Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
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One little thing they might do in this sense is to make more obvious to players what kind of system is the one they are about to enter (spoiler below). Colours are representing high, med, low and 'none' security, and perhaps might be replaced with simple letters HI-ME-LO-NO for the colour blind people.

However, my impression is that the actual differences between these security levels have not been worked out well enough yet. High sec systems are too dangerous, and low and anarchy ones are not dangerous enough, so to speak.

I was a little "wut?" seeing this thread open again this morning but there are some great productive posts now folk have had a go and a sleep or two on it.

This is a great idea - currently it's a right pain in the asp trying to check the security statuses all the way along a route. If it did this in-flight and showed it on the plotted route in galmap too (say hi-me-lo-no next to each system name) it would be a huge boost and give a clear indication to newer players of how much it's going to matter to them.

The poll is too mangled in meaning though it's true. it'd be great to see a few more specific ones after the npc constant-firing/last-starfighter bug is sorted out.
 
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please Varrag put your idea on the suggestions page it would be really good and so simple to implement - its only a matter of checking the target system and painting the right colour in the hud after all!
 
I'm really in love with new AI ! I putted my big ships into the garage to take smallers one and have some fun ! But... The fights MUST HAVE to be more rewarding now ! Because, no matter what ship I encounter, if it's an EXPERT or more, I have to go repair after every fight ! So the bounty hunting is less rewarding now... And I can't even imagine for Pirates... Piracy didn't paid before... But now, you have to risk everything for 10k or 20k credits ?
 
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So, I've just been mining....finally worked my way up to a python, then jumped into a conda...probably too soon....but no problem I can quickly earn enough to upgrade it...well...not anymore. I've not seen any painite since the update, lots of mats that you used to need to get from surface and that's nice, but the high-end ores are even rarer now...Or perhaps only found in Haz-rez? dunno....But, what I have found, and here's a tip, DO NOT accept missions until after you've mined, have the ore and can deliver it on the spot. You'll get interdicted repeatedly + chased mercilessly by this new AI... All well and good, don't even consider fighting, just run. The risk in time spent mining + rebuy cost vs the very high probability of getting a reload screen makes it a no-brainer, even in a combat semi-capable ship. So, in short, fit for as much cargo you can carry and speed to run, minimize trips and station camp selling to contracts as they come up. if that was the intention all good, but station-camping waiting for contracts to sell your mats doesn't seem to be gett'n gud....seems more like a workaround for a broken game.....
 
He never have said that. Sandro said NPC wingmen are on the list.

Have to point out that we will get fighter pilots already in 2.2 - when your big ship will launch fighters, AI will pilot them.

Actually both stances on NPC wingmen have stated by Frontier, leading to some confusion. But the most recent is the quote from Sandro, so they must have figured out how to implement them in a balanced way :)

Of course, they could just mean ship launched fighters. But that would strongly advantage large ships even more than they are now. So maybe it's actual NPC wingmen as well?
 
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Actually both stances on NPC wingmen have stated by Frontier, leading to some confusion. But the most recent is the quote from Sandro, so they must have figured out how to implement them in a balanced way :)

Of course, they could just mean ship launched fighters. But that would strongly advantage large ships even more than they are now. So maybe it's actual NPC wingmen as well?
if its a pirate would the launched fighters also have their own bounties on them? if you can smash them as they are launched with rails easy money surely?
 
I vote for other reason, but i think IA are managing right his ship attributes in combat, and it's a good news. But the high ranks IA have some OP ships, and this is the possible reason to be feeling the next things:

- A NPC named x with a eagle, can follow my 29ly ASP jumps, this isn't fair.
- A high number of high ranks NPC have good or ultimate engineer modules. This is a unbalanced actual situation, and make the previous combat evaluation predictable. I think not all elite NPC should have improved modules, because of that, maybe it should be staggered in the time.
- A high number of psychopath NPC are interdicting player without sense, players without power, valuable cargo or bounty over his heads. Any psychopath NPC are well, but for a explorer far away is a frustrating situation find a lot of these psychopath elite with a ship with a lot of improved modules.

Regards,
CMDR Shemuev
 
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verminstar

Banned
Exellent AI! Intresting!
There is no problem to avoid NPC if it is so necessary. Fast jump to another system, boost and silent running routinelly saves your ship. And about new players... It will be enough to spawn police ships in any case of interdiction or just being in open space - at starting and nearby systems. Police must do their job! [yesnod] They'v got Anaconda's

Every single time I was being ed and killed without hope of escape, I never once saw a single police ship...not one. I'm in safe space (haha), don't have a bounty and am not pledged. Not carrying illegal cargo and I'm the lowest possible combat rank and all the npc ing me are way higher than me.

Perhaps one of you kind gentlemen can tell me (2 weeks here) how in hell I'm supposed to adapt to that? Taking charity handouts or winging up just to survive is not "adapting" IMHO...I wanted to play elite, not an extreme survival game in space.

If the advice is to "git gud or get out" then don't bother...really. Seen plenty of those responses over the weekend ^^
 
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In 3 months time, people will have got used to the current AI and want an upgrade.

Please please please don't downgrade it..

A large number of complaints, particularly on Reddit, seem to be from people who haven't even played 2.1. They watched some youtube videos and say they're 'holding off' until the AI is 'fixed' (fixed meaning a return to the turkey shoot that was 2.0, I assume)
 
In 3 months time, people will have got used to the current AI and want an upgrade.

Please please please don't downgrade it..

A large number of complaints, particularly on Reddit, seem to be from people who haven't even played 2.1. They watched some youtube videos and say they're 'holding off' until the AI is 'fixed' (fixed meaning a return to the turkey shoot that was 2.0, I assume)

Yepp, thats exactly it will be.
After 3 days of playing a most of people, except no-lifes, doesnt developed new habits and practice to play with new AI. Their way of thinking is still pre 2.1.
They will not resign from Elite, because they are addicted. It means - new AI it fine, after 3 months they will just learn how to play... and haters gonna hate (as always).

FD, Sarah, do not worry. New AI works perfectly. These folks who are comlaying are addicted of Elite, and they will complain a bit, but they will still be playing with us ;)
 
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Wow... what a lot to read!
The answer to the poll (in my eyes) is yes to all. Can it be changed to please everyone? Perhaps...

"It's too easy!"

Moving forward, it won't be. High ranks will use adaptive logic. Means the harder you fight, the harder the AI fights. Should hopefully mean a good challenge for skilled players.

"It's just right."

Perhaps, but I want to take it down a notch and throw in more tactics to create a more enjoyable and less predictable experience.

"It's too hard!"

I hear ya... Adaptive logic could dynamically downgrade AI performance to give players a chance. E.g. player is fleeing... Pirate AI could downgrade its weapon accuracy and boosting ability, giving the player a good chance to escape.

Well, just some of my thoughts. :)

In principle this sounds like a solution. However I'm interested to know whether the AI would 'remember' the level we're at, and apply it for each new fight, or whether each NPC would start out hard like now, then adapt if we're struggling. If the latter, that wouldn't help much as I'd be fleeing everytime. Adapting its targetting when I'm already fleeing is too late. I don't want to have to flee everytime.

At the moment I'm not even bothering to carry weapons anymore. Since I'll die even if I have them, I might as well save the power/weight and go without. But this is then cutting off a whole load of gameplay options for me, which is disappointing...
 
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Hello Commanders

There is a reason why some People like to play in Single-Player Mode. Frontier didn't recognize that, it seem's so !

Questions :
Why did you give the Superpower, Weapons, Shields to the Ai?
What impact has it for Singleplayers?
What is with all that bugs that cost me millions of Credits?


The reason while im playing Singleplayer is realy simple.
I'm realy not the great Bounty hunter, i'm more intrested in Helping Systems to get what they need ( Supply / Medical / and all that other needed stuff ).
But this is the part you have Destroyed with this Crafting.
I do a lot of Work in Game to Spend the money on a bigger ship, more Cargo capacity etc...
But now you will be shooting down by small ships in 3 or 4 seconds, without having a chance to get out of this hell.
They Faster, can shoot while they boosting in an burstrate you've never seen it before.

In the last 3 days i spend alot of time to figure out how i can get out of this mess, you have updated with engineers?
And i found nothing that works.
After each Jump i meet a Assault ship with SuperRailguns, Shieldforce and a manoverbility like a small Eagle.
So i dicide to Explore.
Going out of all that densely populated area's into the deep space of Galaxy.
My ship landed on a small Moon to explore with my SRV. After a view second i get the message my Ship is under attack.

What should i do?

I'm expirienced enought, using all the ability of my ship, trusters, Manovertrusters, Weapons, Shields, but i can nothing resist.
When i get one Ship the shield down, tey simply crash into my ship and destroy it.
I've lost my Python, fully equiped with A-Class including Point defense and all other Things to times in one Day on a Superpowered Assaultship and an Dropship.

For me it looks like you piised all Singleplayers, that not only want fighting, on the leg, after you promised a totaly other game in the beginning.

At the moment it is simply a harder Ego-Space-Shooter then anything else.


Question :
Why you didn't split it in a own Modul - like Arena ?
 
I voted 'just right'.
Lost my anaconda to a wing of asp explorers and only just got away from a battle with 7 various npc's after killing 6 of them with 30% hull!
Really really good battles, is actually making me think I should start playing Open..

Well done FD.
 
Out of interest, why are some people calling it IA? I've never seen that before until this update came out. Is it because their native language has different sounds for these two letters?
 
.I wanted to play elite, not an extreme survival game in space.

Elite was always meant to be, in part, 'an extreme survival game in space' You should be spending as much time running as killing. It's not an instant gratification shoot em up, although it was going that way before 2.1.

Thank God FD saw sense and stopped the AI rot. If FD do return to the nonsense combat of 2.0 and previous, I'm gone as will many other long term players.
 
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