Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
Status
Thread Closed: Not open for further replies.
XCOM doesn't have a massive penalty for the player when they lose.

That's the crux of the issue. Remember, credits are a benchmark to a great deal in this game.

Really? Have you played XCom? Sorry I play it on Ironman (the REAL way) and if you lose a mission, you've lost soldiers and its hard to recover from later on, pretty much putting the endgame in doubt and meaning possibly starting again having lost days if not weeks of play. Sounds about right?
 

Javert

Volunteer Moderator
I didnt even know they have an infinite supply. In that case remove it and maybe reduce a chance of rail gun small ships but nothing more. Don't make ED boring again !!!!

As previously said, the NPC don't have an infinite ammo supply except for multi-cannons.

However, that may be misleading in the sense that I think the NPC re-spawn every time you leave any instance, so for example if you jump away and then the same NPC interdicts you again, I suspect that their ammo has magically filled up again. I am not 100% sure on this so if anyone else can confirm?
 
Yep some epeens have been well and truly been kicked in the slabs too.
Ill just add. Make it harder. ohh err missus.
Had my backside handed to me last night by a vulture, and I absolutely loved it.
can i ask approximately how many credits you have? im guessing hundreds of millions because i have only 6500000 or so. i cant think of any other reason you would love losing and having to rebuy other than you can afford it many times over and can always go to a massive cargo ship and earn 20 rebuys in one reasonably low risk trip if you need. i dont have that luxury so losing my ship is a major blow. if i lose it 3 times before i have made the rebuy cost back i cant afford the 5%.
 
As previously said, the NPC don't have an infinite ammo supply except for multi-cannons.

However, that may be misleading in the sense that I think the NPC re-spawn every time you leave any instance, so for example if you jump away and then the same NPC interdicts you again, I suspect that their ammo has magically filled up again. I am not 100% sure on this so if anyone else can confirm?

That would make sense as the NPCs arn't persistent. They re-spawn between instances.
 
Have been interdicted 3 times in last 45 minutes by NPC's and managed to run away. But, interesting is that I have no cargo, am on no mission and am not using an interdictor myself, have no bounty on my head and no infarctions by the locals. Just exploring to raise the 3.5 mil denied me last night by an AI Insta-kill after a 3 hour mining run on Jura 7. And not affiliated with any Powerplay group.

I wonder, do you have to become a Pirate to avoid the Pirates? If so, the game is promoting Piracy as a way to win.

Make that 4 times, just ran from another one.
 
Last edited:
Gotta say that I would strongly agree with this is the pure poison from some of the hardcore elite is anything to go by. This is clearly not the "warm and friendly" community I heard about and trust around some of these guys would be an issue for me. I've seen that same snobbish attitude in eve with those who think ganking new players is fun. Really, that means the game is now an ultra tough single player game that really ain't worth the effort considering the incredibly steep grind wall and very dubious players. Throwing the towel in now would possibly save one from a lotta stress methinks (


Maybe a scrawny keyboard warrior who sees a tough guy when looking in the mirror, truly though, I'm glad the hardcore fans got what they wanted, a "game" they can enjoy, I mean that's what games are for, to have fun and enjoy, but what riles me is the selfishness "Git Gud"; "Not a game for you";"na na, learn to fly"; I wonder if the advertising department would be prepared to use that second one.
 
Have been interdicted 3 times in last 45 minutes by NPC's and managed to run away. But, interesting is that I have no cargo, am on no mission and am not using an interdictor myself, have no bounty on my head and no infarctions by the locals. Just exploring to raise the 3.5 mil denied me last night by an AI Insta-kill after a 3 hour mining run on Jura 7. And not affiliated with any Powerplay group.

In an anarchy system I have had interdictions happen to me but in other systems no issue,
 
Last edited:
Maybe a scrawny keyboard warrior who sees a tough guy when looking in the mirror, truly though, I'm glad the hardcore fans got what they wanted, a "game" they can enjoy, I mean that's what games are for, to have fun and enjoy, but what riles me is the selfishness "Git Gud"; "Not a game for you";"na na, learn to fly"; I wonder if the advertising department would be prepared to use that second one.
thats just a symptom of some people having low self confidence and self esteem. they try to put others down to make themselves feel better. you can only pity them and treat them kindly and wait for them to grow up sometimes.
 
Mods are an Horizons upgrade. Missions were the 1.6 upgrade.

I could very well be mistaken, but I'm sure giving access to mods for 1.6 players was an eventual plan.
You won't obviously get the same level of engineer tinkering but I'm sure I've heard that it's going to be possible for 1.6 players to eventually get some modifications.

Again, could be mistaken but I'm sure it was touched on during a stream.
 

Javert

Volunteer Moderator
I could very well be mistaken, but I'm sure giving access to mods for 1.6 players was an eventual plan.
You won't obviously get the same level of engineer tinkering but I'm sure I've heard that it's going to be possible for 1.6 players to eventually get some modifications.

Again, could be mistaken but I'm sure it was touched on during a stream.

From everything I know, the previous poster was right. Engineers are only available to Horizons owners - all the engineers are on planet bases so non Horizons owners cannot approach them.
 
Incidentally, a thought just crossed my mind: Was the AI tested against non-engi boosted player ships in beta? After all, we're getting dangerous AI ships with loads of engi mods interdicting us who have none of that now.
 
From everything I know, the previous poster was right. Engineers are only available to Horizons owners - all the engineers are on planet bases so non Horizons owners cannot approach them.


Not engineers as such, but possible modified modules as rewards and rare cases for purchase?

Am I just going mad or was that actually talked about on a stream? :D

- - - - - Additional Content Posted / Auto Merge - - - - -

Incidentally, a thought just crossed my mind: Was the AI tested against non-engi boosted player ships in beta? After all, we're getting dangerous AI ships with loads of engi mods interdicting us who have none of that now.

Yes, before they removed the pre-requisites for engineer modifications I hadn't bothered modifying any of my ships at all.
 
Last edited:
Some problems that I have found with the AI in this update:

1. They spawn too often on the player when the player is landed on a planet, especially when the planet is in the middle of no where, not near anything useful. In five minutes, I had 2 system authority vessels and two pirates scan me and I was no where important, just landed to alt-tab out of the game for a bit. Not only is this immersion breaking, it's also super "over the top" and really quite annoying. God forbid the player has somewhere safe to land when he has to take a real world dump...

2. The AI cheats FAR, FAR TOO MUCH.

  • Weapons that can remove shields before the player even has a chance to engage in a battle. Why do that? It just removes the GAME from the game, by killing the player before he can PLAY THE GAME. Needless annoyance that, as I said, removes the game from the game.
  • The AI always knows where you are. This is immersion breaking, because, really in the whole enormous galaxy, I can't be left alone for 5 minutes, let alone days? Come... on.
  • The AI instantly heals to full when it re-interdicts you 5 seconds after you fled its first interdiction. I don't even think I need to explain why that's not right.

And this is without taking part at all in the entire "Power Play" thing and without having any bounties on my head - I learned in 2.0 that game becomes entirely unplayable, due to constant NPC interdictions and attacks, so I avoid that stuff at all costs...

Anyhow, it would be nice if Frontier could:

  1. Reduce the frequency of NPC spawns. Full stop. There too many EVERYWHERE, especially in remote places where no one else should be at all.
  2. Only spawn enemies that the player actually has a chance to beat.
  3. Stop forcing combat down everyone's bloody throat - there are A LOT of times when I log in and I don't WANT to do combat, but I do want to take part in all that other stuff the game has to offer...
 
how do i escape in this situation? the FSD was going offline with every hit. it doesnt work when its offline. no charging up no countdown no jump no supercruise. on off on off like an indicator light on a car. so what do i use to jump?

the only reason i survived was i was in a high sec federal system and the cops jumped in. i also suspect that because im allied with the feds they came quicker than normal. and this was a high security system!

Not too sure about the allied part but PP will open you up to more interdictions and PP factions are now also present in res sites. You have to watch you scanner for vessels behind you and from their details judge whether you are going to run or fight if they interdict you. If you are going to run submit pips eng, boost,chaff FA off if you want and high wake and then drop back into the system again. With shipping lanes now active in the game pirates will likely be hanging around in same so maybe travel outside them in a more roundabout route.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom