Engineers No Station Storage + Engineers = BAD/"Un-Fun" Focus on Ship Cargo Space

But that requires you working out how much of each commodity you need compared to mats.

This is a big problem that hasn't been mentioned either: Since the outcome of an upgrade is entirely random, there is no way to know how many commodities you'll need. Realistically the best option is to completely fill your cargo hold with the required commodities to have the highest chance of getting a good roll before you run out of macguffins and have to go farm more. But what if you're in a ship that only has like 4 tons of space? You get one or two rolls and then it's out into the black with you again to scrounge up more.
 
Based on what the devs have said it IS a high priority addition.

Yes, I know. :)

Except it doesn't. You cannot transfer cargo to a ship that is in storage, which is what OP was asking for.

Yes you can... If you choose to swap to a ship that you own (in the shipyard) that has enough cargo storage to accommodate what you are carrying in your current ship, you can do so, and the cargo just moves over. Unlike 2.0, where if you had cargo in your current ship, you could not swap to another ship, regardless of whether it had cargo space or not.
 
Another option could be to allow players to do partial or upfront deliveries to the Engineers, kind of saving up for future upgrades.

If you have a small ship, you can deliver the required materials one by one.
Or you can use a big ship to deliver materials for 10 dice rolls, then bring in the small ship you want to upgrade, and do the rolls.
 
Last edited:
Another option could be to allow players to do partial deliveries to the Engineers, kind of saving up for future upgrades.

Yes, this would be a very good idea, as I'm sure many players will want to upgrade combat ships that generally will have no cargo space.
 
Yes you can... If you choose to swap to a ship that you own (in the shipyard) that has enough cargo storage to accommodate what you are carrying in your current ship, you can do so, and the cargo just moves over. Unlike 2.0, where if you had cargo in your current ship, you could not swap to another ship, regardless of whether it had cargo space or not.

IN storage. IN. Christ sake, reading comprehension. I know if you swap to a ship you keep your cargo, but you cannot move cargo to another ship and keep flying your current one. That is the problem.
 
Last edited:
Except it doesn't. You cannot transfer cargo to a ship that is in storage, which is what OP was asking for.

I apologize. It appears I am mistaken about that, although I am sure in the beta I was able to swap ships with cargo in the hold. However, I have just tried it, and I was unable to swap over to a different ship with either cargo or limpits in my hold. :(

Edit: It was the limpits stopping me swap ships, not the cargo.

- - - - - Additional Content Posted / Auto Merge - - - - -

IN storage. IN. Christ sake, reading comprehension. I know if you swap to a ship you keep your cargo, but you cannot move cargo to another ship and keep flying your current one. That is the problem.

And no need to be insulting...
 
Last edited:
Yea, I'm not sure what they were thinking. How do you add the necessity to hold on to cargo, but not add storage to go with it. Such is the development of the game though, it rarely shows that amount of attention to detail. There's a lot of "We'll just put THIS in later". Who knows, perhaps in testing it wasn't a big issue. I want to believe there is a legitimate reason, I really do. There's just always a lot of "Oh that's really cool" in these additions, followed by, "Wait, really? They added this but not that?"
 
Last edited:
Indeed an elegant solution, OP. Perhaps FD was taken by surprise that someone would actually take the Engineers seriously and didn't think this feature would be needed so soon.
 
Based on what the devs have said it IS a high priority addition.

I hope is High Priority as in the next patch for 2.1 and not next big update aka 2.2 :p

Because right now its annoying to be given a bunch of cargo as rewards on missions and not being able to store then for later use. Ships get heavier jump less etc etc.

What if i want to upgrade my vulture or FAS or fdl or conda? i need to carry those commodities for the engineers 200lys in a ship that has subpar jump range + less jump range due to tons of cargo? it was a big fail not to introduce some sort of storage or retainer feature in all stations.
 
Last edited:
Another option could be to allow players to do partial or upfront deliveries to the Engineers, kind of saving up for future upgrades.

If you have a small ship, you can deliver the required materials one by one.
Or you can use a big ship to deliver materials for 10 dice rolls, then bring in the small ship you want to upgrade, and do the rolls.

Definitely not good at the moment with the cargo 'handling'. I like the idea of having an 'account' with the Engineer! Not to say I don't want cargo storage(+)
 
Yes, this would be a very good idea, as I'm sure many players will want to upgrade combat ships that generally will have no cargo space.
This is how I was hit smack in the face with the issue. I felt like flying my little Eagle, which is what I use when I want to do some combat for a bit, but I had 20 tons of Engineer resources in my other ship. The Eagle doesn't have a cargo bay and, frankly, it doesn't need or want one either. It told me so.

So yeah, being stuck using ships that can store all the parts you need for Engineering is... a design flaw that needs fixing asap.
 
Why not putting a materials and commodities market exclusively into the engineers stations. You can sell your not needed materials and special commodities there and you are able to buy all of them there (maybe only those you´ve first sold there).

Or do this at least for the damn special commodities needed for upgrades that no one sells ...

Upgrades are like bank vaults - they are hidden behind several walls ...
 
Last edited:
You are barking up a dead tree, no storage space, but you got a BUTTHEAD"David Braben Bobblehead " - this is truly sad...

Engineers 2.1 what a joke on us...

+1 rep for that...made me giggle :)

This game whilst having an amazing framework does seriously lack in imaginative game play and mechanics that make sense i.e. being able to store things in a ship you have parked up whilst fling another,but more than compensates for it with gimmickry.
 
The issue is pretty simple:

You need to collect a whole whack of different commodity type cargo to use in the Engineers blueprints, but you can only keep that stuff in your actively flown ship. So, if you want fly one of your smaller ships that either doesn't have a cargo hold or has a smaller cargo hold, you simply can't fly that ship. We're effectively being forced to all fly large ships with huge cargo bays, just to be able to have the variety of cruft that we need for these blueprints or we have to sell stuff we know we will need, because don't have enough room for it. That sucks, a lot.

I propose a simple solution:

Allow us to transfer our cargo to and from a ship that is in storage!


This means we can, for instance, purchase a T6, load it up with cargo bays, and store it. Then we can go out into the galaxy in our other ships and come back to the station where have that T6 stored to drop off or pick up the stuff we need to use in Engineering. It's a straightforward solution that allows we players to, you know, play the game the way we would like to play, rather than the way we are forced to play.

I wrote about this in 2 separate posts. All I got were justifications and excuses. I'm glad at least this is getting some traction. WE NEED ON-SITE STORAGE!
 
I wrote about this in 2 separate posts. All I got were justifications and excuses. I'm glad at least this is getting some traction. WE NEED ON-SITE STORAGE!

Same here. I made two topics on this in the beta thread specifically about the disadvantage to combat ships requiring cargo space despite having a low number/class of internals and having bad jump ranges.
 
Same here. I made two topics on this in the beta thread specifically about the disadvantage to combat ships requiring cargo space despite having a low number/class of internals and having bad jump ranges.

Yep I remember those threads. I think all we got in response was "Its coming in a future update." How you can actually release an update of this complexity without such a basic ability as storage is mind boggling in its stupidity. The update should never have gone live without this obvious problem being sorted.
 
Back
Top Bottom