"Great combat AI".

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You probably should drop the "ship cost more money = I am more safe" logic, it does not quite work in Elite. If the big ships don't work well for you then switching to a more nimble and faster smaler ship might do wonders. A light build no weapon cobra mk3 has always done me good, it can carry some good amount of cargo and still outruns any npc fully laden without problems. And of course winning interdictions is much easier in those smaler ship, so more ofthen then not you don't even get in a combat situation to begin with.

And even if it still goes wrong, rebuy is very low.
 
So, are you actually going to respond or not? You claim that the AI is so hard that you need a 500 million credit warship to transport a small ammount of cargo (really?), surely that is more a criticism of your own skills than the AI? I doubt you have to be a 'die-hard fanboy' and making sarcastic whiny posts about how its the AIs fault you failed an easy task is... weak. Adding to your post the notion that its the AI that's weak is just weird. Anyway, don't worry. SJA is still working on the AI so further improvements will come and you will get the challenge you apparantly want. :)

Looking forward to your 'I need a billion credit warship in a wing to transport ten tons of biowaste, AI so stupid lol!' topic. :)

This is probably gonna surprise you, but I freely admit to being a bit of a noob now, possibly even back in october. I find the game incredibly frustrating right now, due to my combat rank. Essentially unplayable.

edit: never the less, the situation I described is pretty hard to defend as "strong AI". Its objectively stupid behavior in all 3 examples I highlighted. My own performance really has nothing to do with it, and the fact that you lot jump on it as some kind of insult/attack speaks volumes as to your character. Yeah, I m a noob. So what.
 
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Sadly my ram is the huge weakpiont in my system atm.. recording while playing any even remotely modern game is out of the question. There are plenty of demonstration out there tho of NPCs sitting on constant fire for periods well beyond what would cap out that ship of you flew it.. i remember most vividly one video where a guy in a python was fired on bey an eagle with beams CONTINUOUSLY for over a minutue. the beams never let up or flickered. thats not OK.

someone here on the forums also did a video at one point demonstrating that NPC's weapons seem to have wider fields of fire then the player versions (getting hit by turret weapons that would have had to shot thru or clip thru the NPC ship, or fixed weapons like rail/plasma that seem to not be truly fixed in the case of NPCs) the obvious issue with this is you can't tell with certainty that the ship infront of him is the ONLY potential hostile in the instance. As much as i tend towards believeing there is atleast some shenanigans in play, i cant help but wonder if maybe *some* of the frustration might just be that in a busy instance full of NPCs maybe you got hit by something outside of your field of view..

Also in some cases (may have been fixed by now) you can be attacked by a minor faction NPC, and get WANTED for shooting back even tho you've already taken damage for the offending NPC. again thats not OK by any stretch of the imagination.

I'd actually like to put more of these assumptions to emprical testing but given ED's RNG instancing its somewhat hard (unlike a game like WoW or EVE where you can take a mission/quest/etc. and be guaranteed a certain NPC with certain stats. very easy to get a specific NPC to mess with when ever you want in those). Unfortunately here, its quite hard to 'test' in any sort of controlled circumstances

PS. i also think they may be cheating with regards to heat generation. again would be really hard to test/prove.. but come on, Rails and SCB without seing ant heat sinks getting launched!?

Well you could link those videos then? Because every video I've seen so far was either a bug or someone who doesn't know how to fly or count to 11.
 
This is probably gonna surprise you, but I freely admit to being a bit of a noob now, possibly even back in october. I find the game incredibly frustrating right now, due to my combat rank. Essentially unplayable.

If you mean that the interdictions are unfairly ranked, purposeless or otherwise bugged, FD opened a topic on this specific issue yesterday: https://forums.frontier.co.uk/showthread.php?t=257889&p=3990929#post3990929

The general idea is that the difficulty is 'widened', not increased. Lower-rank AI are now weaker than 2.0 AI, and high-ranked AI are much better. In theory, combined with the other stuff, this should make sure we can all get the challenge we want. For example, cmdrs with low combat ranks, flying in high-sec, should be fairly safe. And if one is interdicted, AI police should be there very rapidly and tear the pirate apart (police is usually high-ranked and benefits enormously from the new AI). Apparantly some things are not going well though, and some people are reportedly attacked for no reason, wrong reasons or by repeatedly mismatched AI. If this is the problem by all means use that topic to describe what is happening to you, and what you would like to see happen instead. Its on the priority list of FD, so now is a perfect time to voice those concerns.
 
You probably should drop the "ship cost more money = I am more safe" logic, it does not quite work in Elite. If the big ships don't work well for you then switching to a more nimble and faster smaler ship might do wonders. A light build no weapon cobra mk3 has always done me good, it can carry some good amount of cargo and still outruns any npc fully laden without problems. And of course winning interdictions is much easier in those smaler ship, so more ofthen then not you don't even get in a combat situation to begin with.

And even if it still goes wrong, rebuy is very low.

I went with bigger ships after getting killed in about 10 seconds in an asp, then a python. Figured a larger shield pool would mean I could last over 10 seconds. But yeah, being able to run is also a way of doing it I guess. I dont relish the prospect of dodging elite npcs in a cobra, while also trying to outfit it for mining though.
 
Imagine being a noob trying to make a living mining. LOL. Decided to try out Elite again after the update Friday after work for the weekend. Prior I quite again in disgust at the arcade NPC encounters. Funny again the game opens up with me getting destroyed doing nothing, carrying nothing, and no excuse from the NPC. OK.... I'll play through the weekend trying to do some mining. Get all the equipment, find a good spot. With a T-6 one mining lazer and a 3A refinery and 2 collector limpets I could make about 100k an hour.... Ok mining is still profitless unless you can afford bigger and better. Still keep at it, thinking I'll find a good rock, but nothing really puts out much even with a prospector limpet. Finish off one last roid and decided to once again ditch this fiasco of a job direction in this game when a magic NPC arrives and takes out my 4B shields in 2 secs, and destroys my military reinforced hull in couple of more secs before I can even turn the rig around a fire a shot with my measly one hardpoint. Needless to say the whole weekend was a waste of time and harddrive space.... Thanks FD.

Doesn't appear this update provided anything other than more of the same. Hope they fix this stupidity soon.
 
ive done nothing but mine in t9 with no weapons since the update and ive only been bothered once by an ai in supercruise, which was easily evaded. also been full of goodies that you can only get by mining, just sold 100t of painite, my t9 must smell or something lol
 
This OP is very strange, so I think people are confused when replying with knee jerk responses to what they think he is posting:

What the OP is actually saying is that the AI is not challenging, but simply is aggressive and suicidal with extra firepower and rank.

What the OP may have missed is that he probably stacked a bunch of high rank mining missions because they paid well. This generates several stacks of high ranked NPCs that come and try to help you fail.

Solution: stop stacking high ranking trade missions if you don't want lots of NPCs on your tail. This is"why" they pay so well!!
 
I wonder if only Anaconda endure this and is it only from Dropship variants? If so it's a bug. Will edit with my video once it's processed.

VIDEO:
https://www.youtube.com/watch?v=IoNP_Hg0M2Q&feature=youtu.be

I've not seen this yet in the official release but I did have this with the beta against a python. Thing just seemed to hang right in front of my canopy no matter how I turned or throttled. as if it was connected to a tether and I was pulling and pushing it along.
 
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As I m a bit of a noob now, despite being stuck with a dangerous combat rank, I dont have much say in anything (According to many posters here), but a lot of that rings true with my experience in the past. I was hoping it had changed since october.

I too, used to get a very strong impression of "them" ignoring rules we all have to abide by. Besides the more obvious stuff like magic-teleporting in SC, flawless tracking and complete disregard for FSD range. I coulda sworn they can sense when you press fire on a railgun and take evasive actions before it fires, but friends have told me I m just paranoid. They do seem VERY good at ramming though, I remember that much.

I dont do the FA-toggle thing. I dont do competitive PVP, I do like fighting npcs sometimes, I also like mining, I like trading (within reason), and missions. I m not a god at this game, but I do feel passionatly about the game. Its why I get angry. Am I not entitled to an opinion, is there no place in this game for me? Should I just buzz off and be mediocre somewhere else, just because I dont like being harrassed at every turn by dangerous-elite npcs that I cant shake, just because my hold isnt empty?

It's not your imagination, I have over 3,000 hours and am Elite in combat- which doesn't mean I'm a god or anything either but it does mean I had to kill enough NPC's to notice things that some others maybe haven't. They are able to do so many things that just cannot be done by a human. So many.

I do the FA toggle, I've done a lot of 1v1 PvP, and fighting was all I've ever done really. I did trade a while before when I got my Anaconda. But now, because the game has changed so much with this release, I don't want to do combat. It's not fun anymore. I'm human and I'm a male so fun to me (against AI) is winning. Not competing. Fun to me (against human) is competing, not winning. There's not much of a difference now. You HAVE TO be fully combat laden to survive no matter what you do. I went on the surface to play around yesterday and had nothing of value in my ship and no bounty but you better believe I had to constantly look over my shoulder every time I boarded my ship. And once I did get a few items of value I had to boost away from so many POI's because in comes a random Elite Assault Ship out of nowhere. This AI is ruining the vast majority of players' games. You cannot "pave your own way" anymore (you can only "in a cutthroat galaxy") if you have to sacrifice your jump range as a trader/explorer because NPC's are god-like and around every corner.

To answer your question, yes you do deserve an opinion regardless of what you do and how much you've played. Everyone does, but you better believe that'll be taken from you as well as soon as a mod reads "another post about the AI". Anyone like us who feels passionately about the game is being categorized as "spamming the forum" instead of "thanks for letting us know how you feel and discussing dangerously".

If it's a "balance" thing, which I wholeheartedly doubt, it may get fixed. But I very much doubt these AI are going anywhere. It'd suck to be Sarah Jane Avory who made them and has definitely shown god-like abilities in coding. Because the vast majority of us definitely don't want them to be quite that difficult/time sinking/money sinking. Her skills could be used somewhere else in making the game better in all the other ways it lacks. There isn't a happy medium out there. More of us are whining than raging, so to me the only sensible thing would be to make the AI as close as possible to how they've always been and fix the bugs. Then make something not CQCish that gives the challenge seekers their cake too. Like missions. Make them extremely hard and make them 4 times a much because of it. Leave 2.0 (less the bugs) AI for the rest of us.

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I've not seen this yet in the official release but I did have this with the beta against a python. Thing just seemed to hang right in front of my canopy no matter how I turned or throttled. as if it was connected to a tether and I was pulling and pushing it along.

Exactly! You can see I was trying to shake him but he wouldn't go. If they weren't programmed to ram I doubt this would happen. I really hate ramming. To me it's like kicking in the balls. Only Adders and other frumpy looking small ships should ram [yesnod]
 
If it's a "balance" thing, which I wholeheartedly doubt, it may get fixed. But I very much doubt these AI are going anywhere. It'd suck to be Sarah Jane Avory who made them and has definitely shown god-like abilities in coding.

Maybe they could put her on the missions and get them whipped into shape.
 
They REALLY want that cargo man. One of the fun things about doing missions for mats for ENG upgrades is that I've realized after interdictions several times now.. that some AI ships "have travelled a very long way for what I have in my cargo hold" (4 micro-weave cooling hoses worth 400cr a pop).
 
It may be buggy but its a million times better than the AI of 2.0

Its not a bug that the AI shoots you. Its a bug that so many players are used to a push over attitude from the previous AI.
As I have said before: I think a lot of people aren't really aware of what ships can do, and how fast they can really turn when applying a few tricks.

FAoff, reverse and directional trust op or down depending on desired direction will turn your ship fast and WILL give you an edge over one who does not know that simple trick.

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It's not your imagination, I have over 3,000 hours and am Elite in combat- which doesn't mean I'm a god or anything either but it does mean I had to kill enough NPC's to notice things that some others maybe haven't. They are able to do so many things that just cannot be done by a human. So many.

You need to provide video evidence for that claim to have any merit. You 3000 hours played has no weight in this matter. Prove your claim!
Counter claim: Some humans are just not good enough pilots to realise what the ship they are flying can do.
 
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