With all the heat about it in the forums, I thought I'd notice a *HUGE* change in the AI, but it turns out I didn't see much of a difference 1vs1. Admittedly, I didn't fight that much in beta nor post release. Still, I just press fire, use a shield cell from time to time and maybe a little FA OFF to get behind the AI but that's pretty much it (met a few dangerous condas, elite fdls and pythons and some small fry). Yeah, I noticed they use new tactics and some engineers toys but really nothing that efficient so far.
1vs3 or 4 ships is another story though, and I had a few close calls in threat 4 USS, especially in a 1 vs 4 when I lost shields despite spamming two 6A shield cells in a row in seconds. Which sounds about right IMHO : 1v4 should be rough, and even unsoloable most of the time.
This was with a rather poorly fitted Anaconda, after several weeks exploring (I didn't even remember my heat sink launcher keybind
And I'm not a good combat pilot to begin with, so I wouldn't say the AI is that good now. More logical, more immersive and more interesting, probably.
Now it doesn't mean that there are no bugs / unbalances, but I didn't meet them yet.
1vs3 or 4 ships is another story though, and I had a few close calls in threat 4 USS, especially in a 1 vs 4 when I lost shields despite spamming two 6A shield cells in a row in seconds. Which sounds about right IMHO : 1v4 should be rough, and even unsoloable most of the time.
This was with a rather poorly fitted Anaconda, after several weeks exploring (I didn't even remember my heat sink launcher keybind
And I'm not a good combat pilot to begin with, so I wouldn't say the AI is that good now. More logical, more immersive and more interesting, probably.
Now it doesn't mean that there are no bugs / unbalances, but I didn't meet them yet.
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