I,'ve been waiting to be proven wrong since the first day AC launched. Backed in October 2012, before the Kickstarter.
The lies on controls were the deal breaker for me, when a company can completely lie about controller implementation(no mouse controls like Freelancer) that early you know your headed for a bad time.
The scope creep and transformation of a traditional space-sim with online play to a space-mmo with twitch FPS gameplay was twisting the knife. Never mind the changes on LTI to grab more money, lies on limited ships etc etc.
Older backers have been treated disgracefully by CIG, worst customer experience I have had with any games company/Publisher bar none.
Ironically I would have far more respect for them if they had stuck to their original pitch and gone bankrupt, those original backers did not stump up large sums of money for GTA in space. It's only made worse by the fact that it's a horrid buggy mess that will never even come close in quality to games like GTA.
Indeed. And the latest kicker which is being largely ignored is the fact that with the store (persistence <----- lol!) implemented in the on-going 2.4x train wreck which implements aUEC, the new test mechanic is charging UEC for respawns. Yes, in a game that backers already
paid for and for which this specific mechanic was
never explained. The whole LTI fiasco aside.
e.g. if your ship blows up, you can either use up 12800 aUEC (
$12.80 real money btw!) or wait upwards of 20 (!) mins. Don't believe me? Well,
there's a video for that.
So once it's out of testing and they start using the real UEC (the "a" is for alpha btw), that's another way to get money from backers. So Candy Crush. In space. Pretty much.
Which isn't at all suspicious that the only thing "persistent" in 2.4, are the crashes and
ganky mechanics. No meaningful features; just another way to get more money from backers to keep the dream going as long as possible. This knowing - fully well - that they can't build the game as promised.
Should I mention that this past Friday they did
another JPEG ship sale? Though it's going as horridly as the last one, as I type this, some whales
have paid $200K for a JPEG of a ship that's yet to be built for a game that doesn't show any indication of being
completed - ever.
Just wait until they find out that SQ42 has been
Star Marined and won't see the light of day in 2016, let alone 2017. Sources are telling me that's precisely what has happened, but I am still awaiting another source confirmation before I write up everything I know about that.
Meantime,
croberts is back in the Monaco on backer money; while Sandi (
who simply can't help herself) is happily tweeting about it. Even as devs across 4 (!) studios around the world are working weekends to make the "dream" come true. I'm sure that was a fantastic moral booster.