After a bit more research, the new AI really feels just fine to me. They don't flee anymore, which is entirely unnecessary, because the NPC maneuver incredibly well. Maybe a little too well, but it makes sense for dangerous, deadly and elite pilots.
For now, I parked my Corvette and changed to the Imperial Courier, with some modifications, changing a multi-cannon for a fixed beam. The Courier now appears to be much more effective than the Corvette, and while it's a little bit more work, it's no more than double the time required in 2.0 to kill a deadly NPC.
Next up is equipping the Corvette with turrets on the small hardpoints. Hopefully that will improve its chances somewhat.
Have not tried any engineer upgrades yet in the live game.
FA OFF, allow AI to overshoot which they always will, and turn on them. Then unload, no need for turrets. Vultures should be, if anything, the only NPC's your having issues with. The corvette has enough alpha to make the AI panic and rip apart their shields..
Edit: I didnt have beta i should mention, I just picked up 2.1 and said, "THIS IS THE AI ED'S ALWAYS NEEDED!"
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