The Star Citizen Thread v 4

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Now, I'll elaborate on the "persistent" universe that is being advertised. I'll list what you will (and won't) be getting:
-A MMO like universe with thousands of people. Nope.
-More than 12 (or 24, even 48 people, if you like) different players in the same universe. Nope.
-Long lived effects of your actions. E.g. reputation, criminal counter, etc. in a universe. Nope.

What will you get then?

-Saves of your ship modifications
-Saves of your credits
-Saves of your clothes

All available now in a "baby" persistent universe, which is not capable of supporting more than tens of players, and no different than any single player game.

-Instances will be connected in the future.

I, too, like gambling sometimes, but when I know I am gambling and I actually have a chance of winning.
 
snip

Now, I, for one, think Mr. Roberts miscalculated the scope of the game he was advertising. It will take much more resources, much more effort and time to deliver the game that was promised in the kickstarter.
I'll cut the crap and say this: People were promised a universe like EvE, with all mining, industry, corps, pvp and such, with the latest Cryengine and eye candy, but after 4 years, are given an abstract. People invested thousands of dollars for this vision, but getting very little in return. That's why people are asking questions.

I 100% agree with that one, again boils down to a total fail in PM efforts.
 
Of course it is. It's not a bug in CE, but it was a bug in Star Citizen.

Not sure if you are trying to be sarcastic or you are just a bit overprotective about your "dream" game,to clarify again It's not a bug or any kind of error,it's a simple option inside of CE and just happened that is always ON by default....
 
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I dare to say every software dev ever has, at one point in their career, spent an embarrassingly long time on a nasty bug that turned out to be super simple to fix.

All the time, spend ages hunting down some bizarre issue which turns out to be something really simple and possibly a bit stupid. Am I a bad programmer? Maybe! :)
 
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Now, I'll elaborate on the "persistent" universe that is being advertised. I'll list what you will (and won't) be getting:
I'm gonna need a link to whichever site you bought that crystal ball from mate. I need it for... stuff.
-A MMO like universe with thousands of people. Nope.
Ehh why not? If instancing is up you could elready say it's a universe with thousands of players.
-More than 12 (or 24, even 48 people, if you like) different players in the same universe. Nope.
Again, why not? What makes you think this is impossible to attain? Unless of course instances within the same universe don't count, which would exclude E;D as well.
-Long lived effects of your actions. E.g. reputation, criminal counter, etc. in a universe. Nope.
I honestly can't see what's so hard about this to implement. At least our dr. dr. Derek Smart raised some serious questions about 64 bit precision and PG being possible.
 
Not sure if you are trying to be sarcastic or you are just a bit overprotective about your "dream" game,to clarify again It's not a bug or any kind of error,it's a simple option inside of CE and just happened that is always ON by default....

What do you think a bug is?

A software bug is an error, flaw, failure or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to behave in unintended ways.

They're caused by mistakes made when writing the code.
 
Not sure if you are trying to be sarcastic or you are just a bit overprotective about your "dream" game,to clarify again It's not a bug or any kind of error,it's a simple option inside of CE and just happened that is always ON by default....

What do you think a bug is?

They're caused by mistakes made when writing the code.

In CE this is a standard feature. (If you load up CE SDK, the default map template has an ocean at X,Y,Z=0,0,0)
A feature that carried over into Star Citizen because they are using CE.


From there onwards, we can argue over the semantics of whether or not forgetting to remove a feature falls under bugs/faulty code. (The code itself isn't bugged, it does what it's supposed to)
 
More than a little OT, but I'm now wondering if the FAS gets a fighter too. Crikey!

Oh and SC blah blah (there, that should stop the mods wagging their fingers at me.)

Sorry man I think not. :(

Here's the FAS with Condor :

uc


Here's it in game, you can see the back part is indeed the "ship goes here" bit.

dQiLb7o.png

But look! The FAS dumps weight by removing the backend, exactly where the fighter bay would be. [cry]

uc
 
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What do you think a bug is?



They're caused by mistakes made when writing the code.

Excellent,maybe you should apply for a job at CIG........Again which part you are not following exactly?CE having "water" as by default and why not it's a FPS engine for God sake,this is not a bug or error this is actually a handy tool that suppose to help you when you building your game inside of this (CE)engine.... do you Capish now?
 
Hello Karhu Major;
"Ehh why not? If instancing is up you could elready say it's a universe with thousands of players."
Goodbye Karhu Major. Can I buy CIG bonds by any chance?
More here later;
I'm gonna need a link to whichever site you bought that crystal ball from mate. I need it for... stuff.
Here's your stuff, my good man;
-A MMO like universe with thousands of people.
Which you think:
"If instancing is up you could elready say it's a universe with thousands of players."
Nope, that's not what a MMO (or what's explained in the kickstarter) is. I'll say here again:
You won't be getting an EvE Online like experience. A PvP dogfighting simulator (limited to 12 -or 16- players), a FPS with motion captures of Gary Oldman, Mark Hamill etc. (SQ42) and a one prt, limited World PvE with optional PvP. We don't know the functionality of this mode as of now.
 
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Excellent,maybe you should apply for a job at CIG........Again which part you are not following exactly?CE having "water" as by default and why not it's a FPS engine for God sake,this is not a bug or error this is actually a handy tool that suppose to help you when you building your game inside of this (CE)engine.... do you Capish now?

Whatever it was called I can just imagine Commandante Roberts laughing his socks off as one of his guys de-briefs the team that dropped the ball having flown them over to the UK for a "chat" and to re-assure/pep them up - some footage of the end of the meeting..

https://youtu.be/5DckrYRSsUA?t=17

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So CIG seems to have pulled out of E3 but they're definitely going to show at Gamescom later this year...

http://www.polygon.com/2016/5/30/11720714/what-to-expect-from-the-pc-gaming-show
 
I'm genuinely curious as to why you think stuff like that is impossible. Writing me off like that just proves to me you're only here to troll and bash.

Again: What makes a universe a universe? I provide an example: hundreds of instances on a server could be seen as a universe with thousands of players. Apparently that makes me a CIG shill, but whatever. Care to elaborate viceroy, or are you not feeling like having a normal conversation today?

EDIT: Reply to his edit below.
 
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Now, I, for one, think Mr. Roberts miscalculated the scope of the game he was advertising. It will take much more resources, much more effort and time to deliver the game that was promised in the kickstarter.
I'll cut the crap and say this: People were promised a universe like EvE, with all mining, industry, corps, pvp and such, with the latest Cryengine and eye candy, but after 4 years, are given an abstract. People invested thousands of dollars for this vision, but getting very little in return. That's why people are asking questions.
I think the "delayed due to scope creep" narrative, which is pushed heavily, is just another excuse for mismanagement and incompetence.

Let's assume Mr. Roberts and CIG would have kept strictly the original concept and budget, meaning no stretchgoals, no votings and other forum shenanigans: Would he have been able to the deliver that original game? On time? That's automatically assumed all time, because Crytek produced a Kickstarter prototype for him.

Honestly, looking at the results, I don't think so. The downloadable client doesn't speak to me: "He wanted too much", it says: "Mr. Roberts tried hard to make anything resembling a video game and failed."

The "it will be so much bigger" was already an excuse to draw in more money by selling assets, because the guy in charge is simply not able to produce a video game. Not one of a reasonable scope and especially not the huge universe promised. That is basically what it boils down to. He doesn't have a clue how to do it. I'm sorry, but this is how it looks like to me.
 
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Whatever it was called I can just imagine Commandante Roberts laughing his socks off as one of his guys de-briefs the team that dropped the ball having flown them over to the UK for a "chat" and to re-assure/pep them up - some footage of the end of the meeting..

https://youtu.be/5DckrYRSsUA?t=17

- - - - - Additional Content Posted / Auto Merge - - - - -

So CIG seems to have pulled out of E3 but they're definitely going to show at Gamescom later this year...

http://www.polygon.com/2016/5/30/11720714/what-to-expect-from-the-pc-gaming-show

"Looking back, it's hard to decide which was the worst part. ......perhaps it was when Chris Roberts phoned it in from England simply to remind people that Star Citizen was still being made.........Any way you slice it, the PC Gamer-powered, AMD-sponsored event was kind of a disaster."

Not a whole lot of confidence in SC from the media it seams.
 
Excellent,maybe you should apply for a job at CIG........Again which part you are not following exactly?CE having "water" as by default and why not it's a FPS engine for God sake,this is not a bug or error this is actually a handy tool that suppose to help you when you building your game inside of this (CE)engine.... do you Capish now?

It is/was a bug - please stop arguing you seem pretty funny.

A bug is not only, like mr BOT said, a mistake when writing code.
It's any behavior that deviates from the intention of the code/solution. A soon as they found the issue it's classified as a bug. Yes, it may have been as simple as toggling a stupid initialization parameter - that simply means that the bug will be/should be easy to fix.
Capish ?
 
Ok, I can make an investment for 10-20 years, if my dream game will come true; let us break down what was promised and what is being delivered; bear in mind It's no matter to stomach delays or setbacks, we're all humans, no one's perfect:
-Star Citizen brings the visceral action of piloting interstellar craft through combat and exploration to a new generation of gamers at a level of fidelity never before seen.
-We’re committed to making Star Citizen a living, breathing universe that is its own entity. It will be a constantly shifting and evolving place for players to explore and affect.
-If too many people fly iron ore to the smelting plants of New Pittsburgh, steel prices will drop. Buy low… sell high… you hope.
-You could be a trader, a miner or an industrial magnate. Amass great wealth or just run enough missions to earn a comfortable living and upgrades for your ship
You want to hear the real punch-line?

And that hero is you, the unappreciated PC gamer. The ignored Space Sim fan.

I rest my case. If anyone, on this forum, can give solid, real guarantees for those features, I'll buy their stocks or whatever. Because that's what I bought in SC kickstarter.
 
http://www.polygon.com/2016/5/30/11720714/what-to-expect-from-the-pc-gaming-show

Last year, developer Chris Roberts promised to show up in person at the 2016 PC Gaming Show to talk about Star Citizen. However, Polygon has learned that Roberts will not be on hand. Cloud Imperium will not be participating in the PC Gaming Show despite agreeing several months ago to do so.

A representative for Cloud Imperium tells us that Roberts sent PC Gamer his regrets just a few weeks ago, saying that his schedule won't allow for a trip to Los Angeles. In fact, the studio is skipping E3 entirely.

Instead, the spokesperson tells us that Roberts will be devoting all his efforts to work on Squadron 42 at his studio in England. The rep added that the studio will have something to show at Gamescom in August.

Edit: Ninjad

5Pfw8p0.jpg
 
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I'm gonna need a link to whichever site you bought that crystal ball from mate. I need it for... stuff.
Here's your stuff, my good man;
-A MMO like universe with thousands of people.
Which you think:
"If instancing is up you could elready say it's a universe with thousands of players."
Nope, that's not what a MMO (or what's explained in the kickstarter) is. I'll say here again:
You won't be getting an EvE Online like experience. A PvP dogfighting simulator (limited to 12 -or 16- players), a FPS with motion captures of Gary Oldman, Mark Hamill etc. (SQ42) and a one prt, limited World PvE with optional PvP. We don't know the functionality of this mode as of now.
Thanks, I appreciate a reply like this a lot more than a simple "You don't agree with me so goodbye!".

I didn't mean to say that some instances of the same map on a server is what Star Citizen is ultimately going to be; I just gave an example of a universe. I did that, because I wanted you to explain your definition of what a universe is. Since that was one of your points.

I backed both games by the way, but never bothered posting on the E;D forums; hence the new account. I feel like you're a little prejudiced against me because of that but don't worry friend, I like E;D too.
 
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