a Viper/Eagle and Courier I found myself targeting tiny little ships not in wings. I didn't feel "safe" even in a combat FDL, only really got the safe feeling in an engineered ship. And if I had that experience with my ridiculous time spent in game and somewhat youthful reactions/controls then I think it is a valid point for those of us that don't have either of those.
Don't misunderstand - strong signal sources, Haz Res, High intensity combat zones etc I'd like to see the AI as good as a human, it's the ultimate aim anyway. I just fear alienating a significant section of the fan base, many of which that came from the original Elite series.
Just the other week I was reading about a military chap who was flying left handed as he had lost the use of his right. Whilst I don't doubt his determination and ability to adapt for 1 second I don't want him to feel he simply can't keep up... Again totally in 2 minds here.
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tldr; commanders who are older and the ones that suffer from disabilities and other issues can not handle this ueber a.i.!blablabla
it really is quite an elegant system...Elite w/o Elite skills=world of pain1) We already have "return to Harmless" button.
Yeah, I mean why not? Also, while trading, if it's taken you too long to find a decent route, it allows you to purchase commodities 50% cheaper.
And, why not add fast travel for those explorers who just don't have the necessary patience?
Sarcasm off/
Or alternatively, don't bite off more than you can chew. Not everything needs to be defeated, running - surviving, are all valid options. This is what traders do when they encounter any enemy they can't defeat - which is most enemies.
After all, everyone should be included. My 4 month old is capable of gripping the joystick, could we lower the difficulty though, she has trouble managing the tougher enemies.
tldr; commanders who are older and the ones that suffer from disabilities and other issues can not handle this ueber a.i.!
Wow that don't seem right or fun!As promised (almost) here's a vid of Beta 2.1. It's pretty short and contains lots of mistakes by me but the mitigating circumstances are that it was late and I'd been drinking... a lot. Remember kids don't drink and fly unless you like the rebuy screen
I'm flying an Asp X with Level 5 engineering mods on everything. Only running pulses but they all have their special upgrades. My trigger didn't function on the first pass for some reason. What the vid shows is how, if you get it wrong, you're going to die in double quick time.
Enjoy!
The one and only concern I have about it is that as has been pointed out, the npc difficulty is based on combat rank.
My combat rank is about 70% deadly but that doesn't mean that I'm always in a combat ship, or doing combat things. Most recently I've been spending most of my time exploring and flying a full combat rigged ship to do that is neither practical nor desirable; for a start I wouldn't choose to fly an Asp in cobat at all and I wouldn't choose to go exploring in a ship with a small jump range due to being built for combat. That's without even getting into the fact that in a proper exploration build I don't have any room for things like HPRs or SCBs, even if I was minded to carry them.
So yeah. No idea what's going to happen when I jump back to the bubble but if it involves getting interdicted by some demented rail-spamming npc FDL or something I guess I can kiss my exploration data goodbye. Guess we'll just have to see how it goes.
Fold
Learn to be an ace. skill can be gained.
So , I hate the term but here its true ''get good''
I guess some people are playing this game to seek approval of their indolence, well I certainly refuse to let ED become yet another one of those games.
I guess some people are playing this game to seek approval …
Learn to be an ace. skill can be gained.
So , I hate the term but here its true ''get good''
And some people are playing the game to have fun...
I think you are right that some people are playing this game to seek approval, but I think the amount of bragging, belittling, envy and "schadenfreude" points to an other group that seeks approval from this game (or the forum discussions about the "brutal beta AI").