The Star Citizen Thread v 4

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and I was replying to your comment highlighting the hypocrisy in what you said:



Which you seem to like to apply it to someone critisizing Croberts' work but you don't apply it when you critisize Dsmarts' work. In fact quite the opposite, you "personally attack the hard work of someone trying to build a game".
Then you went all religious quotes n' stuff.

And I said that's because Derek has his own dirt and is in no position to attack someone else's work. See, he deserves it.     for tat. Eye for an eye. If he stopped we'd all happily leave him alone. But he doesn't want to leave Chris and co alone, so he'll continue to get it back.
 
It's noon and I was up all night working on a class final. I'd love to provide a lot more sources for what I've been discussing here this morning but I simply am not awake enough to do so effectively. This is the best I could do at the moment (last two paragraphs of the introduction). I'm sure I saw something a little after that which talked more about their plans going forward, but that's all I can come up with right now. I frequent the sub-reddit multiple times a day so you can imagine I see quite a bit of news which can be difficult pulling up on the fly.

All I'm seeing there is;

Work continues on Star Marine proper as well, although the priority is getting Alpha 2.0 (which jumps ahead and introduces FPS gameplay to the persistent universe) ready for launch. To that end, we’re focusing on Star Marine-related tasks that will impact both planned releases, and we are broadening our weekly update to focus more on the task at hand. Expect to hear more about Star Marine proper after 2.0 is released, but know that much of the FPS work happening right now will apply to both releases.

I don't think that's the one you're looking for - but don't bust a gut. TBH I'm happy if you can't find anything - I'd prefer not to retract unless I have to.

:)
 
Just look at all that T posing huh? https://www.youtube.com/watch?v=UhV12_x_VXg

And you'll notice that they're working to make sure they can populate the world space with lots of NPCs with very low memory used :)

I'm probably missing something, but even when that video was first posted I couldn't really see which bit was supposed to an impressive revolutionary tech. The avoidance part looks like, well NPC's doing avoidance. Like every other game, except not as impressive as some of the tactile stuff we saw being demonstrated 10 years ago in Assassins Creed. It just looks pretty ordinary and on a 2D plane, so maybe I'm missing something? I did some proof of concept work 16 years ago at Codemasters where we had tank units moving around commanded by a hierarchy, when the commander tank was taken out another tank took the lead. The avoidance stuff we wrote would have been a couple of functions and looked pretty much like what's in the video here. I'm also baffled as to why the (NPCs choose an idle animation) is impressive, that's..what..Sonic the Hedgehog does. Has there been any more videos since?

Populating the game world with as many NPCs as possible while using low memory is what games developers do. That's not revolutionary. That's what your expected to do when you're hired.

Maybe it's just that I'm cynical. I always feel like RSI is about taking pretty standard stuff and giving it fancy names. It's not menus it's Mobiglass(tm), it's not fog it's Atmoshpere-Tech(tm), it's not Cryengine it's Starengine(tm), it's not AI it's Kythera(tm) or whatever. I imagine Chris Roberts making up names for everything in crayon (tongue hanging out). I imagine once Star Citizen is eventually released we'll have to wait another four years for all of the marketing splash screens for all his tech names to finish fading in and out :-D

Star Citizen ...now with BLAST PROCESSING
 
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http://www.forbes.com/sites/insertc...a-scam-but-it-feels-like-a-cult/#1c0494ce5751

Theres some good reading for you, journalists are terrified to criticize star Citizen because of the lunatic fringe who crap on any thread or unbiased writer who stalk and terrorize them into submission. Backers on the CIG forums who complain on the official forums are treated the same, backers who mainly funded the original project scope in 2012/early 2013.

The victim card is getting old and has been well overplayed here and elsewhere. This thread is to discuss Star citizen positive and 'negative' , if ED was missing dates and cutting features left right and centre you can be sure it would be all over the SC forums. The only reason people are so fanatical in defending SC is the level of emotional and financial investment they have in it, it is a unique problem to SC alone.

Lol oh man, this really did make me laugh. Go ahead and make up the reasons people defend SC as much as you like, but it is not at all uncommon. It's hilarious how people try to make it all about how ONLY Star Citizens are this passionate about their game, when any other game has just as many outspoken "fanboys." I was a part of the SWTOR hype train for two years, and I have flashbacks to when that game was in development all the time when I read all the SC critics. If Forbes actually reported on games back then, they would've said the same thing about BioWare and Star Wars fans. Go ahead and tell me there aren't ED fans that go out and would try to correct misinformation or negative articles on ED. I dare ya.

BTW Forbes is also known for clickbaity contrarian gaming articles. Not sure why people all of a sudden care about their opinion on gaming. Oh wait, probably because it makes Star Citizen fans look bad and feeds the narrative.
 
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Show me an MMO with NPCs that do that as "basic implementation." Where NPCs aren't just walking on a set path. And apparently you missed the beginning part where it talks about SUBSUMPTION and how they can fit a lot of NPCs into a small space with low memory usage. Which directly correlates to what I was talking about, and proves your statement false about there being a very low number of NPCs in the world.
Tbf, you haven't shown an MMO doing it either - it's a demo video of a tech feature that Star Citizen hopes to implement in the PU. CIG have already shown their affinity for enormous time gaps between demo footage of tech to their eventual implementation, as seen with Star Marine, Sataball, Nyx, shared-hangars, Idris, etc.

On the topic of hundreds/thousands of NPCs moving freely and avoiding each other, with low CPU/memory overhead, FDev already have the tech implemented (and playable) in the Cobra engine too:
[video=youtube;7tyWUT0UsZE]https://www.youtube.com/watch?v=7tyWUT0UsZE[/video]
 
And I said that's because Derek has his own dirt and is in no position to attack someone else's work. See, he deserves it.     for tat. Eye for an eye. If he stopped we'd all happily leave him alone. But he doesn't want to leave Chris and co alone, so he'll continue to get it back.

Again you're going in circles. You admitted yourself Croberts also has dirt on him... everyone does.
So why is it ok for you to criticize Dsmart's work but it's not ok for others to criticize Croberts' work?


"If he stopped we'd all happily leave him alone."... at least you're honest about your organized witch-hunting practices. Though considering how you always see Dmart's minions behind any critical comment, I don't think you'll ever stop being obsessed with the guy.

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Lol oh man, this really did make me laugh. Go ahead and make up the reasons people defend SC as much as you like, but it is not at all uncommon. It's hilarious how people try to make it all about how ONLY Star Citizens are this passionate about their game, when any other game has just as many outspoken "fanboys." I was a part of the SWTOR hype train for two years, and I have flashbacks to when that game was in development all the time when I read all the SC critics. If Forbes actually reported on games back then, they would've said the same thing about BioWare and Star Wars fans. Go ahead and tell me there aren't ED fans that go out and would try to correct misinformation or negative articles on ED. I dare ya.

You are completely oblivious to the extent some of the SC fans go to debunk critics at all costs.
In all comments sections of all SC articles.
In all forums.
Including the ones of other games.
You guys even dedicated a subreddit to discrediting criticizers.

There's a reason people write articles for "these fans" or popular streamers tweet about them.
 
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My point is if people could be more civil about their criticisms they wouldn't even have to go outside of the RSI forums to voice their opinions.

Are you serious?I mean really serious?You see no one in here insult you or call you with bad names personally,you are totally free to talk about anything that "touch"SC which is almost IMPOSSIBLE to do on the official SC forum.You are bound to your opinion and that's totally legit but you getting stressed and to much personal when you get confront with the SC backers that don't share that "fairy tale"all is Awesome happy end mind....I get you totally you can't see ppl. like us in there because the "CULT" make sure to expel us.....So we migrate on the part of the "GALAXY"where we can still keep our MIND unpoisoned and even more important our FREEDOM of speech untouched .......
 
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Before long we'll start seeing people "triggered" by posts mentioning a certain someone and they'll need a Safe Space to discuss how brilliant a certain other project is without any possibility that constructive criticism or indeed differing opinion could darken their day ;)
 
Tbf, you haven't shown an MMO doing it either - it's a demo video of a tech feature that Star Citizen hopes to implement in the PU. CIG have already shown their affinity for enormous time gaps between demo footage of tech to their eventual implementation, as seen with Star Marine, Sataball, Nyx, shared-hangars, Idris, etc.

On the topic of hundreds/thousands of NPCs moving freely and avoiding each other, with low CPU/memory overhead, FDev already have the tech implemented (and playable) in the Cobra engine too:

Yeah, the crowds in Planet Coaster do look impressive. There is loads more going on there with people following crowd flow, couples and families communicating and animations that make it look as though they are aware of their surrounding. I'm not entirely sure but it seems that some of them are more inclined to stay within certain social groups or ethnic types too, but that might just be coincidence. It's obvious when you look at those crowds that there is stuff going on rather than NPCs just walking across a flat plane avoiding each other like Roombas.

What I'd like to see in Star Citizen is much more "so next gen" tech, like NPCs running but slowing down in advance of nearing a number of characters up ahead as well as brushing against each other or occasionally having their eyes fixed on another NPC as they walk. Maybe interacting, shifting body weight.. All that kind of stuff would be impressive for a title that's got the budget to do it.
 
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Tbf, you haven't shown an MMO doing it either - it's a demo video of a tech feature that Star Citizen hopes to implement in the PU. CIG have already shown their affinity for enormous time gaps between demo footage of tech to their eventual implementation, as seen with Star Marine, Sataball, Nyx, shared-hangars, Idris, etc.

On the topic of hundreds/thousands of NPCs moving freely and avoiding each other, with low CPU/memory overhead, FDev already have the tech implemented (and playable) in the Cobra engine too:
https://www.youtube.com/watch?v=7tyWUT0UsZE

Fantastic, so here you have trusted proof that it works and can be done. Now it's not so hard to believe that Star Citizen can have it as well eh? :D

Again you're going in circles. You admitted yourself Croberts also has dirt on him... everyone does.
So why is it ok for you to criticize Dsmart's work but it's not ok for others to criticize Croberts' work?


"If he stopped we'd all happily leave him alone."... at least you're honest about your organized witch-hunting practices. Though considering how you always see Dmart's minions behind any critical comment, I don't think you'll ever stop being obsessed with the guy.

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You are completely oblivious to the extent some of the SC fans go to debunk critics at all costs.
In all comments sections of all SC articles.
In all forums.
Including the ones of other games.

There's a reason people write articles for "these fans" or popular streamers tweet about them.

I never said it's not okay to criticize Chris' work. Derek goes way above and beyond crtique. He accuses, lies, manipulates, and flatout personally attacks the developers. His behavior is that of a 13 year old child that just learned he can say what he wants anonymously. Except Derek is so arrogant he does it out in the open as some sort of point of pride with him. It's abhorrent and downright disgusting. Same goes for his cult.

Call it what you will, but being accused of "witch hunting" only means the act of archiving is effective in getting their (and your) attention. if you can't see the difference between what he does and what r/dereksmart does, that's your problem.

You are also completely oblivious to the fact that any critical article of any game ever will have the same responses. Sorry, but no matter how much you want it to be true, the SC fanbase and its behavior is not out of the ordinary. SC is just the current topic for people to talk about. In a couple years it'll be another game that's in development and the cycle will continue.
 
Tbf, you haven't shown an MMO doing it either - it's a demo video of a tech feature that Star Citizen hopes to implement in the PU. CIG have already shown their affinity for enormous time gaps between demo footage of tech to their eventual implementation, as seen with Star Marine, Sataball, Nyx, shared-hangars, Idris, etc.

On the topic of hundreds/thousands of NPCs moving freely and avoiding each other, with low CPU/memory overhead, FDev already have the tech implemented (and playable) in the Cobra engine too:
https://www.youtube.com/watch?v=7tyWUT0UsZE


You will notice that the game is currently in Alpha.:cool:

Just saying.

[video=youtube;BAmxXh9TyrU]https://www.youtube.com/watch?v=BAmxXh9TyrU[/video]


/off_topic
 
I never said it's not okay to criticize Chris' work. Derek goes way above and beyond crtique. He accuses, lies, manipulates, and flatout personally attacks the developers. His behavior is that of a 13 year old child that just learned he can say what he wants anonymously.

Yet there is a whole sub reddit dedicated to doing exactly that to him. Except they mostly do it anonymously whereas he at least has the cojones to do it under his real name.

Apologies to everyone else who realises this thread isn't about the D man.
 
Yet there is a whole sub reddit dedicated to doing exactly that to him. Except they mostly do it anonymously whereas he at least has the cojones to do it under his real name.

Apologies to everyone else who realises this thread isn't about the D man.

Incorrect, that's not what the sub-reddit is for. Because if it was, it would have been taken down. Just as dear Derek's hate reddit was taken down.

Oh and, if Derek had any "cojones" he'd actually discuss these things with people that don't agree with him rather than putting himself in an echo chamber.

I'm off now, as this discussion has once again devolved to just throwing words at each other. Peace and love ED bros.
 
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Incorrect, that's not what the sub-reddit is for.

https://www.reddit.com/r/DerekSmart/comments/4kn1uj/current_state_of_the_game_lod_tactics/

https://www.reddit.com/r/DerekSmart/comments/4lcxyl/lod_build_0009060935_released_line_of_defense/


It sure looks like it is.
You guys make fun of him on every single post in that sub.
You're obsessed with ridiculing the guy because he doesn't like your company and is public about it


But when we occasionally make fun of Croberts, we're "personally attacking the hard work of someone trying to build a game"

Again, utter hypocrisy.
 
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Incorrect, that's not what the sub-reddit is for. Because if it was, it would have been taken down. Just as dear Derek's hate reddit was taken down.

Oh and, if Derek had any "cojones" he'd actually discuss these things with people that don't agree with him rather than putting himself in an echo chamber.

Isn't that sub-reddit run by the same guy who runs the grey market, Hercule Poirot detects an ulterior motive.
 
Incorrect, that's not what the sub-reddit is for. Because if it was, it would have been taken down. Just as dear Derek's hate reddit was taken down.

Oh and, if Derek had any "cojones" he'd actually discuss these things with people that don't agree with him rather than putting himself in an echo chamber.

Echo chamber - Reddit.

Are you trying to suggest that Reddit isn't the leading example of an echo chamber on the internet?

The good thing about this thread is posts can't get downvoted to oblivion and unlike the SC forums the thread can't get shuffled off to nowheresville - coz it's already there.

(great forward planning)!

Seriously - whatever else you can accuse the D man of hiding behind anonymity really isn't one of them.
 
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I even think that number of 800.000 is way exaggerated so many citizens have more than 1 ship and there is a lot of "Whales" that have dozen's of ships + many of them have more than 1 account....
The only independently verified number is the one of 34'397 Kickstarter backers. But I don't know how KS counts people with multiple pledges.

CIG themselves stated last year, that a total number of about 70'000 accounts downloaded the 2.0 techdemo. That roughly matches the number of "CitizonCon 2015" livestream watchers. Though there will be a substantial amount of non-backers watching those.

So roughly tens of thousands is the number of people interested in an actual space video game. There is an unknown number of additional people just interested in "grey market" digital asset exchange, who never downloaded or started the "game" and just use RSI as stock market trading site with who knows how many accounts. From a revenue point of view those people aren't actually interested in seeing a finished SC release. Just like CIG they have an actual interest in dragging it on indefinitely.

Gaming "journalists" parroting that 1.3 million number without any second source verification just show how bad at fact checking they are. The number is barely plausible, because it's at least one magnitude off for a niche-genre PC game in "early access".

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Isn't that sub-reddit run by the same guy who runs the grey market, Hercule Poirot detects an ulterior motive.
Similar to the various Bitcoin subreddits, owned by people who have a stark interest in suppressing negative news & opinions on that currency for obvious reasons.

Star Citizen ships are currency too...
 
Dsmart is a red herring used as an excuse to divert from genuine concerns and grievances SC backers have, nobody would be listening to him or giving him attention if CIG were treating their backers with the respect they deserve.
(My opinion only)

Derek Smart's name gets thrown around by CIG like a cheap magicians smoke bomb. It distracts the audience temporarily while unseen manipulation goes on behind the slowly rising haze. Derek Smart! *poof*

Take every single Tweet, post, comment, video and blog from Derek Smart and delete them, as if they never existed. That takes away a lot of noise. Then what are you left with?

The best comparison I can compare Star Citizen to is a new housing project on a grass field. There’s a lovely model home that’s been there for years. It’s full of glossy color brochures and large maps showing how wonderful things will look like at some point in the future. Streets, schools, parks, bus stops, etc. Yet when you look around the field, you see nothing but a series of lots marked off in flag tape with “SOLD” signs. Pipes and electrical cables stick out of the ground in odd places and many utility trenches have been dug, then refilled, then re-dug. In adjoining fields, more lots are being prepared to be placed on the market. There’s lots of sales people and advertising everywhere. Promise and anticipation are in the air, but no actual houses. When you ask when the houses will be ready to move in, the sales people say “soon.”

Star Marine get postponed indefinitely, co-op drop in drop out cancelled, VR postponded indefinitely, private servers cancelled for release and relegated to the last very thing when many backers backed expecting to be able to train with friends/clan mates from day one privately, no word about the promised full translation and dubbing to other languages non French/German (i.e. Spanish translation/dubbing looks seriously at risk), recent confirmation by CR that not all stretch goals will be ready for release, statement by Ben Lesnick confirming there is a serious risk not all ships will be available for release, net code has been refactored 3 times and is still very deficient, assets pipeline is being refactored which is going to leave tons of former assets obsolete etc etc
How is DS responsible for this? If he isn't, who is? I'll leave that question here.

People who say DS is the cause of all of CIG's troubles are naive at best. He has nothing to do with the project in any capacity. It's like blaming me for the NMS delay.

The deadline concerning refunds for non-delivery has passed as of midnight last night.

https://forums.robertsspaceindustri...n-if-star-citizen-is-not-released-by-may-2016

We'll see how CIG handles that. Will they give the backer's money back, or change their ToS, delaying it yet again?
 
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