Option for CMDRs complaining about OP AI

Ultimately the AI being too hard, too easy or just right will be a matter of majority opinion. Personally I'm hoping to be able to hire NPC wingmen eventually to help crack the nuts I can't manage on my own at the moment.

Why can't I crack them? Because I'm 45 years old, married with two kids and barely enough time to boot the blooming game up let alone hone my L33t skillz but, and here's the important bit, I still want to fight.

However...

I have zero problems with some AI and ships being beyond me, really not a problem. I, in part, picked my ship for its running away ability. If the people complaining the AI is OP coz they can't take down a conda in their viper then that's one thing (that I don't care about). If however, it's people in combat FDL's being consistently beaten by Cobras then that could be a problem. It'll be interesting to see.
 
Why did anyone even think that making the AI difficulty level depend on your own rank would be a good idea? It's a complete departure from realism. Harmless and Elite pilots should be encountering the same kinds of NPCs if they're in the same place and at the same time (well, perhaps have some rookie NPCs be scared off if they figure out they're picking on an elite). To make it survivable for starters, don't put elite NPCs in the starter systems.
 
As promised (almost) here's a vid of Beta 2.1. It's pretty short and contains lots of mistakes by me but the mitigating circumstances are that it was late and I'd been drinking... a lot. Remember kids don't drink and fly unless you like the rebuy screen :D

I'm flying an Asp X with Level 5 engineering mods on everything. Only running pulses but they all have their special upgrades. My trigger didn't function on the first pass for some reason. What the vid shows is how, if you get it wrong, you're going to die in double quick time.

Enjoy!

[video=youtube;qCARt-B7HMs]https://www.youtube.com/watch?v=qCARt-B7HMs[/video]
 
I'm a pretty good combat pilot. I know how to fly and fight with FA off and I'm fine taking on multiple ships. This might have something to do with skill for some players but not all. The AI in 2.1 is far from balanced, it is MUCH harder than it should be and it's not a bad thing to point that out.

is it harder than players? If not then it's not too hard. If it is, well then all those reasons for people not playing in Open just went away!

NPCs needed to be tougher... Do we all agree there?
 
1) We already have "return to Harmless" button.

2) AI isn't hard, they just use different tricks and more of them. You'll come around.

Thought the tongue in cheek was apparent. I've barely touched AI in months because of how dull the gameplay is. Only challenge in game right now is other willing CMDRs, and while that will stay the same in 2.1, the AI difficulty increase at least spices up the other options. I'm serious though - all these 'but I'm a good pilot' folks that are complaining, I'm betting they've got high combat ranks from farming res's in solo/mobius. Maybe it's time to check the ego and realize the combat rank that's appropriate. I'm serious, it could improve your gameplay experience.

The level of doom and gloom being fired at AI is ridiculous. Mayhem is still addressing weapon balance. AI loadouts will consequently change with these nerfs to weapons that are out of sync with the power curve.
 
Not really that helpful of a post, I take it you are being sarcastic and dismissive with the "just sayin'" and "learning how to fly" so please accept a rebuttal.
The return to harmless would surely be abused, sadly not an option.

As I pointed out in another one of these thread on 2.1, some of us don't have the option to "git good". I'm privileged to be a young'en with pretty good reactions and control of my hands. Others are a touch older, possibly suffer from disability or other issues.

Whilst a degree of difficulty is appreciated we all need to remember (as you subliminally point out) that Elite has no levelled areas and no difficulty setting, the only affect on difficulty is combat rank and that's cumulative so even the worst player will eventually rack up kills.

To this end I'd suggest a logger-artificial AI, same thats used in Left For Dead series. There the game detects when you are barely managing and throws a few weapons/medkits etc your way. If it feels like you are doing too well and having it too easy, bam, zombie hoarde or tank dropped on you.
Very difficult system to implement and it'd probably be 3.0 before it's ready to even beta test but honestly having played against AI in a Viper/Eagle and Courier I found myself targeting tiny little ships not in wings. I didn't feel "safe" even in a combat FDL, only really got the safe feeling in an engineered ship. And if I had that experience with my ridiculous time spent in game and somewhat youthful reactions/controls then I think it is a valid point for those of us that don't have either of those.

Don't misunderstand - strong signal sources, Haz Res, High intensity combat zones etc I'd like to see the AI as good as a human, it's the ultimate aim anyway. I just fear alienating a significant section of the fan base, many of which that came from the original Elite series.

Yeah, I mean why not? Also, while trading, if it's taken you too long to find a decent route, it allows you to purchase commodities 50% cheaper.
And, why not add fast travel for those explorers who just don't have the necessary patience?

Sarcasm off/

Or alternatively, don't bite off more than you can chew. Not everything needs to be defeated, running - surviving, are all valid options. This is what traders do when they encounter any enemy they can't defeat - which is most enemies.

Just the other week I was reading about a military chap who was flying left handed as he had lost the use of his right. Whilst I don't doubt his determination and ability to adapt for 1 second I don't want him to feel he simply can't keep up... Again totally in 2 minds here.
.

After all, everyone should be included. My 4 month old is capable of gripping the joystick, could we lower the difficulty though, she has trouble managing the tougher enemies.
 
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Yeah, I mean why not? Also, while trading, if it's taken you too long to find a decent route, it allows you to purchase commodities 50% cheaper.
And, why not add fast travel for those explorers who just don't have the necessary patience?

Sarcasm off/

Or alternatively, don't bite off more than you can chew. Not everything needs to be defeated, running - surviving, are all valid options. This is what traders do when they encounter any enemy they can't defeat - which is most enemies.

Um, I'm arguing difficulty, not time constraints. Practically anyone can explore provided they can press a single key at a time, the base activity it isn't skill based although you can increase earnings with skill.
Throttle 0 -> Enter system.
Up arrow to avoid star.
Throttle 100% -> scoop.
Discovery scanner.
Arrow keys to point to next system
Hyperspace key.

Is that sarcastic enough (yet true)?

Trading also can be done with anyone that has enough time, it's not skill or reaction based except for the bits where you get interdicted which arguably flows into combat. Anyone can trade, again skill does increase profits but you can have next to 0 skill and still make profit. In combat without a reasonable degree of skill you cannot. With 2.1 the minimum required skill is increasing. We are discussing two very very different things here and you seem to be confused..

I agree with the last bit but as the linked vid from post #24 on this thread shows sometimes it's a little unavoidable and feels a bit like Dark Souls where the game just decides that it's had enough and you will die now. Except in Elite death can mean significant loss of assets which can only be gained through spending time in the game.

After all, everyone should be included. My 4 month old is capable of gripping the joystick, could we lower the difficulty though, she has trouble managing the tougher enemies.

Wait, did you put sarcasm back on without saying? You sneaky sneaky person!
Yes you took my argument to ad infinitum, slow clap!! All I was pointing out is that without difficulty settings or levelled areas like traditional MMO games (or even games in general) it's a good way to get players to turn around and say "screw this" when they get wasted by the AI in seconds for the 5th time that day and have no options for reducing said difficulty.

Edit - Lots of games cater for the lowest common denominator, Call of Duty games still start by saying use wsad to move. I'm not suggesting that for a second but I wanted to raise awareness amongst the "experienced" players that not everyone can "git good" and if we raise the bar too high they will simply move on or sit here on the forums complaining.

tldr; commanders who are older and the ones that suffer from disabilities and other issues can not handle this ueber a.i.!

To clarify, I'm not saying they can't, I don't have data to prove that and as I mentioned I'm sure most are vastly capable at adapting. I'm just hypothesising that if me with my relatively high experience and good reactions/micromanagement (I play too many games) is finding it a touch troublesome others with less experience and reactions may find impossible.
Also I'm not saying the AI is uber, I've posted again above here where I re-evaluated somewhat. My initial post was from flying small ships like Eagles & cobra's whereas I had a different experience in an FDL.
 
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As promised (almost) here's a vid of Beta 2.1. It's pretty short and contains lots of mistakes by me but the mitigating circumstances are that it was late and I'd been drinking... a lot. Remember kids don't drink and fly unless you like the rebuy screen :D

I'm flying an Asp X with Level 5 engineering mods on everything. Only running pulses but they all have their special upgrades. My trigger didn't function on the first pass for some reason. What the vid shows is how, if you get it wrong, you're going to die in double quick time.

Enjoy!

Wow that don't seem right or fun!
 
The one and only concern I have about it is that as has been pointed out, the npc difficulty is based on combat rank.

My combat rank is about 70% deadly but that doesn't mean that I'm always in a combat ship, or doing combat things. Most recently I've been spending most of my time exploring and flying a full combat rigged ship to do that is neither practical nor desirable; for a start I wouldn't choose to fly an Asp in combat at all and I wouldn't choose to go exploring in a ship with a small jump range due to being built for combat. That's without even getting into the fact that in a proper exploration build I don't have any room for things like HPRs or SCBs, even if I was minded to carry them.

So yeah. No idea what's going to happen when I jump back to the bubble but if it involves getting interdicted by some demented rail-spamming npc FDL or something I guess I can kiss my exploration data goodbye. Guess we'll just have to see how it goes.
 
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The one and only concern I have about it is that as has been pointed out, the npc difficulty is based on combat rank.

My combat rank is about 70% deadly but that doesn't mean that I'm always in a combat ship, or doing combat things. Most recently I've been spending most of my time exploring and flying a full combat rigged ship to do that is neither practical nor desirable; for a start I wouldn't choose to fly an Asp in cobat at all and I wouldn't choose to go exploring in a ship with a small jump range due to being built for combat. That's without even getting into the fact that in a proper exploration build I don't have any room for things like HPRs or SCBs, even if I was minded to carry them.

So yeah. No idea what's going to happen when I jump back to the bubble but if it involves getting interdicted by some demented rail-spamming npc FDL or something I guess I can kiss my exploration data goodbye. Guess we'll just have to see how it goes.

I think FD goes for that "be ready for anything - it's a deadly galaxy, out there" vibe they originally intended. :)
 
Learn to be an ace. skill can be gained.
So , I hate the term but here its true ''get good''

If you hate the term, don't use it... ;)

The forums would be far better off if that particular sentiment were expressed much less. :)

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I guess some people are playing this game to seek approval of their indolence, well I certainly refuse to let ED become yet another one of those games.

And some people are playing the game to have fun...

I'm sure a balance can be found. :)
 
loving it. make it harder, WATSON we need you! AI in ED is still a child I think. edited due to it sounding OH so wrong ((
 
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Learn to be an ace. skill can be gained.
So , I hate the term but here its true ''get good''

I will refer you to all my previous comments on this thread where I state quite clearly how not everyone may be capable of "getting good".

If I was to resort to the silliness I've seen earlier on this thread lets make it so harmless sidewinders are as good as the top 1% of player pilots. Then everyone has to Git good as much as the top 1%. <- Yes I know it's silly but where do we draw the line. See comments earlier about lack of difficulty and levelled areas.

Edit: Also very much as above, people play for different reasons. Some of us play for fun not for challenge. Challenge can mean fun but see the video in post #24 and tell me where the fun and challenge in that rather inescapable scenario is.

Edit Edit: Don't discuss the AI buff, it's what they want and its goal is to make you post on the forums and draw attention to them :D:D:D
I couldn't resist, sorry, I'll get my coat.
 
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I am going to comment here. I have played beta. I am north of fifty with arthritis in my hands, I am never going to have the ability to do FA off, I have to keep things very simple and limit hand movement because every movement of my hands is uncomfortable. I am also very time limited for this reason and real life. My impression is that you have to be selective in the fights you pick. I have not died yet and I fly a cobra. It is most definitely not as easy as it was. Personally I preferred it how it was, because I could really enjoy it at my (rather poor) level of combat skill, rather than just surviving which is what I do now. However I don't believe its impossible to play. The way its set now, I doubt I will ever get to combat Elite because as I climb further up the ranks the AI will scale with me. However, the AI previously was too easy and I think it needed to improve, so I wouldn't wish it to change.

The problem I see for people like myself is that I will eventually reach a point where my rank exceeds my skill level by so much that it becomes very unfun, so what I do think would be nice would be to have areas where less skilled pilots but high ranked pilots can find targets, albeit for limited credits.
 
And some people are playing the game to have fun...

Playing a game to have fun and playing a game to win are two different things, I've stated this elsewhere.

Playing a game to have fun means this fun derives not from winning, but mere engagement or struggle with the content.

Playing a game to win means to want to obtain a sense of omnipotence and control over the content, which is earned through honing one's skill and obtaining mastery over the subject.

Some people seem to be suffering the delusion of wanting to derive fun from "winning," but not wanting to put in the effort that will earn said "winning."

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I think you are right that some people are playing this game to seek approval, but I think the amount of bragging, belittling, envy and "schadenfreude" points to an other group that seeks approval from this game (or the forum discussions about the "brutal beta AI").

My original quote is to seek approval for indolence, which I will reiterate.

The AIs are dependent upon a player's rank and their own rank for measure of competency, those that want to take on every NPC should be prepared to exceed the skill range of the top-tier NPCs, not downgrading every NPC to mediocrity.
 
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