If we're going to use that then there should be an additional category for "Needs some tweaking!" which I think would be a good usage of "other" which would add another (potentially) 6% of the votes to the opposition! That would swing it from 46.75 vs 46.75 to 53.24!Because they are trying to determine if people think the AI is too hard. So it makes sense to put all the votes that count for "not too hard" in the same bucket ?
Aye I raised some concerns over the decision making.For me, it's just right, targets are more challenging, but killable, Elite ranked anything now is much more of a threat, that said, I'm in an A grade combat Anaconda..
So the AI combat skills are fine, but it's decision making still isn't great, still got Sideys engaging my Anaconda, not soo smart.
I was referring to other players' responses, which are exactly as I described, antagonising, patronising and unwarranted.
If we're going to use that then there should be an additional category for "Needs some tweaking!"
(Pro tip 209: if your other ships can't handle the heat near a star, switch to a Diamondback Explorer - that thing can literally charge it's Friendship drive while in the corona of a stat)
Problem is, the more poll options that are available simply dilute the results even further and that's also not even scratching the surface of the psychological effects of question phrasing. It's no accident that organisations pay professional polling companies to produce a poll that produces the required result that was paid for.![]()
I have no idea in hell how newer players-especially KBAM users-are going to integrate into this game.
Not sure about that fleeing thing and the weapons mods might need some serious tweaking, but you actually do have to pay attention to the screen now, whereas before you just got behind a NPC, started shooting and then completed some circle bout 3x until it was dead.
I think FD should fix the bugged OP weapons mods. Then we play the game for three weeks
and we redo a poll without mixing the issues (AI and bugged loadouts).
I'll happily close this poll (and thread) if and when we get a 2.1.x release that addresses the apparent loadout / fire-rate bugs.
For me, it's just right, targets are more challenging, but killable, Elite ranked anything now is much more of a threat, that said, I'm in an A grade combat Anaconda..
So the AI combat skills are fine, but it's decision making still isn't great, still got Sideys engaging my Anaconda, not soo smart.
[heart] luv the new AI.
I went down that road five times yesterday. The game is virtually unplayable at the moment. That was in an a rated Python.
Like I just mentioned in another thread, currently there are bugs with rare NPC loadouts having weapon performance that they shouldn't have, and it seems many people are not able to make the distinction between "AI difficulty" and "Bugs that cause anomalous performance in rare cases".
Until such bugs are addressed, frankly polls or any real discussion about if the AI is fine or not is going to be heavily thrown off by said people who can't make the distinction between fringe case bugs and general performance... you'll just get a whole load of knee jerk reactions from people who have a bad experience or see examples of the rare example bugs and apply such things to the entire scope of the current situation.
....The real purpose of thread closure is to prevent the expression of views one finds personally uncongenial.....
If they're "anomalous" circumstances then a few fights should be enough to gauge the new AI, preferably in a couple of different situations. If you're posting here after a single fight, then you probably shouldn't be posting at all![]()