Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
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So you see many video's on youtube...how heroism they fight.

Scanning for help and after the police attacs then they attack the enemy or wanted.
When you go outside, Trade with goods, explore and you get attaced while driving your SRV on a small moon ( and not the SRV is attaced ) then we will see what you think about the new Updates!

How often did you respond for a distress call in the last view days?
How often do you fight without Assitens?

Cargoships on there run has no Assitens even Explorers.
 
If you have cargo fitted Python, and you are interdicted by two Pythons or ELITE combat NPC python what should you want to do, fight? Maybe you also want to win?

No - in a cargo fitted ship you silmply should RUN, even from combat fitted high ranked Vulture, even maybe a Viper.
Why? Because your ship is NOT prepared to fight.

Universal PvE/cargo builds are over. If you wan cargo, then you need to have enough shields to survive, thrusters to RUN and you should be focused on RUNning instead on fighting.
If you want to win,then you should build your ships with more shields, weapons, armours and SCB's instead of cargo racks.

This sounds you want to take a race with agrimotor in F1 challenges. If you want to win in F1, you need a race car, not agrimotor.

Exactly - well said. +1 Rep
 
So you see many video's on youtube...how heroism they fight.

Scanning for help and after the police attacs then they attack the enemy or wanted.
When you go outside, Trade with goods, explore and you get attaced while driving your SRV on a small moon ( and not the SRV is attaced ) then we will see what you think about the new Updates!

How often did you respond for a distress call in the last view days?
How often do you fight without Assitens?

Cargoships on there run has no Assitens even Explorers.

Got interdicted many time during the CG this weekend, no problems at all, all you need is equip mines.

1. summit to interdiction
2. boost away
3. target npc
4. spam mines
5. smile and watch the fire works
6. wake out to live another day.
 
They will adapt to reality indeed, by asking steam for a refund. As soon the new player will leave the station and realize he can do nothing at all, that will be quick.

And what should they do? Destroy Elite Pyton after one game of playing in Sidewinder or Eagle?
They just need to attack lower skilled ships and take lower paided, easier missions. Thats all. Even kids know that.

Newbies also can win, they will not attack stronger enemies. This is a common sense. And this common sense was damaged by the 2 years of easy NPC only in current PvE players group. They just accustomed into the easy and not challenging iWin gameplay. But they will evolve in a month or week and everything will back to the normal.

Newbies are not affected that.

How do you think, why this game have 'mixed' review on Steam, not 'Good' or 'Very good'?
Read opinions - people who are making refunds complying on boring game, boring PvE.

Now they will get a challenge, so refunds will be over - because people will get a game what is not boring but may be challenging.
 
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So I've had some more time to test the AI. I am very much loving the update, I don't see an abundance of Engineer mods like many people are which is a shame but I've had some great fights with Elite Conda's in my "lazissile" FAS. Loving the missile changes because I love missiles!

A few things I noticed - I tried reverse shooting against an eagle, it didn't work, it constantly manoeuvred to get behind me which was really pleasing. In the past I could "man-fight" any ship weaker than mine by simply reversing and shooting. No longer possible.

Against one of the Conda's I tried to stay in it's "blind spot" and it wasn't having any of it, choosing to rotate to allow turrets to fire while boost turning to shake me. It even managed to slalom with me through the asteroid field with its Frag Cannons tickling my backside. Very impressed.


The issues being experienced definitely relate to engineer mods and/or bugs. I say what I've been saying throughout - the players who are on 1.6 need to have relief from the mods, they can't get them and they do add a great deal. The difference was pretty night and day when I faced up against a conda that was modded - a good challenge but not one that I was particularly threatened by. It was far stronger, far faster and its weapons far more damaging than the other condas I had battled with and the fight was more difficult despite it only being Deadly.

When we get mods I have no doubt that "un-Engineered" NPC will be a walkover though so personally I'd like to see us 2.1 players wait this out and get ourselves upgraded.
 
Seems only the elite/deadly rank pilots are enjoying the new AI, all lower rank players plus all the traders and explorers not so much...

What's does player ranks have anything to do with skill?? Everyone can increase their ranks, it just takes time that's all.
 
Seems only the elite/deadly rank pilots are enjoying the new AI, all lower rank players plus all the traders and explorers not so much...

Please explain to me how that you, personally, can speak with authority, for all the traders and explorers in the game? The arrogance and condescension is breathtaking.
 
<not needed>
Weapon mods are overpowered, buggy and omnipresent (imo) but afaik thats not really MUMs fault Ai is fine.

As i said, AI are right, the problem or the bug must be the new mod's quantity assigned to high ranks NPC or a bugged functionality over these new mods.
 

verminstar

Banned
And what should they do? Destroy Elite Pyton after one game of playing in Sidewinder or Eagle?
They just need to attack lower skilled ships and take lower paided, easier missions. Thats all. Even kids know that.

Newbies also can win, they will not attack stronger enemies. This is a common sense.

How do you think, why this game have 'mixed' review on Steam, not 'Good' or 'Very good'?
Read opinions - people who are making refunds complying on boring game, boring PvE.

Now they will get a challenge, so refunds will be over - because people will get a game what is not boring but may be challenging.

Missions are bugged to hell...4 straight fails in a row because nowhere to hand them into and relogging didn't work.

So...how's that refund looking now?
 
If you have cargo fitted Python, and you are interdicted by two Pythons or ELITE combat NPC python what should you want to do, fight? Maybe you also want to win?

No - in a cargo fitted ship you silmply should RUN, even from combat fitted high ranked Vulture, even maybe a Viper.
Why? Because your ship is NOT prepared to fight.

Universal PvE/cargo builds are over. If you wan cargo, then you need to have enough shields to survive, thrusters to RUN and you should be focused on RUNning instead on fighting.
If you want to win,then you should build your ships with more shields, weapons, armours and SCB's instead of cargo racks.

This sounds you want to take a race with agrimotor in F1 challenges. If you want to win in F1, you need a race car, not agrimotor.
then they need to REMOVE any ship classed as multirole like the asps and diamondbacks so players cannot buy them and are forced to choose fighter or trader. of course that screws all the explorers who cant do that with the pure trader ships - oh and remove all modules choices for traders just sell them a presetup up ship with max cargo and shields and no weapons. fighters of course can choose and buy their loadout. thats what you are basically pushing for.

i fly an asp BECAUSE its set up for PvE, trading and missions and exploring as it was designed for, in the civilian version. i dont fly it to not have ANY combat. it was developed from the MILITARY mk ii asp for god sake! it is SUPPOSED to be able to handle itself. and trade doesnt NOT go on in non-high security systems - who do you think does all that work where the unarmed bulk carriers fear to go? not unarmed hulks. but smaller general purpose ships who are the lifeline of the less secure and even anarchy systems. who can defend themselves and buy time to flee. so no thanks to your idea.

yes a trade python in that situation WILL have to run. but you are too broadly generalising about if you want to do any trade drop any weapons and combat stuff for shields and thrusters and scbs...
 
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Universal PvE/cargo builds are over. If you wan cargo, then you need to have enough shields to survive, thrusters to RUN and you should be focused on RUNning instead on fighting.
If you want to win,then you should build your ships with more shields, weapons, armours and SCB's instead of cargo racks.

This sounds you want to take a race with agrimotor in F1 challenges. If you want to win in F1, you need a race car, not agrimotor.

This all sounds fine in theory, but the real question is, is it any fun to play like this? Does the gameplay envisioned for a trader for example involve being interdicted ad nauseam and just following the same high-wake routine each time?

That's one boring game if you ask me.
 
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