Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
Status
Thread Closed: Not open for further replies.
what should i dump for these contermeasures? cargo hold? weapons? disco? detail scanners? fuel scoop? the only things keeping me solvent atm are ability to do missions and ability to scoop fuel and ability to scan and sell data. trading hasnt covered my repair costs yet. trading rares gets me more above-my-combat-rank attention causing more damage. not being able to disco and detail removes my repain cost recovery since the bounties on the attackers (assuming i dont get saved by police by pure luck) dont cover that. i have never farmed RES and i dont go looking for bounties, i dont have kill warrant scanner to hunt since i wont carry interdictor, its just to max what i get when i do kill a pirate - to cover the repairs.

the master vipe 3 that hit me i WAS in a high security system. that why the cops saved me. if they had taken only 10 or 15 seconds more i would been an expan ding cloud of dust in a the USS they dropped into responding to my report of a crime. your advice on where to fly is worthless since i got hit where you say it was safe and survived only by chance. my asp isnt a combat ship. i should have the option of flying a general purpose loadout with a chance to survive in a fight and flee if i cant win, unless i make an error of judgement. elite with NO combat is elite with a lot of the fun gone. and sorry mods, games with no fun die. you dont pay me to play so its not my job to carry on not having fun. i have to assume from your comment you think the devs will modify the AI.

i would add one thing to that - i dont want the AI dumbed down where it was. what i want is no combat modded AI that gives me no chance at all. its been said over and over, being unable to fight OR flee, being unable to get out of range or jump away because you are dead in under a minute and cannot damage them at all is not fun. its also not showing any AI. all its showing is an AI thats good enough to get the the 3 hits to remove shields and ability to target subsystems with another 5 shots. and if they are going to target powerplants at all i suggest every repair module comes with an aux power included so it can repair at least some of the powerplant without needing it to be on to supply power!

NOTE: i made this post in answer to someone saying equip countermeasures and stick to high sec systems but it didnt quote as it should have.
When NPCs scan you, they should take into account the value of your cargo. Surely a normal higher level commander with multiple millions in the bank wouldn't kill an NPC that wasn't wanted and only had a couple of thousand Cr worth of cargo? So why would an NPC. A low ranked NPC might, and that would be fine. Either could interdict, but on scanning they would decide if you were worth the bother.

It seems weird that a dangerous NPC would kill you just get get hold of that precious couple of tons of coffee, not unless he desperately needed his fix of caffeine! ;)
 
Fighting a deadly Anaconda, i managed to count 6 SCB charges being used. Needless to say, that fight took far too long for the credits offered. I'm afraid i am done with bounty hunting, this proffession is dead
CR/H is the only thing that is important for you in a GAME? Proffession lol. I bet you want to say FARMFEST.
 
The problem isn't so much if the AI is too hard or too easy, it's that there is no way to customise it. Why not throw in a difficultly setting so people who have the skills and desire to tackle really hardcore AI's can have it and those who want or need a more sedate level of challenge from the Ai can have that too? This is the obvious solution that has been used since the dawn of video games. There is simply no other way to cater to both crowds. If it's not possible to make it work in open then just set open to the average or difficult setting and let folks play solo or setup private groups for differing levels of challenge.
 
I think there's something fishy going on that isn't really down to the fighting skill of the AI. Video c/o Deebz__

[video=youtube_share;oZN_yZ07-18]https://youtu.be/oZN_yZ07-18[/video]
 
and then comes the realisation moment, when all of them say: I'm a casual player.
and then later when the vast majority of players are gone - the casuals who make or break games with their money because pro gamers are not numerous enough to support games alone financially - you wonder why the game closed for not being profitable. 'this game was never for casuals' becomes 'why didnt they cater for casuals/why didnt the casuals come back when they changed it in desperation/they dumbed it down and it died because no casuals came on board'

tens of thousands of us against a few hundred of you and this ISNT sparta. which side can pay the most when you count game price x number of players? casuals. you annoy the people who give you the most money then they keep their money.
 
from the outside it looks like just a few people faced really overpowered NPC, and then the rest of farmers, fastrankers etc took the chance and jumped into the 'this is insane' train waving the 'protect the newbies we never cared about' flag.

none of them are really asking for help or asking if it is a bug, they "know" FD will "close the business" if they don't "fix" whatever is broken, yet they down know how to manage pips or power, where to find an Unknown Artefact, who Palin is or how to find pristine rings without goggling them.

all I see is the same forum users every time, in a the pertinent threads:

before it was.. "oh, look at that nebulae, let's make an expedition", now it is: "why the corvette can't jump 40ly"

before it was: "hey look what I've found in this system"
now it is: "I'll wait for someone to tell me where to get the meta alloys"

before it was: "this mechanic needs balancing"
now it is: "RNG RNG RNG RNG GRINDING"

before it was: "hey, a community goal, let's make it happen!!"
now it is: "give us our huge gimballed, even if we never reached the tier"

before it was: "please, fix the AI, it is spinning and not shooting"
now it is: "fix the AI or shutdown the business"

and then comes the realisation moment, when all of them say: I'm a casual player.

lol and then them to say why not just make something balance that will not make new players complains in here,scared them or make them stop playing the game.
The tricks is to find a good balance that will bring new players and dont make veterans leave.. some opinions are good others not but this is how a game gets better.Accept others opinion will just make a better final game.
 
Looks like a bug to me, did they ticket it? Only 1 pip to SYS didn't help either...

Whether or not it's a bug is irrelevant to be honest, there are so many stories floating around the forums similar to this, of shields/hull going down in literal seconds that everyone has been pawning off saying Oh git gud it's not that bad. Who's to say all those other encounters weren't bugs also? Either the video isn't a bug, in which case the AI have been proven to be OP, or it is a bug, and it is proven that OP AI exist in the game currently due to a bug.

In any event, there are OP AI in the game right now and you cannot dispute that. 4 Pips to SYS wouldn't have helped when the hull went down faster than you can blink.
 
Ok, new idea... remove buy back costs.. who cares who dies then, we can all waste our time. The droolers get to kill with advanced tactics, the pie-rats get to pirate, and we all live happy ever after! <end> All unhappy people just go away!
 
You've now resorted to the ancient tactic of implying your protagonist said something he didn't. And I know why. You're not arguing a case, you're indulging your ego.

I'm tired of you already.

Please do not speak on behalf of me. I can screw that up myself, thanks. :)

This thread is chock full of people peddling assumption endlessly. It's quite difficult to respond to that.
 
Looks like a bug to me, did they ticket it? Only 1 pip to SYS didn't help either...

It's not a bug. And one pip to systems doesn't matter. HIS HULL GOT TORCHED in 2 seconds TOO. There's another video of some modded beam laser taking a cutter from 46% hull to 0 in 3 seconds. That video has not been posted here yet.
 
They simply don't want to talk to you. They could have made an announcement...."hey guys we've beefed up the AI considerably so bring fresh underwear"......but no, they let us find out the hard way. Oh, btw, don't point to some forum thread where it was all stated clearly. Some of us have lives to live and we're just not going to read every damn thread. They should have made an ANNOUNCEMENT. Do you see?

I second that. The game itself is great and getting better each time!

There's just a real lack of communication. I don't talk about elite ranked people living in here, it's all the non-forum-non-inara-non-reddit-folks... they get one surprise after the other full of... frustrations.

FDEV! COMMUNICATE!

PS: Personally, I LOVE the new AI as it's better as most players. In contrary what I thought in the past, it is not too hard. It's great. One just has to realise it's now "dangerous" not "me and my conda kickin' a** without ever loooooooosing, bring me a beer".
 
It's not a bug. And one pip to systems doesn't matter. HIS HULL GOT TORCHED in 2 seconds TOO. There's another video of some modded beam laser taking a cutter from 46% hull to 0 in 3 seconds. That video has not been posted here yet.




That sounds like a bug to me...the laser must be bugged.
 
Luckily for me the AI conspired to give me footage of what i'm talking about with small ship vs big ship

[video=youtube;QNzXKhfO5Ic]https://www.youtube.com/watch?v=QNzXKhfO5Ic[/video]

Now I couldn't watch the whole thing as I got attacked by a group of eagles but i fully believe the Kumo crew cobra was going to beat this dangerous anaconda, it certainly took all its shields off while suffering very little hull damage and its shields came back up. But basically the AI in a ship with relatively poor positional thrusters is constantly blind-siding this conda other than the occasional mistake involving boost.

The thing that this highlights is if you want large ships to be harder than they currently are they have to make a fundamental change, they either have to boost + FA-off thrust to get turning arcs wide enough to get frontal weapon time, or they have to change their loadouts to involve heavy turret usage.

#1 Is extremely difficult to program I imagine, its gotta be complex enough with the regular systems without teaching them to Fa-off too.

#2 will make large AI's an auto-win vs a majority of smalls and remove much of the skill/excitement of caning a conda with an eagle.

So really what i'm saying is the large's aren't gonna get any harder, if you find them easy they are probably gonna stay that way ;) the AI is better but if your struggling its probably the ship/loadout thats the issue not the player, smalls are extremely viable now and you will probably need turrets if you insist on flying a large/python.
 
from the outside it looks like just a few people faced really overpowered NPC, and then the rest of farmers, fastrankers etc took the chance and jumped into the 'this is insane' train waving the 'protect the newbies we never cared about' flag.

none of them are really asking for help or asking if it is a bug, they "know" FD will "close the business" if they don't "fix" whatever is broken, yet they down know how to manage pips or power, where to find an Unknown Artefact, who Palin is or how to find pristine rings without goggling them.

all I see is the same forum users every time, in a the pertinent threads:

before it was.. "oh, look at that nebulae, let's make an expedition", now it is: "why the corvette can't jump 40ly"

before it was: "hey look what I've found in this system"
now it is: "I'll wait for someone to tell me where to get the meta alloys"

before it was: "this mechanic needs balancing"
now it is: "RNG RNG RNG RNG GRINDING"

before it was: "hey, a community goal, let's make it happen!!"
now it is: "give us our huge gimballed, even if we never reached the tier"

before it was: "please, fix the AI, it is spinning and not shooting"
now it is: "fix the AI or shutdown the business"

and then comes the realisation moment, when all of them say: I'm a casual player.
This could be a useful first post summary
 
and then later when the vast majority of players are gone - the casuals who make or break games with their money because pro gamers are not numerous enough to support games alone financially - you wonder why the game closed for not being profitable. 'this game was never for casuals' becomes 'why didnt they cater for casuals/why didnt the casuals come back when they changed it in desperation/they dumbed it down and it died because no casuals came on board'

tens of thousands of us against a few hundred of you and this ISNT sparta. which side can pay the most when you count game price x number of players? casuals. you annoy the people who give you the most money then they keep their money.

the big difference is in our arguments.. I don't talk about FD at all, you only say: no more game.

I'm happy to help you fighting the AI, teaching you if you need it to, but I'm a casual player too.. so, your point now is???
 
The problem isn't so much if the AI is too hard or too easy, it's that there is no way to customise it. Why not throw in a difficultly setting so people who have the skills and desire to tackle really hardcore AI's can have it and those who want or need a more sedate level of challenge from the Ai can have that too? This is the obvious solution that has been used since the dawn of video games. There is simply no other way to cater to both crowds. If it's not possible to make it work in open then just set open to the average or difficult setting and let folks play solo or setup private groups for differing levels of challenge.
sadly i have to agree with others who have said you cant do it. the powerplay just wouldnt work if people can go into solo and lower the difficulty and then do powerplay tasks.

i think a better way would be like in world of warcraft - there you can lock your level so it doesnt increase if you want to and i think the ability to do that with combat rank so your combat rank doesnt go up might work better. but only if they can change the times you get a higher ranked than you npc with far too powerful engineer mods attacking and killing you.

the cheap and dirty fix of course would be : abolish rebuy cost, at least until the kinks are ironed out with npc with modded stuff. you would get your ship back fully as it was but not the cargo, or exploration data, and of course that means also any missions you cant complete you still fail but its a few million less loss per death, and may help prevent people not playing because waiting for AI/npc combat mods adjusting in a patch. and i think this is becoming my new catchphrase to devs but PLEASE: look at the mods npcs get generated with first before tamper with the AI because i think the issue is more slanted that way. the master level npc was far better then the expert level one in same ship, but also had far better mods to weapons and thrusters.
 
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