Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
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After a bit more research, the new AI really feels just fine to me. They don't flee anymore, which is entirely unnecessary, because the NPC maneuver incredibly well. Maybe a little too well, but it makes sense for dangerous, deadly and elite pilots.

For now, I parked my Corvette and changed to the Imperial Courier, with some modifications, changing a multi-cannon for a fixed beam. The Courier now appears to be much more effective than the Corvette, and while it's a little bit more work, it's no more than double the time required in 2.0 to kill a deadly NPC.

Next up is equipping the Corvette with turrets on the small hardpoints. Hopefully that will improve its chances somewhat.

Have not tried any engineer upgrades yet in the live game.

FA OFF, allow AI to overshoot which they always will, and turn on them. Then unload, no need for turrets. Vultures should be, if anything, the only NPC's your having issues with. The corvette has enough alpha to make the AI panic and rip apart their shields..


Edit: I didnt have beta i should mention, I just picked up 2.1 and said, "THIS IS THE AI ED'S ALWAYS NEEDED!"
 
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Who needs video when I've seen them and had zero problems?

Come on, don't be ignorant. The evidence clearly shows that some NPC's can be bugged with weapons that are not behaving correctly, but it does not happen all of the time. If you've had zero problems then you have been lucky.
 
So what is "other" then... too hard... too easy.. just right... and?

I've been trying to think what purpose "other" has and what it has been used for.

Anyone know what the 71 who voted for it put as their reasoning?
 
Come on, don't be ignorant. The evidence clearly shows that some NPC's can be bugged with weapons that are not behaving correctly, but it does not happen all of the time. If you've had zero problems then you have been lucky.

Can I ask what you experience thus far has been because I am in a annie with class 5 shields built for jump range, no armour with pulses and multis killing annies pythons,FDLs and clippers without issue for mats and money in a high res. Just use the head, stay away from wings on your own and let the police do some work. Its very simple but alot of people are fit to cry over the whole thing and its turning into a farce. My rank is master by the way, oh and I haven`t even dropped my shields yet thanks to the bit of chaff.
 
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So what is "other" then... too hard... too easy.. just right... and?

I've been trying to think what purpose "other" has and what it has been used for.

Anyone know what the 71 who voted for it put as their reasoning?
i voted other. i said the AI was too hard when they also have too powerful modded weapons and thrusters and maybe also shields. i would like to see npcs not have any powerful modded things for a while until we can see what the AI is doing. at the moment the unusual instakiller weapons are obscuring much of how good the AI actually is.
 
Can I ask what you experience thus far has been because I am in a annie with class 5 shields built for jump range, no armour with pulses and multis killing annies pythons,FDLs and clipper without issue for mats and money in a high res. Just use the head, stay away from wings on your own and let the police do some work. Its very simple but alot of people are fit to cry over the whole thing and its turning in to a farce. My rank is master by the way.

I've also had zero issues in my FAS. However that video of a Vulture melting a Python from 100% shields and hull to 0% in LITERALLY 2 seconds shows that something somewhere is borked.
 
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This patch was made in full open play thinking and for that i agree this is perfect fit but dno for you but my friends are not always online to make a wing so when going private group or solo that's where i think casual players or farmers are getting hard time.

I'm a casual player who plays primarily in solo/PG, but I detest "farming" and I couldn't disagree more. The new AI further reduces the benefits of Open IMO. If they were a little more difficult and less predictable, Open would have very little that a large PG like Mobius doesn't have.
 

verminstar

Banned
No offence, but by the tone and general attitude I wouldn't trust any on here not to turn around and blast you once your back was turned in any private group or open! I's rather just call it a day tbh.

Gotta say that I would strongly agree with this is the pure poison from some of the hardcore elite is anything to go by. This is clearly not the "warm and friendly" community I heard about and trust around some of these guys would be an issue for me. I've seen that same snobbish attitude in eve with those who think ganking new players is fun. Really, that means the game is now an ultra tough single player game that really ain't worth the effort considering the incredibly steep grind wall and very dubious players. Throwing the towel in now would possibly save one from a lotta stress methinks (
 
My frustration comes from the inequity in the system...(I have a Mac for my work and various other reasons) I don't have access to Horizons 2.1 yet I am subjected to engineered weapons in 1.6... there is no way for me to improve my technology to combat the arms race that is occurring. I DON'T HAVE A PROBLEM WITH IMPROVED A.I. when it comes to behavior/flight characteristics/intelligence. But giving A.I. hardware/weapons that I have no access to, hence no ability to defend against seems to be an error in critical thinking skills on FD's part. I have considered running windows on my Mac so I could get Horizons but now it seems forced... If FD has gaps in it's logic that continually forces me to bring a knife to a gunfight they may lose a customer.
 
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Can I ask what you experience thus far has been because I am in a annie with class 5 shields built for jump range, no armour with pulses and multis killing annies pythons,FDLs and clippers without issue for mats and money in a high res. Just use the head, stay away from wings on your own and let the police do some work. Its very simple but alot of people are fit to cry over the whole thing and its turning into a farce. My rank is master by the way.
my experience was master level viper 3 interdiction while supercruise to a station. he shot me i returned fire and in 3 seconds after checking the relative shield damage i realise its a run. 4 pips eng 2 sys and boost away. 20 seconds of boosting max throttle my shields are down and still being hit. 30 seconds hull 74% powerplant 58% and hes still matching my speed, and hitting me. my FSD keeps going offline every hit. then the police arrived and saved me.

i was in an asp explorer A5 shield and powerplant and best power distributor i could fit, i had 2x 2d beams and 2x 1g multicannons, mil spec hull 5a thrusters best FSD i can put in but its not a combat build its set for exploring but with some trading and missions, and i knew in 2 seconds it was run time. if not for the police arrival i was dead in 45 seconds max. hard to jump out of system or supercruise when the FSD wont work. even if it had i doubt i would have lasted the charge time.
 
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Come on, don't be ignorant. The evidence clearly shows that some NPC's can be bugged with weapons that are not behaving correctly, but it does not happen all of the time. If you've had zero problems then you have been lucky.

Not only have I had zero problems, other than having to think a little quicker on the fly, I've noticed very little difference. They're still AI. They still have patterns. As soon as you've figured out the patterns, they're pretty easy.
 
I actually had a lot of fun dancing with an Elite Vulture in my FAS last night. However, that video does appear to show a serious bug somewhere. I don't think it's AI-related at all, and probably deserves a different thread.
 
my experience was master level viper 3 interdiction while supercruise to a station. he shot me i returned fire and in 3 seconds after checking the relative shield damage i realise its a run. 4 pips eng 2 sys and boost away. 20 seconds of boosting max throttle my shields are down and still being hit. 30 seconds hull 74% powerplant 58% and hes still matching my speed, and hitting me. my FSD keeps going offline every hit. then the police arrived and saved me.

i was in an asp explorer A5 shield and powerplant and best power distributor i could fit, i had 2x 2d beams and 2x 1g multicannons, mil spec hull 5a thrusters best FSD i can put in but its not a combat build its set for exploring but with some trading and missions, and i knew in 2 seconds it was run time. if not for the police arrival i was dead in 45 seconds max. hard to jump out of system or supercruise when the FSD wont work. even if it had i doubt i would have lasted the charge time.

With the beauty of high and low security systems now working as intended cmdrs will have to take note of the dangers involved in same. High waking is the way to escape if you know you cannot win the fight, going back into SC to be interdicted by the same enemy should not be unexpected and pilots will have to use the grey matter a bit more. The Ai is not god like and and you will learn when its best to run or fight.
 
Here is my opinion on the issue:
I think that currently the AI are good and correct (not too hard with a nice progression of difficulty from rank to rank). What may be the cause of all this talk is that high ranked NPCs seem to be abundantly too common compared to lower ranked NPCs, this causing people to say that they are too powerful.

Here is a suggested fix to the issue:
Change the way NPC combat rank is selected. I would suggest that the lower ranks are more common and the higher the rank, the lower the possibility of the NPC being of that rank (say, Deadly is much much less common than Mostly Harmless).
 
I tried to take on an eagle again last night in my clipper. I lost to it, granted I was fast enough to run at 50% hull. my wpns were hitting but his shields would not drop..mine did sadly, and very fast. every time he buzzed past me he did an impulse attack. wish I knew what that was.

im longing for a difficulty selector, so nuggets like me can still enjoy the game.
 
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