Engineers You're in for a cruel awakening

That's the beauty of an ongoing development. I have no doubt that feedback will bring slight tweaks to this system. I doubt they'll be massive, but I suspect they'll make the management a little more forgiving.

I do think that the system was built on the assumption that players would pin a couple of blueprints from different Engineers and work towards one of them (depending which proves fruitful), more one at a time than a load together. So in that sense, I feel you're probably at odds with how they expected the game to be played.

Doesn't mean that anyone is wrong - I suspect many do as you are doing. I imagine they're trying to find ways at keeping people from becoming Engineer powerful too quickly, at the same time they'll be wary that people don't get frustrated and walk. So yes, a middleground I suspect is yet to come.

I hope you're right my friend. I must admit though that I've been playing since before release and my faith has been waning somewhat. And don't get me wrong, There are great things about the update. I listed them in a positive feedback thread. I just don't think the aspect covered in this thread was done well at all. Here's hoping for a fix.
 
I just modded my FAS hull with Liz Ryder, level 1 ... a whopping 0.9% buff [sad]

I'll assume other engineers will offer levels 2 - 5, but seriously 0.9% for my efforts!

And this is after having to buy a T7 to deliver 200t of Landmines for the privilege [woah]
 
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That comment was appreciated and I agree. Hopefully my sarcasm in this thread is working to make my point and not being interpreted as hostility towards players. +rep
No problem, clearly tempers are getting frayed over the new updates and it's showing in the forums.
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Personally I like most of updates although haz-Rez and war zones are now taboo at my compitence level, but that's something to work towards as I add upgrades so that's a good thing. However, interdictions when I'm in a trade ships definitely need to be toned down and the madly overpowered fighters some people have met need to go.
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For now, mainly because of the lack of storage, I'm just going round un-locking the higher tier engineer mods with no intention of attempting anything less than a top level upgrade (fingers crossed for the RNG bit which I don't like either). At least the micro-management on resources will be worth the effort for these. I'll be less picky once storage is a thing.
 
Forgive me, I guess I am a moron for trying to work towards several upgrades from the same engineer at one time. It seems us people who really looked forward to tinkering and customizing our ships aren't playing right.

Correct. We where not playing the game right. So in comes the Engineers with brand new toys and instructions on how to play the game correct - which apperantly is do do everything there is do in the game - even the things you are not that interested in doing.

After spending a day scooping and scanning and dropping into USS's I was appalled by how litle I was able to do with the Engineers (I have four of them unlocked). Looking through the info on the materials I see the devs have covered everything from "found on haulers" to "found inside security officers trousers". Why do we need so many different materials and data and commodities? It feels completly inflated.

If I play like I used to, I will get a huge surplus of certain materials. Now if I could use that surplus to make stuff that I was missing - that would be great.
 
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This game is supposed to be a sandbox (...).

Right. The Galaxy is the sandbox. The ships and the modules are the toys that you use to shape that sandbox. Right now there is a big fat engineer in my sanbox hording all the new toys. He is like "Maybe if you go to the store and get me some gum I will let you borrow a toy". So I go to the store and bring back some gum and he is like "uuuh, thats not the gum I wanted, go back". Ffffffffffffffffffffffffffff.....!
 
Right. The Galaxy is the sandbox. The ships and the modules are the toys that you use to shape that sandbox. Right now there is a big fat engineer in my sanbox hording all the new toys. He is like "Maybe if you go to the store and get me some gum I will let you borrow a toy". So I go to the store and bring back some gum and he is like "uuuh, thats not the gum I wanted, go back". Ffffffffffffffffffffffffffff.....!

HAHA! "Your short ranged blaster is in another castle...."
 
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Storage is coming but not yet, its in works with ship to ship transfer in other patches in season 2.

Stop crying, its not that bad as you people say it is, 2.1. is a great patch and it was wise to delay the patch and have a longer beta.

And if you didnt know you can turn in exploration data to raise blueprints rep instead of crafting , probably turn in bounties and similar, I didnt test that yet, I did get to level 2.5. with Felicity farseer by turning in only 350k worth of exlporation data.
 
Right. The Galaxy is the sandbox. The ships and the modules are the toys that you use to shape that sandbox. Right now there is a big fat engineer in my sanbox hording all the new toys. He is like "Maybe if you go to the store and get me some gum I will let you borrow a toy". So I go to the store and bring back some gum and he is like "uuuh, thats not the gum I wanted, go back". Ffffffffffffffffffffffffffff.....!

Exactly. I had been contemplating the upgrade to Horizons (Mac so bootcamp + Windows install + $60). Easy no at this point. Especially after a God-mode viper destroyed the wing of 3 I was in last night........including a fully shielded vette in less than 5 seconds. Come on, FD............what's your goal here? Whatever it is/was, how's it workin' out for ya? How does making a bunch of players frusrated/unhappy help you?:rolleyes:
 
It is totally bizarre that the station will hangar your ship, indefinitely, for free. But require you to have empty cargo holds and will not store anything for you.
 
I made me a spreadheet with some engineer enhancements.
Here is a part of the spreadsheet for a FSD with enhanced range (sorry, it's in German):
DECIAT
Felicity Farseer
Frameshiftdrive
Enhanced Range
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
Seltsame FSA-Zielorte
2
Chemische Manipulatoren
2
Polonium
2
Magnetische Emitterspule
1
Anormale FSA-Telemetrie
2
Chemiedestillerie
3
Yttrium
1
2
Energienetz-Gruppe
1
Atypische FSA-Stör-Aufzeich
1
3
2
Chemische Prozessoren
2
2
3
Selen
2
Modul Terminals
1
Arsen
1
2
Praseodym
1


The Problem is, the amount of materials shown above is for ONE rolling dice.
So you need many more of these items to level up from 1 to 5 and to roll the dice in each Tier more than once.
Additional I guess the Tier 4 and Tier 5 materials are very rare. I never saw one piece of Polonium the last months, for example.
So you have the need to keep found materials and commodities for a Long time until found anything you need.
 
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Could have sworn Frontier had already said they plan to introduce some form of storage to be added in conjunction with engineer mission-commodity requirements for the very reason the OP is excessively whinging about in a overly dramallama fashion.
 
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I probably haven't thought this through.. For those that fly small ships or want to switch back to a small ship, why not just ask the truckers for the engineer cargo commodities? Even the 1.6 guy's are picking up random stuff they don't need from missions.

I am only upgrading the FSD & shield boosters on my T9 & Cutter for now, I have about 60 tonnes of mission supplied commodities that I don't need. i'll end up chucking most of it.

Also as far as I'm aware most of the cargo that engineers need can be mined or bought at various places in the galaxy, it seems like only a small selection are mission only commodities.
 
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I like your style. :cool:
I'm absolutely having a blast with the engineers and I'm going to take my time finding stuff while I get on with the game I was playing before. It's a brilliant improvement (except for the bugs, of course).

that makes one of us. Elite Engineers without storage is like driving a truck without trailer! your just a driver sitting in a cabin!
 
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The people that keep telling me I'm supposed to just play the game and acquire engineering components randomly so I can stop by and casually get upgrades (because that's how you say I'm supposed to play)....you're in for a cruel surprise when you realize that they require commodities as well.

I feel for the guys who only like to fly small fighter ships like the viper having to sacrifice internals for cargo space to hold onto these commodities. Never mind holding multiple sets of recipe ingredients to play the slot machine for your high level upgrades. And good luck with the npc pirates as well while you have them in your hold.

Well thought out.

Glad I bought the lifetime pass. Can't wait to see the next half complete features that are planned. Maybe my deployed fighters will blow my own ship up.
Then someone can tell me that I'm not playing right. Again.

So let me get this straight. Not only did you make the 10,000th bawww thread, you won't even own it as your own and have to dress it up as your concern for some other players?

Well done. Bar raised considerably.
 
I agree with you. The suddenly over powered NPC's just cost me 10 million and all the crap I had collected. Maybe THEY should have to grind their way to upgrades instead of having it given to them by developers. WE can't have powerful items but, they come out of the shoot with more shields and firepower than my entire months of playing. Really don't see how THAT'S balanced play. These damn ships are parking on top of my Python and not moving. I have to call bull on that one. Not very enjoyable when the game takes off the other direction and is ridiculously hard to play. So far, all I do is repair my ship and loose credits to ships that we can't upgrade for months. Yeah, I am bellyaching. Don't like being cheated out of my property. Might as well play in open against the griefers that seek out players just to blow them up.
Oh and if you take a job for one of the factions and get wasted by the super-powered NPC, you can no longer buy the goods and fulfill the contract. So, 10 mill lost on my ship, all my mining cargo, stolen cargo, haulage cargo, crafting items for the engineers, meta-alloys to give to the engineer. Wow, I'm having some fun now. Yep, just a wee bit        on this one. They should have just programmed the NPC's to be invulnerable.
 
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It's actually worse than that - if you take a mission which has 4 x commodities as its reward (because you need the materials or one/two of the commodities for a mod) but you only have 2T cargo space, you can't actually cash in the mission; it doesn't appear in the mission boards at all. You then have to buy a bigger cargo rack just to get paid for having completed the mission.

In a Vulture like mine, for example...shield generator, hull reinforcement, planetary vehicle hangar, FSD interdictor, 2T cargo rack...I have to sacrifice the hull reinforcement to put enough cargo space in, so the ship is practically made of paper. In combination with the lack of bi-weaves, the whole ship is massively weakened relative to the new upgraded NPCs.

Normally, I'd be running shield gen, FSD interdictor and the rest of it as hull reinforcements. As it is, my canopy goes as soon as my shields drop (which is often now) just like it did pre-hull-reinforcements because I literally have no space to make the ship into a proper combat-spec any more.

It's ridiculous. My ship has effectively been downgraded because of the Engineers, which is kind of the opposite of what I was expecting.


Man, what a complete load. Your claim that the engineers "downgraded" your ship is an out & out LIE. Funny how you moaners have to resort to lying to "prove" your case.

....and, yes, I ran into a similar issue regarding a mission. It just means you have to think more before you take missions. Still, we know that thinking isn't a strong suit for the whiny grinder set.
 
I probably haven't thought this through.. For those that fly small ships or want to switch back to a small ship, why not just ask the truckers for the engineer cargo commodities? Even the 1.6 guy's are picking up random stuff they don't need from missions.

I am only upgrading the FSD & shield boosters on my T9 & Cutter for now, I have about 60 tonnes of mission supplied commodities that I don't need. i'll end up chucking most of it.

Also as far as I'm aware most of the cargo that engineers need can be mined or bought at various places in the galaxy, it seems like only a small selection are mission only commodities.

Ehm, maybe I missed something, but there is a player to player trade implemented (like in any other MMO game) ? Somehow, I am not able to find any PtP trading posts on space stations.
Also, the absence of space storage (called Bank in regular MMORPG games) which can be accessed from all space ports really sucks (pardon my French). Today, I was flying the whole day with 2 tons of Praseodymium, just because I will probably need them in short time. And with those 2t of cargo, I was interdicted several times (minor problem) and was not able to switch to my Vulture to get some Chemical processors from fights/ship salvage (really a MAJOR problem). :(

Overall, I am not bothered with the enhanced AI, but the whole "crafting" in Engineers is a Qiss poor job of game design. From lack of the bank storage to the stupid RNG, where the result of "upgrade" can be worse than the original item without mod.
 
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Ehm, maybe I missed something, but there is a player to player trade implemented (like in any other MMO game) ? Somehow, I am not able to find any PtP trading posts on space stations.

I simply mean dropping the cargo and someone else picks it up. Yesterday someone here was getting frustrated because he needed articulation motors, on the main forum a trader was complaining that he has 4 tonnes of articulation motors and he doesn't have access to engineers.

Like I said, I am collecting tonnes of this stuff since I mainly run missions, if anyone needs something they just have to ask... At least until FD sorts out storage.
 
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I simply mean dropping the cargo and someone else picks it up. Yesterday someone here was getting frustrated because he needed articulation motors, on the main forum a trader was complaining that he has 4 tonnes of articulation motors and he doesn't have access to engineers.

Like I said, I am collecting tonnes of this stuff since I mainly run missions, if anyone needs something they just have to ask... At least until FD sorts out storage.

I see. And exactly how you (or anyone else) will appear at my Solo mode ? Personally, I do not need anything, I am just asking about the game mechanic which will allow you to drop some cargo in my Solo game.
 
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