Some problems that I have found with the AI in this update:
1. They spawn too often on the player when the player is landed on a planet, especially when the planet is in the middle of no where, not near anything useful. In five minutes, I had 2 system authority vessels and two pirates scan me and I was no where important, just landed to alt-tab out of the game for a bit. Not only is this immersion breaking, it's also super "over the top" and really quite annoying. God forbid the player has somewhere safe to land when he has to take a real world dump...
2. The AI cheats FAR, FAR TOO MUCH.
- Weapons that can remove shields before the player even has a chance to engage in a battle. Why do that? It just removes the GAME from the game, by killing the player before he can PLAY THE GAME. Needless annoyance that, as I said, removes the game from the game.
- The AI always knows where you are. This is immersion breaking, because, really in the whole enormous galaxy, I can't be left alone for 5 minutes, let alone days? Come... on.
- The AI instantly heals to full when it re-interdicts you 5 seconds after you fled its first interdiction. I don't even think I need to explain why that's not right.
And this is without taking part at all in the entire "Power Play" thing and without having any bounties on my head - I learned in 2.0 that game becomes entirely unplayable, due to constant NPC interdictions and attacks, so I avoid that stuff at all costs...
Anyhow, it would be nice if Frontier could:
- Reduce the frequency of NPC spawns. Full stop. There too many EVERYWHERE, especially in remote places where no one else should be at all.
- Only spawn enemies that the player actually has a chance to beat.
- Stop forcing combat down everyone's bloody throat - there are A LOT of times when I log in and I don't WANT to do combat, but I do want to take part in all that other stuff the game has to offer...