Engineers This simply... sucks....

Time will tell whether new players find the raised difficulty levels entertaining, or not.

In fact it's even better for us 'veteran players' to play in a low population - less lag, faster system map :)

FD will just have to cut costs at some point; let a few new hires show the outside :(
 
"this is my experience, and you may not share it, so dont think you have to comment on it then"

This basically means heres my complaint and if you dont like it shut up.

Okay then. Well i have a few suggestions then..hows that?

Trading is dangerous now..as it should be. You need to wing up and use escorts. That means making friends. I will be your firend if you like and i will escort you. It will be fun for me to feel usefull and it will be fun for you to be escorted.

If you dont want to do this..and prefer to get blown up alone for no actual reason..ok then. You need to better outfit your ship and use high waking. If you want help outfitting your ship and highwaking..will provide help for this. Reply to me and ask for help in future if you need it..please.
 
The allready narrow game play is reduced even more to combat and exploring

The moment you use multipurpose ship with some cargo, with some jump range, non combat related internals and you put something valuable in cargo it is only matter of time when you will be killed by NPC's.
Mining, trading is out of question now.
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Yes if I take my 100% combat ready der del lance or refit my corvette or conda to be 100% combat ship with all internals for combat (Hull packages, SCB, military grade armor...) I would feel pretty comfortable in combat. With ship that jumps 10LY i will be probably stuck in single system with haz RES and shoot down NPC's ad nauseam, then come to forum and write that NPC's are fine and not OP
... weird, I then must did something wrong when in my two play evenings (2.1) did mining in conda (average build) and traded/missions in my scavenger build Python. All went smoothly and I had alot fun (except 'redirection' missions which are so far only one '-' for me).
 
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5B Shields, 5B Thrusters.... best I can afford ATM.

And not too bad I think. Also 2 Shield Boosters, 0A.

I've been running an Asp with Bi-Weave and a single booster, I died only because I tried some dumb thing in a HazRES, otherwise I can jump away from troubles easily.

Are you submitting to the interdictions? If you submit, FSD cooldown time is shorter. Use chaff and run. They never caught me this way.
 
I've been running an Asp with Bi-Weave and a single booster, I died only because I tried some dumb thing in a HazRES, otherwise I can jump away from troubles easily.

Are you submitting to the interdictions? If you submit, FSD cooldown time is shorter. Use chaff and run. They never caught me this way.

I'd guess it also depends what they are doing at the time. The trade missions can spawn some nasty pirates that come after you. I had a very funny and very angry escort last night. For 1900ls a dangerous FDL and an Elite Python kept interdicting my trade Conda. So I dragged them all the way back to the station and listened to the station cannons shredding them to pieces as I turned in the mission. But that is an Anaconda. In a smaller ship I would probably not stack high paying trade missions, unless I'm sure about my piloting skills.
 
I'd guess it also depends what they are doing at the time. The trade missions can spawn some nasty pirates that come after you. I had a very funny and very angry escort last night. For 1900ls a dangerous FDL and an Elite Python kept interdicting my trade Conda. So I dragged them all the way back to the station and listened to the station cannons shredding them to pieces as I turned in the mission. But that is an Anaconda. In a smaller ship I would probably not stack high paying trade missions, unless I'm sure about my piloting skills.

I'm stacking every mission possible (Viper MkIV) since 2.1 launch and had any problem at all. Some interdictions yes, but I'm already far away when they start shooting (if they start). I can escape any interdiction by pressing at most 10 keys. I don't even need to touch the HOTAS.
 
Whining about it isnt a solution either... ;)

Probably you misread something, i just said i dont want to loose my progress, i want to live with this situation even if i think FD made some unfair changes.
Btw we are in vanila 2.1, i think bugfixes will smooth the game.
 
... weird, I then must did something wrong when in my two play evenings (2.1) did mining in conda (average build) and traded/missions in my scavenger build Python. All went smoothly and I had alot fun (except 'redirection' missions which are so far only one '-' for me).

As I said its matter of time
Now my mining corvette has 23mil insurance. I can do also couple of mining trips without much problems but making 23mil by mining takes lots of time, during that time you have very high probability of being killed at least once. I lost my corvette once, I still didnt make that 23mil back, I am loosing my cash, If I continue mining with my corvette I would eventually end up loosing it.
Sure you can make money in much less expensive ship and not worry too much if you get killed.
But I want to play the way I want as advertised by ED sure I can, but sure I dont want to lose my most expensive ship.
 
"this is my experience, and you may not share it, so dont think you have to comment on it then"

This basically means heres my complaint and if you dont like it shut up.

Okay then. Well i have a few suggestions then..hows that?

Trading is dangerous now..as it should be. You need to wing up and use escorts. That means making friends. I will be your firend if you like and i will escort you. It will be fun for me to feel usefull and it will be fun for you to be escorted.

If you dont want to do this..and prefer to get blown up alone for no actual reason..ok then. You need to better outfit your ship and use high waking. If you want help outfitting your ship and highwaking..will provide help for this. Reply to me and ask for help in future if you need it..please.

One way to look at my initial words, yes. But I am responsive of what I mean, not what others interpret into it. And if it is rephrased, then look at it as "This is my feedback based on my experience, if your never made this experiences, than no need to spam silly stuff in here, except if contributing to the discussion" ;)

And this also means: If you play the game your way and youre happy, ok. But there are other playstyles. An mine is also "Single play". YOU may have bought Elite Dangerous for Multiplayer, I did not. So why looking out for friends? I play single universe, and I should not need friends there, sorry. Dont look at things from your point of view only. I play single universe, I dont like combat, and I dont see any reason why Trading around Sol, or other Systems which are not anarchy, should be dangerous to trade in. And I dont understand why it is ok to get blown up within seconds with NO chance to react etc.
That is ok if its something like 1 out of 100 fights, but not ALL fights, or 90% of them. Experiences may differ. I also dont understand why people are talking about stuff in secret languages. High waking? I am sorry again... I enter the system and as soon as the FSD is ready i Jump to another system, but I am interdicted while the countdown runs....... that happens quite often to me. Sometimes I manage to escape the interrupt, sometimes not. If not, I am usually dead within 10 to 20 seconds, no matter what I do, if I can do anything. Last time, I could not fire a weapon, I could not move, I could just sit there and watch my health going down while Trying to fire missiles, cycle wepaons... nothing happened. Fully locked systems.....
If that is intended, than because of a secret conspiracy in which they want to get rid of players, so they dont need to come up with the other patches and settle down somewhere on the beach...... who believes this, ok... I dont :D This looks like they messed up something, and that is why I tried to find out if this affects only me, if I am just too stupid, or if this is something common.
 
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I've been running an Asp with Bi-Weave and a single booster, I died only because I tried some dumb thing in a HazRES, otherwise I can jump away from troubles easily.

Are you submitting to the interdictions? If you submit, FSD cooldown time is shorter. Use chaff and run. They never caught me this way.

Bi-weave is not purchasable anymore.
 
I remember one time in one of my slower ships I got interdicted, got a tad mass locked, he gained on me, I made a quick 180° FA-off-turn and boosted past him in the opposite direction and got away easily. :) So much satisfaction!

I didn't know that. And it makes sense given SJA has said about adaptive AI. I will steal your idea and incorporate to my escaping tactics next time I got interdicted. :)
 
I'm stacking every mission possible (Viper MkIV) since 2.1 launch and had any problem at all. Some interdictions yes, but I'm already far away when they start shooting (if they start). I can escape any interdiction by pressing at most 10 keys. I don't even need to touch the HOTAS.

Yes, but you don't stack 400 tons of varied trade goods into that viper :D But you are right, most of the time you can and should be able to escape, and this has been my experience as well. The Conda doesn't give two hoots with 993 Mj shields, and nothing really big tried to eat my Asp yet. But I could imagine that an expert or deadly FDL could run down an Asp, given the speed difference. Here's where high wake comes in, if one survives for the 15-20 sec FSD charge.
 
One way to look at my initial words, yes. But I am responsive of what I mean, not what others interpret into it. And if it is rephrased, then look at it as "This is my feedback based on my experience, if your never made this experiences, than no need to spam silly stuff in here, except if contributing to the discussion" ;)

And this also means: If you play the game your way and youre happy, ok. But there are other playstyles. An mine is also "Single play". YOU may have bought Elite Dangerous for Multiplayer, I did not. So why looking out for friends? I play single universe, and I should not need friends there, sorry. Dont look at things from your point of view only. I play single universe, I dont like combat, and I dont see any reason why Trading around Sol, or other Systems which are not anarchy, should be dangerous to trade in. And I dont understand why it is ok to get blown up within seconds with NO chance to react etc.
That is ok if its something like 1 out of 100 fights, but not ALL fights, or 90% of them. Experiences may differ. I also dont understand why people are talking about stuff in secret languages. High waking? I am sorry again... I enter the system and as soon as the FSD is ready i Jump to another system, but I am interdicted while the countdown runs....... that happens quite often to me. Sometimes I manage to escape the interrupt, sometimes not. If not, I am usually dead within 10 to 20 seconds, no matter what I do, if I can do anything. Last time, I could not fire a weapon, I could not move, I could just sit there and watch my health going down while Trying to fire missiles, cycle wepaons... nothing happened. Fully locked systems.....
If that is intended, than because of a secret conspiracy in which they want to get rid of players, so they dont need to come up with the other patches and settle down somewhere on the beach...... who believes this, ok... I dont :D This looks like they messed up something, and that is why I tried to find out if this affects only me, if I am just too stupid, or if this is something common.

Hi waking means selecting another system and jumping to it. Its not affected by mass lock.
There is nothing wrong with the game. Its hard. Its meant to be hard. You want to fly solo and refuse help from a wing. Ok then.. its more dangerous alone and it doesnt sound like you know what youre doing. This means you will die. And rightly so. Im not being mean..im stating facts here.


I told you if you need help with outfitting the ship and high waking i would help. But you reply by saying you dont undertand the language we use and dont know what hi wake is. You seem unwilling to learn. It seems to me a trend that its easier to complain and try get something changed to suit you rather than put the effort in to adapt. Thats not directed at you personally its directed at EVERYONE compaing on these forums.

Ive actually been issued a warning from the FD team saying im badgering people on the forums. So i actually have to be carefull how i reply to people now. Im not allowed to say anything that may upset anyone. Which is hard to do as people now adays get upset at anyone who simpy doesnt agree with them or say what they want to hear. Especially on forums.

So if you dnt like what im saying..please dont get upset. Im sure there are plenty of people out there who will agree with you. But i dont.

Sorry.
 
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Hi waking means selecting another system and jumping to it. Its not affected by mass lock.
There is nothing wrong with the game. Its hard. Its meant to be hard. You want to fly solo and refuse help from a wing. Ok then.. its more dangerous alone and it doesnt sound like you know what youre doing. This means you will die. And rightly so. Im not being mean..im stating facts here.


I told you if you need help with outfitting the ship and high waking i would help. But you reply by saying you dont undertand the language we use and dont know what hi wake is. You seem unwilling to learn. It seems to me a trend that its easier to complain and try get something changed to suit you rather than put the effort in to adapt. Thats not directed at you personally its directed at EVERYONE compaing on these forums.

I would not even say youre wrong, but you except me to learn...... and I except people to read my posts.

And so far, noone could really tell me the difference it should make high and low wake in me getting killed. I changed config, I altered behavior, but what is so hard to understand in "interdicted, no matter what I do, I get killed because they rip me in fractions within seconds, because they are far too overpowered"? Others in this thread said they experienced this too.

And it is not that I dont accept help, but teaming up would not help in my "problem", which simply is: the game changed in a way that does not mean fun for me anymore
That is no complain, it is feedback. Feedback followed by "me stop playing" and that followed by "me stop paying". If others do that as well, you will end up with no game as well... no money means no servers.....

So for now, this is just feedback. I dont really expect this to be intended, and thats what I wanted to find out with this thread. All the hints in this thread described methods I use already pre-patch, because this is more or less "normal" behavior in games like Elite Dangerous. And for sure I died because I was too stupid sometimes. I would not complain because of that.

But I see things different: If there are ranks for exploring, trading and fighting, those ranks should not need to be leveled the same time. If I want to be a trader, I should be able to escape somehow, which is not possible at the moment, not at my level/rank. Simply not doing TRADE-Missions because of not high enough combat-level cant be the solution.... It would mean "dont play trade missions if you want to be a trader".

That is why I talked about balancing in my initial post. If I would run missions worth a million or so... ok. But hey, we are talking about trade.missions of about 50 to 150k, most of them around 70k...... and those missions are most often below my merchant-trade-rank, and I got killed in 70% of the encounters without even being able to do more than deploy weapons.......

If ED is a game you need to fight at all time for every type of mission....... well, then it would be a complain. But it was different in the past, so I hope for a patch that balances that....
 
I would not even say youre wrong, but you except me to learn...... and I except people to read my posts.

And so far, noone could really tell me the difference it should make high and low wake in me getting killed. I changed config, I altered behavior, but what is so hard to understand in "interdicted, no matter what I do, I get killed because they rip me in fractions within seconds, because they are far too overpowered"? Others in this thread said they experienced this too.

And it is not that I dont accept help, but teaming up would not help in my "problem", which simply is: the game changed in a way that does not mean fun for me anymore
That is no complain, it is feedback. Feedback followed by "me stop playing" and that followed by "me stop paying". If others do that as well, you will end up with no game as well... no money means no servers.....

So for now, this is just feedback. I dont really expect this to be intended, and thats what I wanted to find out with this thread. All the hints in this thread described methods I use already pre-patch, because this is more or less "normal" behavior in games like Elite Dangerous. And for sure I died because I was too stupid sometimes. I would not complain because of that.

But I see things different: If there are ranks for exploring, trading and fighting, those ranks should not need to be leveled the same time. If I want to be a trader, I should be able to escape somehow, which is not possible at the moment, not at my level/rank. Simply not doing TRADE-Missions because of not high enough combat-level cant be the solution.... It would mean "dont play trade missions if you want to be a trader".

That is why I talked about balancing in my initial post. If I would run missions worth a million or so... ok. But hey, we are talking about trade.missions of about 50 to 150k, most of them around 70k...... and those missions are most often below my merchant-trade-rank, and I got killed in 70% of the encounters without even being able to do more than deploy weapons.......

If ED is a game you need to fight at all time for every type of mission....... well, then it would be a complain. But it was different in the past, so I hope for a patch that balances that....

For trade mission it's a hit and miss whether you get a pirate. Also, if you haul a lot of precious goods, you will get found. That is my experience so far, no matter the version. It's just that in 2.0 the AI was a potato, and it didn't require any attention to get away from it intact. 70% sounds pretty high I give you that, especially for missions of that magnitude. That is why I suggested that you try the salvage missions, if you have access to an SRV and planets. Those barely have combat as I never been interdicted carrying those goods back to base, and they could help you get some of your credits back, and maybe get that A rated thruster.
 
What is hard to understand when you say you couldn't do anything is that, excluding an apparent bug, plenty of other pilots are out there coping fine. This means when looking at our own experiences we have to wonder if you really couldn't do anything or are wrong. For instance you said earlier you didn't even have time to deploy weapons, why are you deploying weapons if you are trying to run?
 
Post your ship loadout here and lets see what we can do to improve your chances.

Post ALL the details or link to ed shipyard.

Important things you need in advance : chaff. Strongest shield you can get. Shield cells. Heat sinks. These are important now for solo traders. More so than cargo space.
 
I agree and disagree with this. The AI is great now for the most part, and I hope SJA continues to improve it with more tactics and varied decision making across all ranks.

On the other hand, some of the NPCs are doing far more damage than seems reasonable even for Elite ranked. If those crazy "kill you in a few seconds" NPCs are toned down I think people will be much happier in general. I really hope the AI doesn't get easier though, I'm a casual PvE player and I think it's the most fun it's ever been.

yes, AI is really nice, we finally have some challenges against NPC and we can feel insecure in some situations, before 2.1 NPC were weak and too easy to kill, i'm loving this update :)

edit : for people struggling with the new AI, use smaller/faster ships (and less rebuy)
 
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What is hard to understand when you say you couldn't do anything is that, excluding an apparent bug, plenty of other pilots are out there coping fine. This means when looking at our own experiences we have to wonder if you really couldn't do anything or are wrong. For instance you said earlier you didn't even have time to deploy weapons, why are you deploying weapons if you are trying to run?[/QUOTE

Interesting point.
 
What is hard to understand when you say you couldn't do anything is that, excluding an apparent bug, plenty of other pilots are out there coping fine. This means when looking at our own experiences we have to wonder if you really couldn't do anything or are wrong. For instance you said earlier you didn't even have time to deploy weapons, why are you deploying weapons if you are trying to run?

Because I am experimenting. Posting here was not the first thing I did ;) I started the day after patch and had far less problems (doing missions above my rank without those problems, it just got worse every hour since saturday). So I changed the Lvl 2 Beam Lasers and use Multi-Cannons instead, and replaced the lvl1 Multicannons with lasers, just to see if that performs better. I also reduced the Cargo from capacity 80 to now 64 and tried to play with repair-tools and other stuff, to see if I can adopt. That worked well in the beginning and I accepted that I have to be more picky on which enemy I attack and when I better try to run.

When I change something, I have to give it a try. Run-tactics with more movement :D Run-Tactics with power to engine and heat-sinks and stuff like that. It worked out somehow, and I got killed less and got a good feeling about when to run and when to fight (me not looking for a fight does not mean I dont accept that it is part of the game). But then it started getting strange, because instantly running with boosting until FSD is ready did not work out anymore. But not sometimes anymore, it simply did not work anymore at all. Then I started to experiment with shield recharger and stuff like that, so the first thing was to strengthen shield that way... but did not help as well.
My last attempt was replacing two lasers by missiles and shoot them while running.... And this did end up with a "engine failure" and neither the shield recharger or the missiles could be fired as well...... all cells were fully loaded... and boom.

This was my experience over the weekend, getting worse and worse from saturday to sunday. I got some hints that might help to get from a 70% killed ratio down to 50%... maybe... but it is simply not funny anymore. What also might be interesting is the fact that one Headhunter tried to hunt me down in a mission, he killed me once, I bought the goods again and managed to deliver them... but that guy still hunted me until I delivered my last mission (which he was not part of). I had 3 NPCs in one system trying to hunt me down, but just one active mission...... (2 from missions, one local pirate)

The reason to post in here was to find out if I am just too stupid or if others experience those things as well. And to me, it looks like Bugs and balancing are part of the story ;)
However, if the enemy is an "imperial something", an fer de lance or something in that range, I am death. No tactics I tried and no Equipment I can afford changed this. If I just trade goods, it is a lot more Easyier, but the interdiction-requency is still too high, especially in non-anarchy-systems. If I grab a bunch of "Penniless" or "Mostly Penniless" ranked missions, it may be ok to get interdicted very often (10 times the missions, 10 times the interdictions is ok), but why I face enemies that high above my level, and far higher than the mission-level, is just silly.... annoying..... unbalanced.
 
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