Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
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omg lol

- If you're not interested in combat job, learn how to escape from enemy.
- If you're a trader, prepare your ship: minimum 600 armor, point defence, chaffs and maby shock mines. When interdicted just drop from cruise, so you'll have fast FSD recharge, and boost asap.

Still going with this? You can't read? That's all we try to do, but we are dead before the FSD can finish charging, we don't want to combat, but the only way to survive appears to be a combat trained pilot in a combat equipped ship. Try reading back through the, oh I don't know , 4300 odd posts where we explain this over and over again,but I guess it doesn't matter because you aren't going to see this because you aren't actually reading the thread, just repeating the "git gud" mantra like all the other "OMG make AI harder for us elite pilots even if no-one else can play the game" lemming nonsense.
 
1) Literally hundreds of other players have reported unreasonable interdiction conditions with threats as large as Anacondas. Those inflict a mass locking effect, as I'm certain you're aware, this makes "high waking" it out unreasonable. Keep in mind that the people who are being negatively affected are probably using trading ships. They don't exactly scream speed. In short, your anecdotal example of you being lucky doesn't help anyone, and merely perpetuates the frustration people are undergoing whilst trying to enjoy a video game.

2) If someone is to die in less than 2 seconds, as we've seen with some of the bugs currently in the system, I think that, along with the potential for mass-locking to be something "stopping you from high waking out"

3) Are you seriously suggesting that people should do what they do not want to do, because they currently cannot do what they want to do?

It's not presidency. It's playing a role in a video game.

Come on man, really? Have you read what people (who disagree with you) have been saying?

You're asking questions which have been answered a thousand times, some in comments you've replied to!

1) High wake jumps are not affected by masslock from ships and as someone who has been dogged by interdictiors, it's probably a bug.

2) That is a bug, and appears to be fairly rare actually, and again high wake jumps are unaffected by masslock from ships.

3) No, in fact, no one is suggesting that, what people are suggesting is that if you don't want to fight, learn to run away better. Is you're ship shielded? well it should be, the extra profit isn't worth it, do you have chaff, ECMs and Point Defense on? well you should. If you don't have the best thrusters for the running, get them.

No one expects you to fight in a trade vessel, but you can still run, I kitted out a hauler for a long journey for the Bi-weave shield thread, and you know what? I kitted it out with gear to keep my ass from getting blown up, and then I didn't get blown up.

Will all this cut into your profit/jump range. Yes. But frankly, while I can sympathize, better to be safe than sorry with your investments.
 
Why don't FD make new combat zones such as deadly combat zones and RES[Deadly] and leave there the new AI with new equipment and stuff and leave in the other zones the old AI (without the boring spinning of death and the "I forgot how to use weapons" syndrome) in the old zones?

Also with bounty hunters make them with the old AI unless the galaxy-wide bounty is above 100k, or if the dormant bounties sum for more than 1M.
If a mission is going to leave you exposed at interdiction leave it for the old AI unless the payout is above 100k or 50k
Assassination missions must have the new AI, no doubts.
No Defence Force can have the new AI, let that for military forces (to be found in deadly combat zones) and professional bounty hunters (to be hunting for the player with high bounties) to have it. [Of course pirates in deadly RES should also have it, thought these zones may give higher rewards per kill or otherwise will most likely be forgotten]

Isn't everyone winning in this situation? combat players can get their challenges, miners can still mine, explorers can explore, and bad combat players that want to get really good can start in the combat zones until they become masters of the death (deadly combat zones).
 
I've been interdicted and destroyed in less than 5 seconds, not enough time to warp out, high OR low, and that's BEFORE the new update. Escape isn't an option most of the time, at least from what I'm reading here.
As a Trader, you may not HAVE the space for all the goodies you suggest, especially at lower level.
35 seconds is an eternity when they can destroy you 7 times over before the cops arrive.
How do I plan a route from the star to the starbase? It's IN SYSTEM that we get interdicted.
Asking players for escort is impossible when you're playing in solo mode.

Without any hint of sarcasm, I really want to see your ship and it's loadout now. What is it that makes it combust in 5 seconds. Also would like to know what do you mean you don't have the space for all those? Point defence and chaff are utility mounts, the shock mine is a weapon. The only thing you might not be able to fit is an HRP, if you can't afford the ship armor. Even an Adder can fit both utilities, and that is the smallest trader save the hauler.
 
Still going with this? You can't read? That's all we try to do, but we are dead before the FSD can finish charging, we don't want to combat, but the only way to survive appears to be a combat trained pilot in a combat equipped ship. Try reading back through the, oh I don't know , 4300 odd posts where we explain this over and over again,but I guess it doesn't matter because you aren't going to see this because you aren't actually reading the thread, just repeating the "git gud" mantra like all the other "OMG make AI harder for us elite pilots even if no-one else can play the game" lemming nonsense.

I've been doing trading in an unarmed, unshielded T6 and survived every interdiction so far with some scrapes. Submit, target, chaff, evasive maneuvers (pips to engines, 180, boost toward and past them), FSD, keep boosting. When you submit to an interdiction by throttling down, you come out smoothly and your FSD is ready to go before they're done spinning from the drop. Since I fly without shields I lose a few integrity points from them taking pot shots at me while my FSD spools up but it's cheap to repair that damage on a T6 so I don't worry about it - rather have the extra cargo space.
 
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If I keep this inline with the AI, I'll try to some up what my thoughts on the current situation are, but first I'll get the bugs outta the way.

WsSy5s5.png

This image demonstrates a bug which is currently live in the game. The player reported this bug, presumably at the time the image was taken (note the date at the top left and the Beta ver on the bottom left.

According to his own testimony, his bug report was ignored, the reasons behind which are up in the air and pointless to speculate.

This has coincided with an overhaul of the AI, and a false dichotomy has taken route in both the defense and the opposition. I at this point in time don't think any (reasonable) person believes that beautiful shotgun laser is "Working as intended" but due to the lack of responses that we've had, this level of outrage has been allowed to build and build, and that's not necessarily unreasonable. People paid for a product, and bugs are preventing them for playing how they want to.

The defense is asserting that they need to "git gud or git gone" which helps nobody, and patronising players because of their playstyle will only bring the end of Elite closer.

I have been very volatile on the subject but that's just who I am, I'm an ole, not a troll :>

_________________

As for the AI, I am getting my handed to me even when they don't cheat. This is good, and this is healthy.

However, the interdiction system has been bugged since I bought this game when it launched. That's inexcusable.
The AI's current parameters are ridiculous. If has limpet nodes, fire missiles worth more than 1,000 limpet nodes because needs dat cargo. LOL!

The fact that it's considered assault when I initiate combat with someone being engaged by authority vessels because I haven't met some contrived parameter of my system acquiring the kill warrant, again, that's just stupid.

These are NOT issues brought about through 2.1. They are issues which have been NEGLECTED since I first bought this game.

The picture eludes to a problem in the BETA not being looked at and entering the live game, which is a SOURCE OF ALL THIS DRAMA.

Frontier Developments, any developers who read this, if you do, please let this be a wakeup call.

You have the odd few threatening to leave, and I'm sure a smaller percentage of those players will.

I've a fair bit of experience and understanding in dealing with production lines and the necessity of constant access. If this happened in a factory, people would already be receiving notices of investigation. You are running a business, not a fanclub, and your customers expect service, not disservice. Someone who shall not be named made the mistake of posting their opinion about a genuine complaint, once again, this backfired. Of course, the timing was terrible, and it's not your fault that tradition lead to a "bank holiday" (a ridiculous notion in a 24 hour society, a rant for another day) but nevertheless, there have been consequences.

Please take this seriously, or you these issues will only get worse, what happens the next time an outrage like this occurs? Another bombardment on the Steam Reviews making people think a third time about buying the game.

I cannot comment on anything other than the person whose comment shall not be named, but if this has occurred more than once, there is a serious attitude problem which needs to be addressed. Let the community managers deal with the community. Not the devs. That's what they're paid for.

If Ovion's claims of Customer Support basically saying "get good", then that needs to be addressed, I wish to see evidence of his claim, but hypothetically *if* it is true, then that's unprofessional and word will get out.

It's the age of information my friends,
nothing is private, nothing is secret.

If it can get worse, it will get worse.
 
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I don't think this is true, some of it is probably histrionics. But There is a known bug where certain weapons can fire very quickly and appear to give no heat for AIs. Rails can fire so quickly they look like beam lasers, PAs fire at about the speed of multi-cannons. And the AI can take people by surprise, it did me too, I was not happy when my poor, poor, vulture exploded. Even now, hunting in Hazres sites I made a mistake earlier and got blown up, then later I made one error flying opposite a 'conda and came away with a dead 'conda and 3% hull. It is harder now, no doubt.

But for all you explorers out there. If you do not currently have a bounty, or a hull full of Cargo, from my experience, AI interdiction is very rare. So try not to worry too much coming back from the black.
 
Maybe I should post several hour long videos of me just mucking about in the bubble, going from port to port in different systems.

Would that help ease anyone's mind a little?

Probably not since it's too boring to be news worthy.
 
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I've been interdicted and destroyed in less than 5 seconds, not enough time to warp out, high OR low, and that's BEFORE the new update.

Post your loadout.

If you've experienced death in 5 seconds, prior to 2.1's weird insta-gib bugs, you're flying a ship that has no business leaving dock... or, you have no business flying a ship in the first place.

Either you're going with hyperbole, or you (or your ship) are the problem. What are you flying? A Sidey with no shields? A sub-5-second death is so far outside the realm of "normal" that it approaches "I simply don't believe this, unless you're clueless". I'd believe this sort of thing from a newbie, but the tone of your post implies you've been playing this game longer than a couple of days.
 
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If I keep this inline with the AI, I'll try to some up what my thoughts on the current situation are, but first I'll get the bugs outta the way.

http://i.imgur.com/WsSy5s5.png
This image demonstrates a bug which is currently live in the game. The player reported this bug, presumably at the time the image was taken (note the date at the top left and the Beta ver on the bottom left.

According to his own testimony, his bug report was ignored, the reasons behind which are up in the air and pointless to speculate.

This has coincided with an overhaul of the AI, and a false dichotomy has taken route in both the defense and the opposition. I at this point in time don't think any (reasonable) person believes that beautiful shotgun laser is "Working as intended" but due to the lack of responses that we've had, this level of outrage has been allowed to build and build, and that's not necessarily unreasonable. People paid for a product, and bugs are preventing them for playing how they want to.

The defense is asserting that they need to "git gud or git gone" which helps nobody, and patronising players because of their playstyle will only bring the end of Elite closer.

I have been very volatile on the subject but that's just who I am, I'm an ole, not a troll :>

_________________

As for the AI, I am getting my handed to me even when they don't cheat. This is good, and this is healthy.

However, the interdiction system has been bugged since I bought this game when it launched. That's inexcusable.
The AI's current parameters are ridiculous. If has limpet nodes, fire missiles worth more than 1,000 limpet nodes because needs dat cargo. LOL!

The fact that it's considered assault when I initiate combat with someone being engaged by authority vessels because I haven't met some contrived parameter of my system acquiring the kill warrant, again, that's just stupid.

These are NOT issues brought about through 2.1. They are issues which have been NEGLECTED since I first bought this game.

The picture eludes to a problem in the BETA not being looked at and entering the live game, which is a SOURCE OF ALL THIS DRAMA.

Frontier Developments, any developers who read this, if you do, please let this be a wakeup call.

You have the odd few threatening to leave, and I'm sure a smaller percentage of those players will.

I've a fair bit of experience and understanding in dealing with production lines and the necessity of constant access. If this happened in a factory, people would already be receiving notices of investigation. You are running a business, not a fanclub, and your customers expect service, not disservice. Someone who shall not be named made the mistake of posting their opinion about a genuine complaint, once again, this backfired. Of course, the timing was terrible, and it's not your fault that tradition lead to a "bank holiday" (a ridiculous notion in a 24 hour society, a rant for another day) but nevertheless, there have been consequences.

Please take this seriously, or you these issues will only get worse, what happens the next time an outrage like this occurs? Another bombardment on the Steam Reviews making people think a third time about buying the game.

I cannot comment on anything other than the person whose comment shall not be named, but if this has occurred more than once, there is a serious attitude problem which needs to be addressed. Let the community managers deal with the community. Not the devs. That's what they're paid for.

If Ovion's claims of Customer Support basically saying "get good", then that needs to be addressed, I wish to see evidence of his claim, but hypothetically *if* it is true, then that's unprofessional and word will get out.

It's the age of information my friends,
nothing is private, nothing is secret.

If it can get worse, it will get worse.

Wait, I've seen that bug! Not first hand because it was on a python and I knocked out it's Power before it got a shot on me. But I've definitely seen it from afar.

I don't know what comment you're talking about, but as for Ovion's claim... I don't buy it. That seems- not like the customer support I've dealt with in the past. Hey, maybe I'm wrong but it sounds like      stirring.
 
Why don't FD make new combat zones such as deadly combat zones and RES[Deadly] and leave there the new AI with new equipment and stuff and leave in the other zones the old AI (without the boring spinning of death and the "I forgot how to use weapons" syndrome) in the old zones?

Also with bounty hunters make them with the old AI unless the galaxy-wide bounty is above 100k, or if the dormant bounties sum for more than 1M.
If a mission is going to leave you exposed at interdiction leave it for the old AI unless the payout is above 100k or 50k
Assassination missions must have the new AI, no doubts.
No Defence Force can have the new AI, let that for military forces (to be found in deadly combat zones) and professional bounty hunters (to be hunting for the player with high bounties) to have it. [Of course pirates in deadly RES should also have it, thought these zones may give higher rewards per kill or otherwise will most likely be forgotten]

Isn't everyone winning in this situation? combat players can get their challenges, miners can still mine, explorers can explore, and bad combat players that want to get really good can start in the combat zones until they become masters of the death (deadly combat zones).

I like this idea as a compromise to be honest. Maybe some tweaking here or there.

I wonder if its possible.
 
Disclaimer, this is not directed at all hardcore:

I know many have been helpful, but there are a few who just want harder to spite those who are having a difficulty, they don't like what they consider "whiners"; there is no sincerity in their argument, just selfish spite.
 
Citation needed. I'd love to see evidence of this. It'll be just as good as the Thargoid videos with a white blip graphical glitch traversing the background.

In case you haven't noticed, SJA doesn't need to cheat the AI to whomp on players, there have been many iterations of the AI that were even better than what we currently have with no engineer upgrades being built into the game, no cheating, etc... They were just really damn good. Oh, and for the last time, NPC's don't have infinite chaff.

You want the evidence of "Anaconda, Federal Corvette, Phytn etc etc" moving like eagles, turning like eagles? Errr, go to the HAZ Res or a CZ and watch the NPC movement from far, you'll see what i mean and no NPC Eagle (even its Elite) can kill an "Elite NPC Anaconda", but right now they are killing , so there is something wrong here, or are you going to say "NPC Anaconda pilot dont know how to use its ship but Eagle NPC pilot knows how to use its ship" :) dont be funny.

For the Chaff part, that eagle has used 50+ chaff while it was fighting with me, the combat took 15 min, so dont say me "Not again this chaff thing", right now after 2.1 the NPCs has infinit chaff.

- - - - - Additional Content Posted / Auto Merge - - - - -

Sorry, but it is possible. It's also fun. Plenty of people have already done it, and even went a step further by wiping their save. They enjoyed the experience.

As you said experienced players deleting their saves and starting a new game, but the problem is the new un-experienced players, they are dieing without any knowledge or experience, the only experience they are getting is "2 Seconds of : Shields offline, Canopy......, insurance screen" repeat this continuesly.
 
"
Nice.

- Git gud
- Good advice, but a T9 running away from an Anaconda, let's see you do that one :D especially when the interdiction either immediately succeeds or immediately fails!
- Stop playing how you want to
- Stop playing how you want to (and subsequently starve anarchy systems of trade which they need for the economic system to take effect)
- Pretty good advice actually.

- well, actually, git gud is the best advice, b/c you need to git gud to perfome better
- ahaha what? well yes, stop playing how you want, game has its rules, you cant move pawn as knight in chess.

I've been interdicted and destroyed in less than 5 seconds, not enough time to warp out, high OR low, and that's BEFORE the new update. Escape isn't an option most of the time, at least from what I'm reading here.
As a Trader, you may not HAVE the space for all the goodies you suggest, especially at lower level.
35 seconds is an eternity when they can destroy you 7 times over before the cops arrive.
How do I plan a route from the star to the starbase? It's IN SYSTEM that we get interdicted.
Asking players for escort is impossible when you're playing in solo mode.
- You can be destroyed in 5 sec only for 2 reasons: crap outfiting or blaster\railgun machine gun bug.
- Well, freebie has been ended, sry. In pre 2.1 era you could make millions without any risks. Now, the more profit you can get, the more dangerous it would be. So, it's only your desision will you risk and take more cargo you can protect, or be more conservative but alive.
Here're some basic builds for low lvls:
Hauler - https://coriolis.io/outfit/hauler/02A2A2A1E1A1E2Ckp000302023r25.Iw19A===.Aw19A===?bn=Basic trader
Type-6 - https://coriolis.io/outfit/type_6_t...40345292727.Iw1-kA==.Aw1-kA==?bn=Basic Type-6
- If you're not in Anarchy system, but in high sec, if you're not in Power Play (I bet here the problem of most players, they're in Powers for special moduls and credits, but don't think about consequence), if you don't have bounies on your head, and just a peacefull trader, you shouldn't warry about wings of elite anacondas.

Still going with this? You can't read? That's all we try to do, but we are dead before the FSD can finish charging, we don't want to combat, but the only way to survive appears to be a combat trained pilot in a combat equipped ship. Try reading back through the, oh I don't know , 4300 odd posts where we explain this over and over again,but I guess it doesn't matter because you aren't going to see this because you aren't actually reading the thread, just repeating the "git gud" mantra like all the other "OMG make AI harder for us elite pilots even if no-one else can play the game" lemming nonsense.
dat is . I'm playing since first seconds of 2.1 releas and haven't been charged to FIGHT if I DON'T WANT. I win 8-9/10 interdictions in small-medium ships and if in large ship, I just drop in normal space and fly away using basic defencive methods i've described earlier.
 
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My build is irrelevant, since we've seen MANY posts in this thread detailing what's been going on. However, this is my setup now.

Bah... export from Coriolis doesn't appear correctly.

It amounts to this:

T6 Transport

Mining Laser, Beam Gimbal.
Chaff, Point Defense.

4A shield (best possible with reasonable weight) and best possible FSD.

Advanced Scanner, Planetary scanner, SRV hangar, Fuel Scoop
Cargo bay & refinery.

The point is that this ship is for EXPLORING, but also some mining (usually while exploring) and trading. To that end, I've made it as light as possible The shield is really to help with possible rough landings, but is also meant to let me escape an interdiction. At present, it's the best I can afford. I'm not sure I'd put anything heavier on the ship anyhow, as it would also mean a larger power plant and distributor.

This ship was jumped and wiped out in less than 5 seconds on one occasion, and that prior to the recent changes. That did only happen once, but now I expect it would be a regular occurrence.
 
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You want the evidence of "Anaconda, Federal Corvette, Phytn etc etc" moving like eagles, turning like eagles? Errr, go to the HAZ Res or a CZ and watch the NPC movement from far, you'll see what i mean and no NPC Eagle (even its Elite) can kill an "Elite NPC Anaconda", but right now they are killing , so there is something wrong here, or are you going to say "NPC Anaconda pilot dont know how to use its ship but Eagle NPC pilot knows how to use its ship" :) dont be funny.

But.. isn't that the whole point of "The Engineers" update? Ships that previously had bad modules now have good ones and can do things they couldn't before.
 
Which makes me wonder if some people are just complaining about the game because they don't know how to play it, rather than it actually being too difficult for them.
^THIS

same thoughts, low players (even it they have Elite rank) just use new AI and it's bugs to excuse their own low skill
 
For new players the AI is dumb as dirt, so it's not an issue. If you're not wiping your save and jumping back into a sidey with dangerous or Elite combat rank, you're obviously going to have issues. Though if you are an Elite ranked pilot in a Sidey, I suspect issues are exactly what you're looking for.





No, because some people are good enough that they don't get caught in slow ships, and they like a challenge.



This is not new, this is old, people just had it easy for a while as the kinks were being fixed and FDev is notoriously bad about fixing balance, and forgot how the game used to be. If you're flying a crap-fit Anaconda and you stick around to fight a specialized Viper to the death, you should die. Plain and simple.

Learn to fit your ship or fly something else.

Are you trying to be a head, or are you already. Why everytime someone writes something about AI Defeat, the people like you "Know it All" somes and say "You havent properly fit your ship" Have you even faced these Cheated NPCs, Have you seen what they are doing to other NPC ships "2 NPC Sidewinder has killed and NPC Anaconda" in 20 seconds , just like that pufff. So there is something definitly wrong with the coding of the AI. They are not using the same physic rules that we have to obey in the game.

What will you say when ED makes and HOT Update and says "We have done some serious coding error, the NPCs have over power weapons and equipment, sorry for any harm done to the pilots" lets say they said this in 1-2 weeks, will you still accusing people "You have wrong fitting" ?
 
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