Nope, background simulation is the same as that in ED (as described by CR). There will not be millions of NPC's, CIG will just simulate large numbers, but players will see far far far less.
You're having trouble so I'll make it clear.
While true that the universe will not have millions of active NPCs, the background simulation of the AI will in fact populate the space where players are located. If there's a battle simulated in space and one player happens to QT into it, it'll appear. Whenever players walk into cities, NPCs will populate the cities with a variety of standard jobs you'd expect to see such as janitorial duties, bartending, peacekeeping, medical work, shopkeeping, and even thuggery if you travel down the wrong alley. Each of these standard jobs will have their own set of mini jobs to do. When a bartender isn't serving drinks he'll be cleaning glasses, sweeping, wiping down the bar, etc. All meant to simulate a living, breathing universe.
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