Powerplay Why are Solo and Private Groups allowed to influence Powerplay?

I'm perplexed by this still...
Me too.
The mechanism behind PP is that there are Powers who can be backed by players to increase that Power's standing against other Powers.
In case anyone has missed it...the Power's are NPCs.

By definition, PP is PvE.

Of course players may choose to participate in PP using PvP elements, but that is just an option - you know, like in ED in general.

Elite Dangerous is a PvE game with some PvP elements, and all modes are equal.
 
The perfect example of why PP should only be allowed in open is the 5th column bullcrap that was being done a while back and may still be going on. They were able to do it in solo/PG which gave no way to catch and stop them.

Umm.. isn't 5th columning being done by people working for your faction? How are you going to deal with that better if they play in open? You're going to start killing your own people just to be sure they aren't 5Cing? Will you start following your fellow supporters around to watch what they are doing?

Help me out here, because i'm not sure how having them in Open would help you.
 
If I buy the most simple version of the game today, I get PowerPlay. Therefore, it's part of the base game.

You're invoking a clear example of the No True Scotsman fallacy. And you don't even seem to realize it!

You're the one doing the no true scotsman, and justifying with anecdotal evidence. You're saying that the full game is the true "base game", and denying that it actually derives from a set of expansions by saying that in your experience, you bought it like that so it must have always been like that, therefore denying something that it's true, that Powerplay has been added later than its first release (1.0, December 2014) and was never mentioned in the Kickstarter.

Just to make an example: Mac OS X didn't include Time machine until OS X 10.5, now it's in, some people use it, some people don't, but you can't deny the fact that it is not necessary to the SO (in other words - it's optional) and it has been added later.
 
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The fallacy in this thread, and the title of it, is assuming that 1) Open Play = PvP Mode and 2) Powerplay = EVE Online style war declarations.

There is nothing that is PvP focused in this game except the CQC mode.
...
Maybe you WANT the Powerplay to be some form of PvP centric EVE Online war declaration between the powerplay factions, but it's not.

Why is it not?

Because Open Play is not PvP mode, and Powerplay is not a PvP feature.

What part of this seems to be so unfathomably difficult to understand?

We know what is already in the game, the question is: are we wrong in looking for possible ways to improve it? I joined in the beta (in 2014) and it seemed to me since the beginning that FD want to involve people in test their solutions, they still do it, and everything that comes to the game has been previously checked by the players who endorsed FD in joining the early development phases. When Powerplay was put out, the time allocated to that testing was very short and a lot of the bugs and the problems that are so evident now were not clear. Powerplay in its current state has problems. You don't want changes? Ok, I'm sure FD will be happy to leave Powerplay in its current state. It's the least effort option.

I'm perplexed by this still, those playing PP in OPEN seem to be the only people wanting to force a change on the community

...

It REALLY gets my goat when people demand some restriction be applied to others, and try to justify it as somehow right or fair. As I said much earlier, I'd love for PvE PP to seperate from PvP, if only to enjoy the bleating when you realise nobody is going to fly freighters around for you to kill - as if there's something special about being able to take a loaded PvP ship up against a guy hauling supplies.

By the way, I bought this game with PP in it, when I did so FD didn't make any point about me not being as entitled as others to play in PP....so kindly stop the complete about what IS and ISN'T part of the game.

It's not about preying on traders, it's about creating an environment where people must think differently. And organize.

What IS and WILL BE part of the game is in part determined by players feedback. Check the tuning of weapons, engineers RNGs, NPCs which can't be possible without the feedback of players. So, we're all entitled to have our opinions.

Just to check - you all seem to be so attached to the current gameplay offered by Powerplay, what is the thing that you love most about Powerplay? I'm really curious.
 
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You don't want changes? Ok, I'm sure FD will be happy to leave Powerplay in its current state. It's the least effort option.

I can't speak for Red Fox Four, but if they are anything like me, its not that we don't want changes/improvements. That is a false accusation. What I don't want is the particular solutions that are being proposed by some people. I want FD to make many changes to PP to make it more interesting for me to participate... whether they will make any changes remains to be seen, and whether i will like those changes also remains to be seen. One thing that will ensure i don't participate in PP would be some sort of bonus for Open play or even a walled garden.

And if i can't affect PP from group/solo, then i won't want PP affecting me in group/solo. Open only PP proponents can't have their cake and eat it.
 
I can't speak for Red Fox Four, but if they are anything like me, its not that we don't want changes/improvements. That is a false accusation. What I don't want is the particular solutions that are being proposed by some people. I want FD to make many changes to PP to make it more interesting for me to participate... whether they will make any changes remains to be seen, and whether i will like those changes also remains to be seen. One thing that will ensure i don't participate in PP would be some sort of bonus for Open play or even a walled garden.

And if i can't affect PP from group/solo, then i won't want PP affecting me in group/solo. Open only PP proponents can't have their cake and eat it.

I can only agree about the discussion of ways to improve Powerplay. The open only is a radical option and I'm sure there are few persons that really support it. I wouldn't be shocked by such an option but I can see the reasons of people who don't want it and although I consider it a possibility, I'm aware that it hurts more feelings than it can actually help.

What I don't like is that any discussion about the balance of modes, even limited to Powerplay, instantly becomes a PvP vs PvE discussion, which is not the point.

I completely respect people who want to play solo, because I played the original ('true') Elite and it was an off-line game. But if we want to get the best from the MMO option that is offered by Elite:Dangerous, there is room for improvement. It may - or not - pass by incentives for playing in open. Or enhancing gameplay that foster the cohesion of player groups. I'm just striving for what makes a better game in my opinion.
 
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If there was some kind of bonus to the overall simulation for playing in open, 5C-ers would play in open, and people would be able to stop them.

I already asked this earlier. Please explain how you will stop 5Cers if they are in Open. They are pledged to the same power you are. You going to go about following them and killing them? How will you even identify who is doing it?
 
So to allow Private groups or Solo players to affect the outcome of Powerplays without directly involving themselves in PvP interactions seems really counter intuitive.

This argument reminds me of Guerrilla Warfare. Guerrilla armies (Solo/Private) avoid direct confrontation with enemy troops (PvP'ers).
 
I already asked this earlier. Please explain how you will stop 5Cers if they are in Open. They are pledged to the same power you are. You going to go about following them and killing them? How will you even identify who is doing it?

If you spot people in a system your power doesn't need, they'd be suspicious. It can be somebody unaware about the badness of the system, or a malicious player. In both cases you can talk to them and try to make them drop their cargo.

Interaction doesn't necessarily mean destruction. https://www.reddit.com/r/EliteTorval/comments/3anlme/to_cmdr_skreed_i_owe_you_some_fish_canisters/

The problem, as with the majority of other things in the game, is that these interactions are not rewarded, so most people focus on credits or schadenfreude.
 
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The bottom line here is that Frontier are heavily against PvP and so have given players a plethora of ways to opt out. It comes down to an ideology of David Braben and how he views games and what he considers is enjoyable and what is not. In theory this sounds great because it gives people a choice but in practice its problematic and there has been an ongoing row about the different modes for several years.

The reality is that we affect the game state, and are rewarded, by interacting with it rather than other players. Open play offers no benefit to the player and imo is largely, and dissapointingly, a novelty. Indeed, solo and private group are more beneficial to play in if we want to achieve in game goals that reward us; path of least resistance and all..

It has been said be the lead designer that all modes are equal but that is untrue given the point I just made. Sandro has also suggested there might be a slight bonus for PP to encourage folks to play in Open although at the moment its just talk and we shall have to wait and see if anything comes of it.

I have an easier way to say this:

The PvP in this game is designed as the vast movement of PvE trophies between groups of players. Direct PvP is allowed, but not supported by positive rewards within the game...and is meant to be a sideshow/bit of fun.
 
If you spot people in a system your power doesn't need, they'd be suspicious. It can be somebody unaware about the badness of the system, or a malicious player. In both cases you can talk to them and try to make them drop their cargo.

Interaction doesn't necessarily mean destruction. https://www.reddit.com/r/EliteTorval/comments/3anlme/to_cmdr_skreed_i_owe_you_some_fish_canisters/

The problem, as with the majority of other things in the game, is that these interactions are not rewarded, so most people focus on credits or schadenfreude.

Right, i see that. But why would you even be looking at people in an unwanted system when you have your own PP stuff to be doing in wanted systems? You will patrol, looking out for people preparing the wrong systems? Assuming you even are on at the same time and you are in the same instance with them?

Ok, so let's say you see them. You open comms, they don't respond. Do you assume:

a) They are intentionally 5Cing
b) They just don't have a clue about PP strategy
c) They don't speak English

What do you do about it????

Or, they respond and say "LOL, i'm fortifying this system because i'm a 5Cer." - You going to blow them up? Or at least try, they can probably just run anyway. Or maybe they will blow you up.

You see, i'm still struggling to understand how having everyone in Open actually changes anything, especially with regards to 5Cing.
 
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It seems like with power play you should have several goals. Obviously a person will gravitate to their preferred role, whether it be miner, transporter, bounty hunter, etc.

Power play is all about the interaction between both the player and the environment, PvE, and players versus other players, PvP. Obviously PvP is instanced and cannot be fully enforced but given enough time and a focused destination PvP interactions will happen and have an effect on things.

So to allow Private groups or Solo players to affect the outcome of Powerplays without directly involving themselves in PvP interactions seems really counter intuitive. You are basically letting someone vote on a war they will have seen no part of.

Furthermore it diminishes those players who wish to engage in power plays by involving themselves in PvP. By allowing other users to effect the outcome of a PP while subverting all instances of PvP means that players who are attempting to effect a PP through PvP are made useless. Ultimately it causes any instance of PvP to become pointless, something done only for preference but not for effect.

What is the reasoning here?

Because it really does not matter! It is a game open to several modes of play and each player experiences the single shared galaxy! Exactly how FD designed it!
 
Right, i see that. But why would you even be looking at people in an unwanted system when you have your own PP stuff to be doing in wanted systems? You will patrol, looking out for people preparing the wrong systems? Assuming you even are on at the same time and you are in the same instance with them?

I agree with your point. But you didn't describe the most ironic scenario yet.

Ok, so let's say you see them. You open comms, [..]

... and they ask *you* what you are doing in that system. After all, apparently only 5C would go there, and you are there, so you must be 5C as well. :D
 
Right, i see that. But why would you even be looking at people in an unwanted system when you have your own PP stuff to be doing in wanted systems? You will patrol, looking out for people preparing the wrong systems? Assuming you even are on at the same time and you are in the same instance with them?

If an unwanted system goes high in the preparation list, it means somebody is working on it. The reconnaissance wing X of the power Y will be alerted and they will inspect the system.

Ok, so let's say you see them. You open comms, they don't respond. Do you assume:

a) They are intentionally 5Cing
b) They just don't have a clue about PP strategy
c) They don't speak English

What do you do about it????

Or, they respond and say "LOL, i'm fortifying this system because i'm a 5Cer." - You going to blow them up? Or at least try, they can probably just run anyway. Or maybe they will blow you up.

You see, i'm still struggling to understand how having everyone in Open actually changes anything, especially with regards to 5Cing.

Well nobody can tell the reaction, it depends from what people decide, what rules FD implements, but it may well end with some pointless discussions in a forum with some screenshots, as it already happens with the combat loggers. The frustrating thing about 5C is that everybody suffers from it and considers it a scummy tactics, but nobody has never seen one of them. Not because they are good in choosing their time to drop the preparation items or to avoid being detected, they just stay in solo. All this while throwing the work of a lot of people in the trash. It's an effective tactic, and also trolling from solo (schadenfreude again).

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... and they ask *you* what you are doing in that system. After all, apparently only 5C would go there, and you are there, so you must be 5C as well. :D

Any large ship with good cargo capacity will be suspect, not the fighter ones. [wacky]
 
Well nobody can tell the reaction, it depends from what people decide, what rules FD implements, but it may well end with some pointless discussions in a forum with some screenshots, as it already happens with the combat loggers.

Well, a couple of people made strong statements that if PP was open only, they could do something about the 5Cers, so i'm still trying to get to the bottom of this you see. Let's go with the rules FD implements is what some people want, and that PP is open only.

There is no rule against 5Cing, and from what I can see, while perhaps bad form, and FD have talked about making changes to mitigate the effect of 5Cing, for the moment, people are saying, if 5Cers were forced into open, they could do something about it.

So, this is why i'm picking at this point like some sort of old scab. I want to know what they think they could do about it.

Otherwise, i simply have to assume its a load of hot air, and that some people are saying whatever in order to add extra reasons for PP to be an Open Only gameplay element.
 
Well they are in solo to avoid detection, which may lead to one of the following possibilities:

- being destroyed (worst scenario);
- public shame.
 
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