The Star Citizen Thread v 4

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Well I don't doubt of the expertise in the so called Ex-Crytek engineers in Frankfurt Germany but what about those at CIG who need 3 days and John Pritchett to figure then when your "avatar" go below 0 on the z-axis is considered to be underwater by default in the cryengine???I mean 72h and no one figures something that obvious?Well no wonder they are building this game for half of the decade........

What???

Do you have a source for that perchance?
 
Does the armor have any kind of impact, or is it just for show right now (as a member of "wait and see" camp I don't have access to SC right now)? I understand complaints about Star Marine, though, Arena Commander had FPS gameplay for quite some time (with the ability to get out of a ship and shoot others with a laser pistol), and I'm not sure current state of FPS gameplay is that different from this. New weapon/armor models don't count as new mechanics, IMO.

Not right now in live 2.3. but 2.4 has some adjustments. Heavier armor offer better protection against damage but also slow the wearer down.

[video=youtube_share;plwBJvrthic]https://youtu.be/plwBJvrthic[/video]

(Not my video, but a nice overview from another backer)
 

dsmart

Banned
Well those of us who support CIG and SC as a product have two options:

1) Let Derek Smart and his Goons drive a wedge between the ED and the SC communities by spreading misinformation and FUD

2) Call him out

Because Derek isn't going to stop. Look at his Twitter stream for the last year. If he spent as much time working on his own game as he does posting Star Citizen hate, it would be done by now.

Quoted for posterity.

ps: this is one of the guys who posts regularly on an /r/ds/ hate-Red btw. Ironic. Yeah, I know.
 
So, again I see there's quibbles about semantics.

The difference between aUEC and UEC is that aUEC are the currency during Alpha. You can't buy those as far as I can see (dsmart correct me if I'm wrong about this). UEC however will be the currency in the actual game. You can buy those. And in fact, if you go to the CIG web store, you'll see that these currency purchases don't come with any other ingame effect or item. You buy a certain amount of UEC with a certain amount of USD, and that's it. Whether or not the alpha behaves differently doesn't matter, the alpha isn't the real game.

Nevermind the fact that there's a reason that most games today with a cash conversion shop use two different currencies: one you can earn in game, and one you can only purchase with money - since mixing the two brings with it all kinds of dangers and problems (gold farmers, grey markets, market manipulators, etc). That is a separate issue by and in itself.

The fact remains that no matter whether you can also earn UEC in game or not, this is a line that SC has definitely crossed. I should note that until the recent big patch, Planetside 2 has managed to refrain from doing that, but has since added purchasable, consumable construction items that you can also get by spending real money. You may well be ok with this, but the issue here is that someone with deep pockets will always be able to outdo you, because you don't want or can't spend that amount of money. SC is an even worse offender here, because not only can you sink real money into fantasy UEC money, but you can also directly purchase weapons and upgrades via the Voyager Direct shop. Purchases, I might add, which can be destroyed in-game.

This is exactly why I was glad to see that Frontier binned their plans to offer a cash shop for credits - something that they were at least considering during Kickstarter.

So to reiterate, the issue is not whether or not something in alpha respawns in return for money or not, and dsmart's tweet may well have confused something there (dunno, see my aUEC question above) - the issue is that unless you have sufficient UEC in your account, you may not be able to respawn your desired ship - but they'll be happy to ask you for a small cash payment to make that ship pop up at a landing pad. Every single time.

Alright, so a few misconceptions in here I'll clear up for you. First off I'll confirm that currently aUEC cannot be purchased using real money in any way. A little while back I asked him to demonstrate for us that aUEC can be purchased in some manner, and he has not responded, as he simply will not be able to, because that's not a thing.

Everything that you can obtain via UEC (which you can currently purchase for cash), can be rented via REC (rental credits you earn by playing Arena Commander) for a week, or via aUEC, by completing objectives in the Alpha PU.

Nothing you obtain via UEC, aUEC, or REC can currently be lost permanently in-game. REC items as mentioned above will expire after 1 week.

Secondly, this mechanic is a stop-gap mechanic until the Insurance mechanic CIG has described is implemented. This is because currently, you don't purchase a ship when you spawn it. You already "own" the ship and it's delivered to you. When that ship explodes, you either immediately retrieve another ship, ride in someone else's ship, wait X amount of time before it becomes available again, or you pay aUEC to be able to retrieve the new ship immediately.

The insurance system will be implemented when you actually have to pay some in-game currency to obtain a ship. At that time, it'll work much like it does in ED.
 

dsmart

Banned
Ah wait...

As I'm sure you've already been reported numerous times by now, when you come back and can't post, I want you to read this post I'm making and weep.

Coming into a thread and make attacks - incessantly - posting a litany of false, made-up crap, taking the thread off-topic trying to get it locked etc, isn't going to make Star Citizen suck any less. Deal with it. I know, it hurts. So go have a good cry about it.
 
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Someone correct me if I am wrong. But are the FPS mechanics not a standard component of the engine? THey are with Unity and UE4

You are correct but local physics grid and 64bit precision (huge) maps are not part of the standard cry engine. I think CIG was a bit too optimistic at first with the implementation of the FPS and that is one of the reasons why they are receiving a lot criticism.

The criticism is justified about timelines being too optimistic, that is for sure. I won't deny it. But there is still a difference between criticism about overly optimistic and directly name calling developers and backers. That is were I draw a line.
 
Quoted for posterity.

ps: this is one of the guys who posts regularly on an /r/ds/ hate-Red btw. Ironic. Yeah, I know.

Just food for thought. Maybe they would stop if you would walk away and leave the Star Citizen community alone. ;)

Giving your best to make a very passionate group of gamers angry and then complaining about angry reactions is hypocritical at best. ;)
 

dsmart

Banned
Quite a lot of misinformation in this thread.

2.4, which is the upcoming patch and currently tested is indeed there to bring persistence. This is an important change to Star Citizen and quite complex and far reaching in it's consequences. Basically on the live server all information are stored locally, think about hangar configuration, ship loadout, or reset with each session, like Crusader universe. The upcoming change means that this information is stored server side and kept between sessions. To test this a currency that exists only for testing was brought into game. Think about credits you can earn and spend in Elite Dangerous. They exist only within the server environment and have no real monetary value. Also this currency is about to get wiped and reset at regular intervals.

If that sounds familiar then you are correct. Elite Dangerous moved in roughly the same pattern, from a few mission scenarios to a small persistent universe, to a larger one and then to release.

Oh I am also a long term backer of Elite Dangerous and Star Citizen.

A certain other individual called the 2.0 patch impossible and faked last year until it was released. The same person said that the procedural generation of planets in Elite Dangerous would not be possible. :)

There is nothing "persistent" about a rudimentary game play mechanic in which a player's stats are saved on a remote server, rather than stored client-side in the game state.

And nobody (I know I didn't) said anything about "2.0 patch being impossible". Stop making stuff up. If you insist, here is my counter: citation needed <---- see how easy that was?
 
As I'm sure you've already been reported numerous times by now, when you come back and can't post, I want you to read this post I'm making and weep.

Coming into a thread and make attacks - incessantly - posting a litany of false, made-up crap, taking the thread off-topic trying to get it locked etc, isn't going to make Star Citizen suck any less. Deal with it. I know, it hurts. So go have a good cry about it.

So what about the lie about aUEC costing real money?
Are you gonna maintain that statement insist on that ?
It misleads the discussion and the ones reading it, this is about Star Citizen right, not delusional made up facts to fit some kind of narrative.
 
I see a rough diamond being cut, but a lot of people just see a piece of coal. Which is perhaps a matter of perspective as diamond is indeed a piece of coal, but shaped under a lot of heat and pressure.

I fear you may be confusing coal with a turd.

A turd that someone spent a lot of time polishing - it looked like it was starting to go well sort of - looking all shiny and stuff - but then they got too vigorous and stuck their thumb in it breaking the crust by accident.

As the fumes gently wafted into their nostrils they were consumed by the sad realisation that it was in fact just a turd after all..
 
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As I'm sure you've already been reported numerous times by now, when you come back and can't post, I want you to read this post I'm making and weep.

Coming into a thread and make attacks - incessantly - posting a litany of false, made-up crap, taking the thread off-topic trying to get it locked etc, isn't going to make Star Citizen suck any less. Deal with it. I know, it hurts. So go have a good cry about it.

this insignificant cultists have to live on their fairy tale land and refuse the truth

no worries they will get what they deserve once this all burns in hell! I amm going to have soo much fun when that happens i dont need a refund :D
 
What???

Do you have a source for that perchance?

Sure here it was in the 10 FOR THE DEVELOPERS: EPISODE 11 link:http://imperialnews.network/2016/05/10-for-the-developers-episode-11/
story starts at 3:56....here below is the transcript:
"[3:56] Q: There was a story about spaceship movement being bugged which no one could figure it out until finally someone said something about CryEngine simulating everything as if underwater. Are are any similar stories nightmare bugs that were actually easy to fix if you just knew a particular oddity of the engine?

A: Roughly two years ago, John Pritchett had flown out from Kansas and everyone was working to get Arena Commander out but the ships just started acting weird. John spent two or three days trying to figure out what was going on. Finally he walked up to the other engineers and said “Our ships are underwater”. Turns out that by default CryEngine has water under every level so anything that goes below 0 on the z-axis is considered to be underwater even when you’re in space! After that it was a simple fix."
 
I'm confused.

So what is LTI (lifetime insurance) then, is it where your ship goes pop and you automatically get it back immediately without paying aUEC?

Or is LTI the ability to get your ship back via aUEC as weve been discussing?

Or even something else?
 
There is nothing "persistent" about a rudimentary game play mechanic in which a player's stats are saved on a remote server, rather than stored client-side in the game state.

And nobody (I know I didn't) said anything about "2.0 patch being impossible". Stop making stuff up. If you insist, here is my counter: citation needed <---- see how easy that was?

Simple. Changes of hangar load outs can be made right now with some adjustments to a XML file in the user folder within the SC installation. The same changes to have no effect in 2.4 and beyond as the settings are stored server side and kept between sessions.

Oh I forgot, there were dozens, if not hundreds of tweets how the Gamescon demo last year was staged, that it is impossible to do etc.

Thank you for referencing the reddit, if you insist I am certain I can dig up some archive links with your quotes. :)

(yes, you have been totally owned)
 
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dsmart

Banned
I know you're trying to bait me, but I'll answer honestly.

The falling through the floor is related to legacy CryEngine netcode that doesn't play nice with the local grid system that CIG has developed to keep all the things inside of a ship.

That netcode is apparently going through a rework to incorporate the new Item System 2.0 that is on the Star Citizen Alpha PTU which is supposed to allow better handling of object positions and states in the game environment.

Yeah, that's rubbish. All of it.

Breaching geometry is about three things: i) irregular geometry ii) world space positioning iii) collision detection

Nothing to do with "local physics" or any of that nonsense. Try reading their dev notes. Or better yet, ask and actual game dev who a) has had to deal with that b) knows all about that

And stop trying to pass off the blame on CryEngine like you all do. An engine is only as good as the people using it. It's not going to make your game for you. And if you choose to create a customized crap on top of it, that's on you. The CryEngine is quite capable for what it was designed to do; as evidenced by ALL the AAA games that have been made with it.
 
this insignificant cultists have to live on their fairy tale land and refuse the truth

no worries they will get what they deserve once this all burns in hell! I amm going to have soo much fun when that happens i dont need a refund :D

Sorry but is this some sort of parody account?
 
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