Relax, there never will be difficulty slider.
I hear you, then I hope SAJ's adaptive AI will work instead.
But out of curiosity, why would you care if I play elite after having ticked "easy" or "hardcore"... PvP will remain the same, only my interaction with NPC will differ to yours.
PvP is just a side activity that happens when I get lucky, but don't tell anybody I said that, I have a reputation to keep up around here.
.....
There is no way in hell that selectable difficulties won't have an impact on NPC behavior. Right now, as you said, the AI is adaptive. It changes based upon what you're doing, what you're flying, where you're flying, who you're associated with, who you pinked off, etc....
The first characteristic of the AI that will be neutered if the AI is given difficulty levels is that adaptability. It will become a pale shadow of what it currently is, and that will just be the beginning of the changes.
Just stop and think about what it's going to take to make this feature work in the realm of FDev's abilities and you'll realize immediately that I'm not being overly dramatic in the least.
Any one else notice how the just right votes soared into an impressive lead almost over night....they were then slowly overtaken by the too hard voters.....dunno if it tells us anything though. Casual players voting casually maybe?
What we seem to keep getting is two camps fighting it out. One wants all of the AI to be generally easy, the other wants all of the AI to be hard as nails and challenging.
Has everyone lost the ability to see things from another perspective and compromise?
I thought before we were getting to some kind of agreement that the AI should get progressively harder as combat rank increases? i.e. To go from easy as 2.0 for harmless to as hard as is programmably possible for Elite.
I don't think we need a difficulty slider.
Players need to stop;
Taking high-paying missions, without the experience or equipment to complete them.
Taking pot-shots at every wanted ship, without thought for its allegiance.
Breaking the law.
Trucking expensive cargo manifests through dangerous territory.
Using NPC kills to push a combat rating with low-value kills.
P.S. In the poll, there was 2056 voters. According to Steam, today peak was 5534 players online only through Steam. This does not count direct buyers, Xbox players etc. I do not know total number of players, but I think that it can be said that ALL long term forum users are a hardcore minority of total amount of players. And if from this small hardcore minority 47% voted "Too hard" against 41% "OK" votes, than the "OK" camp is really small. An average Elite player who has no idea what and where the forum is and is not actively discussing for a longer time here is most probably much worse pilot than we all are.
yikes pledge? i think notIf you dont take missions, dont have cargo, arent in powerplay and stay in high=sec you want get interdicted much at all anymore. But go in low-sec with a mission, cargo full of gold and registered to a power: interdiction carnage.![]()
combat rank only going down with ship destruction wont work for me. so my rank will slowly rise beyond where i find the game fun. there needs to be a time decay element or a frequency of combat element.
Right now I'm an Expert ranked pilot flying a Courier with no weapons.
Fite me.
That is possibly the most complete load of hogwash I have read over this entire situation. You show absolutely no understanding of statistics and make such amazingly blatant biased assumptions to try to bolster your viewpoint.
I suggest you take a chill pill - go have a break then come back here in a couple of days, read your post and be thoroughly embarrassed.
[rolleyes]
i put some ideas on suggestions in a thread about the combat ranks need redoing for npc geneation. those are the fully fleshed out options but it would have a decay and combat rank can be capped at a level if a player doesnt want to rise any higher or indeed wishes to drop back to a level.. it also proposes that all ranks above competent you have to earn them and then keep going to stay there - particularly i propose not only should people have to earn elite rank - they will need to earn the right to stay there as it will decay away very quickly without combat.The exact implementation would need to be thrashed out better. However, rank degredation on ship destruction would work on an ongoing basis for you but you'd have to accept occasional ship destruction as a part of the game. If you always win at a given combat level then you'll actually be ready to progress up the difficulty, remember that it won't be two stages (easy and hard) but a progression, so as you move to the next rank it wouldn't suddenly be "everything kills you" but it is harder and you either have to get better or a couple of deaths and you'll be back down in rank. Either way I don't think you can expect never to meet anything that is likely to kill you.
Hello all,
I have played about a hundred hours of Elite Dangerous mainly because i don't really get out of my house anymore since i retired and am confined to a wheelchair and pensions nowadays do not take you very far.
I have enjoy just pottering around and making a little money here and there. The computer thing was my grandsons idea, and to be fair i am very selective when it comes to ship fighting and try to avoid it when i can when trading or doing missions - mainly because i'm terrible at fighting and can't afford all the flashy joystick's and gizmos you young players use. I probably don't have the dexterity in my hands anymore anyway to use them. I do remember the days of the original elite when i bought it for my son many years ago and i was impressed with it back then. This new elite is beautiful! and i have enjoyed it immensely, but lately since that big download i can no longer play. This has been a major disappointment for me as the difficulty has increased so much and even when trying to avoid the computer ships i seem to be killed even before i get a chance to run away. All of the money i have made has almost gone now and I fell that the last week has pretty much wrecked what was a great game. I can understand some of you want the computer players to be harder.. in my day i would of to, but you also have to understand that there are some of us that don't, and in fact NEED them to be easier!
I have been reading with interest on a few forums that there is obviously a mixed reaction to this particular update, and i can see why. Those players that are really good like the challenge. but it does leave the rest of us in the cold a we bit, the difficulty is just too hard, whether it is because of age, disability, lack of a joystick or the microphone for the talking thing, lack of money, it really doesn't matter, we will just say that there are different kinds of people some are going to find it easier and others will not.
If any of the people that made this game are reading this might i make a suggestion?
I understand that there is OPEN play, SINGLE play, and PRIVATE GROUP play? so why not make the SINGLE and PRIVATE GROUP play AI selective in difficulty, and in the OPEN play the AI on the current settings.
That way those of us that want to just potter around without being harassed by the stick jockeys (i think there called) and being killed at a drop of a hat by the AI can make a private group (as my grandson and i have done) or play on SINGLE play to hone their fighting skills in preparation to going into the OPEN play. i think it will appease most of your game fans. Why can't you cater to ALL players of your game.. not every player is a 'hard core fly by the seat of their pants' gamer, some of us just want to enjoy the space we are in and not lose all of our money which we worked hard to earn because the AI is so much better than us.
I would also like to thank my grandson for letting me put this message on this forum using his account as i couldn't work out your account setup thing.. sorry about that
All the best.
(Enopho's Grandfarther)
Hello all,
I have played about a hundred hours of Elite Dangerous mainly because i don't really get out of my house anymore since i retired and am confined to a wheelchair and pensions nowadays do not take you very far.
I have enjoy just pottering around and making a little money here and there. The computer thing was my grandsons idea, and to be fair i am very selective when it comes to ship fighting and try to avoid it when i can when trading or doing missions - mainly because i'm terrible at fighting and can't afford all the flashy joystick's and gizmos you young players use. I probably don't have the dexterity in my hands anymore anyway to use them. I do remember the days of the original elite when i bought it for my son many years ago and i was impressed with it back then. This new elite is beautiful! and i have enjoyed it immensely, but lately since that big download i can no longer play. This has been a major disappointment for me as the difficulty has increased so much and even when trying to avoid the computer ships i seem to be killed even before i get a chance to run away. All of the money i have made has almost gone now and I fell that the last week has pretty much wrecked what was a great game. I can understand some of you want the computer players to be harder.. in my day i would of to, but you also have to understand that there are some of us that don't, and in fact NEED them to be easier!
I have been reading with interest on a few forums that there is obviously a mixed reaction to this particular update, and i can see why. Those players that are really good like the challenge. but it does leave the rest of us in the cold a we bit, the difficulty is just too hard, whether it is because of age, disability, lack of a joystick or the microphone for the talking thing, lack of money, it really doesn't matter, we will just say that there are different kinds of people some are going to find it easier and others will not.
If any of the people that made this game are reading this might i make a suggestion?
I understand that there is OPEN play, SINGLE play, and PRIVATE GROUP play? so why not make the SINGLE and PRIVATE GROUP play AI selective in difficulty, and in the OPEN play the AI on the current settings.
That way those of us that want to just potter around without being harassed by the stick jockeys (i think there called) and being killed at a drop of a hat by the AI can make a private group (as my grandson and i have done) or play on SINGLE play to hone their fighting skills in preparation to going into the OPEN play. i think it will appease most of your game fans. Why can't you cater to ALL players of your game.. not every player is a 'hard core fly by the seat of their pants' gamer, some of us just want to enjoy the space we are in and not lose all of our money which we worked hard to earn because the AI is so much better than us.
I would also like to thank my grandson for letting me put this message on this forum using his account as i couldn't work out your account setup thing.. sorry about that
All the best.
(Enopho's Grandfarther)
Lol, I said that only to make the point that the upper limit can go as high as the hardcore player base want it to."As hard as programmably possible" was never going to be the high end. SJA has already said in discussions months ago that she could easily program an AI no player could beat. The hard part about her job is to make them realistically difficult but not impossible.
I actually meant that the AI scales with the player's combat rank. Mostly in what players get interdicted by rather than what they go hunting for. If someone goes hunting in a HazRes then they would still expect the hardest opponents regardless of their rank. So while Dangerous, Deadly and Elite CMDRs do get very hard AI with full engineer mods and a bit of AI cheating;harmless, mostly harmless and Novice pilots would be attacked in normal space by lower ranked AI. With a whole host of factors that could increase the rank of the AI that spawns for them.Having said that, yes I think we do pretty much agree on the fact that their skill should scale based on their combat rank.
Wow... what a lot to read!
The answer to the poll (in my eyes) is yes to all. Could it be changed to please everyone? Perhaps...
"It's too easy!"
Moving forward, high ranks could use adaptive logic. This just means the harder you fought, the harder the AI could fight. Would hopefully mean a good challenge for skilled players.
"It's just right."
Perhaps, but I could take it down a notch and throw in more tactics to create a more enjoyable and less predictable experience.
"It's too hard!"
Adaptive logic could dynamically downgrade AI performance to give players a chance. E.g. player is fleeing... Pirate AI could downgrade its weapon accuracy and boosting ability, giving the player a good chance to escape.
Well, just some of my own personal thoughts.![]()