The time has come

When you have kids, the ability to hit "pause" becomes priceless. I can attribute at least half of my ship losses to this missing feature. There is no technical reason offline can't happen, other than lack of a will to do it.
"There is no technical reason" OK, I'll use small words.

Just the database for the stars (as a modest and conservative estimate I did earlier) is 27TB in size. 27TB on a 1.544MB connection would take a transfer time of (d:h:m:s): 1619:04:06:13 Or 1600+ DAYS. You could literally travel to Alpha Centuri at the speed of light before the file finished downloading. Again, that's a conservative estimate. It's probably a lot larger.

This does not include commodity market info (which changes continually), stations / outposts, factional relationships, outfitting, yadda yadda yadda. Then there is the issue of you sitting there for hours to upload all of your discoveries, sync exploration and mission data, etc. back up to the servers. You and 1.25 million others simultaneously.

Pause button? What does that do? Stops planets orbiting stars and moons from orbiting planets? Freezes all NPC's in place, locks the countdown clock for your mission in a REAL TIME simulation? How do you suggest syncing time back up when you reconnect to the servers?

There are actually several solid technical reasons; people just tend to ignore them for their own selfish reasons.
 
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"There is no technical reason" OK, I'll use small words.

Just the database for the stars (as a modest and conservative estimate I did earlier) is 27TB in size. 27TB on a 1.544MB connection would take a transfer time of (d:h:m:s): 1619:04:06:13 Or 1600+ DAYS. You could literally travel to Alpha Centuri at the speed of light before the file finished downloading. Again, that's a conservative estimate. It's probably a lot larger.

This does not include commodity market info (which changes continually), stations / outposts, factional relationships, outfitting, yadda yadda yadda. Then there is the issue of you sitting there for hours to upload all of your discoveries, sync exploration and mission data, etc. back up to the servers. You and 1.25 million others simultaneously.

Pause button? What does that do? Stops planets orbiting stars and moons from orbiting planets? Freezes all NPC's in place, locks the countdown clock for your mission in a REAL TIME simulation? How do you suggest syncing time back up when you reconnect to the servers?

There are actually several solid technical reasons; people just tend to ignore them for their own selfish reasons.

I don't think anyone asking for an Offline version is expecting to sync to the Online version.
 
I don't think anyone asking for an Offline version is expecting to sync to the Online version.

Indeed. FE2 fitted on a single floppy disk, after all. A modern equivalent of that game would not need hard drives the size of aircraft carriers, no matter how often people assert it.
 
?

That's news to me! and if such screenshots do indeed exist (i've never seen them myself) just because an option was shown in the menu screen you can't then extrapolate that particular mode of the game had been worked on, let alone completed! could be just a place holder for intended/wishlist features!
Frontier apparently used this mode for live demos at shows on some occasions before release. If I remember correctly there was a video showing it briefly but I can't find it at the moment.
 
There are already people who spend months on end far away from the bubble and the BGS. When they come back it's to sell data and after hanging around a bit, they often head out again for another few months. The actual bubble itself is only a tiny, tiny portion of the game galaxy and once you are 1000ly away (about 30 minutes travel time in an exploration optimised Asp) there are no stations or NPCs to be found hence no need for a complex BGS or many different factions.
Personally I don't care about which faction owns what in the bubble so long as they are willing to buy or sell goods to me or buy exploration data. Powerplay isn't something I'm interested in.
You mention that the systems we travel in would forever need to be separate to the main game. Yes, that is exactly what we want.

may i suggest you look for another game then, because what you are asking for isn't actually elite dangerous, in fact, what you are asking for isn't even what was considered for an offline mode in the original ddf. you are asking frontier to give you a copy of the galaxy they so masterfully reproduced, so you can do what you want with it, under the guise of asking for the originally discussed 'offline mode'

how unbelievably 'something something something' of you
 
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This is worth a view, if anyone's interested in the "behind the scenes" stuff going on...

AWS re:Invent 2015 | (GAM403) From 0 to 60 Million Player Hours in 400B Star Systems

Published on Oct 12, 2015

Elite Dangerous is a Kickstarter-backed, massive-scale space MMO by Frontier Games. With no prior experience with AWS, Frontier have used EC2, S3, RDS, DynamoDB, Elasticache, and CloudFormation to deploy a cross-platform PC & Console MMO experience that is sold and distributed worldwide. Every action made by each of the 825,000 (and counting) Elite Dangerous players drives the combined game's story forward, and impacts a live galactic commodities market running on EC2 and RDS in real-time. Frontier uses AWS to create a simulation of the entire 400 billion star systems of the Milky Way galaxy using physics engines running on Amazon EC2. Finally, learn how Elite distributes updates and DLC to game clients using Amazon S3 and Amazon CloudFront.
 
"There is no technical reason" OK, I'll use small words.

Just the database for the stars (as a modest and conservative estimate I did earlier) is 27TB in size. 27TB on a 1.544MB connection would take a transfer time of (d:h:m:s): 1619:04:06:13 Or 1600+ DAYS. You could literally travel to Alpha Centuri at the speed of light before the file finished downloading. Again, that's a conservative estimate. It's probably a lot larger.

This does not include commodity market info (which changes continually), stations / outposts, factional relationships, outfitting, yadda yadda yadda. Then there is the issue of you sitting there for hours to upload all of your discoveries, sync exploration and mission data, etc. back up to the servers.
I'm curious how you reached this 27TB figure? The client we are running doesn't download the galaxy from the servers as you fly around, everything is generated on your own PC. Only 1 system at a time is ever loaded into memory. The next system you jump to is generated while you sit and watch the hyperspace animation which is actually a loading screen.
You mention syncing exploration data, etc. We don't want to sync anything back to the server, ever. Neither do we want to download anything from the server.
 
Frontier apparently used this mode for live demos at shows on some occasions before release. If I remember correctly there was a video showing it briefly but I can't find it at the moment.

before release? as in not live? like the galaxy map with a few active systems so they could demo?

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I'm curious how you reached this 27TB figure? The client we are running doesn't download the galaxy from the servers as you fly around, everything is generated on your own PC. Only 1 system at a time is ever loaded into memory. The next system you jump to is generated while you sit and watch the hyperspace animation which is actually a loading screen.
You mention syncing exploration data, etc. We don't want to sync anything back to the server, ever. Neither do we want to download anything from the server.

but you would still need the full galaxy on your pc, including the bgs, as you wouldn't be connected to a server that gives you all that data when you arrive at any given destination.. you really haven't thought this much past.. i want!! have you? it doesnt matter where we are as players.. the bgs is still managing everything within the entire galaxy, that we have interacted with, are interacting with, or will ever interact with.
 
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How would the BGS work offline? Explain to me that and then ill consider that your idea might possibly be a possibilty
 
How would the BGS work offline? Explain to me that and then ill consider that your idea might possibly be a possibilty

Just like any game with a BGS. I mentioned an example higher up in the thread with Rebel Galaxy. It has fluctuating markets and states that are both tied into scripted game events and player input. Or look at Civilization or Stellaris, BGS doesn't mean server required.
 
Frontier to release that 'offline' mode/patch that was developed before elited launched in its current form, yet never implemented.

Elited needs modding
Elited needs a true singleplayer offline mode decoupled from onlineplay
It is impossible to balance solo with online/wings gameplay
It is impossible to balance current implementation of open/groups ( with pvp ) and solo ( with pve )
It is impossible to cater to both open mode folks and solo ( who are playing solo because that offline mode that actually came with elited was cut out and instead it was switched to needing a server conection whatever and whatnot)

The effects of disgruntled customer base ( and players leaving ) is already in effect
Do this before its too late

ONLINE GAMES OR ONES NEEDING a server to actually be playable never have an future ( save for wow wich is an exception , but elited is not an true mmo never will be at any rate )
If elited continues along this path there will be more and more compromises to the detriment of the game for both open and solo players, surely you the creators of the game can see this already
Look at fallout series , elder scrolls,gta to name a few, its very sad what is the current state of the game .[sad]

I can't take you seriously with a typo. Also, I'm pretty sure Elite would not function without the servers, which is why offline mode was done away with... I was plenty annoyed with this, since I too wanted to play around with the game's internals, but I've gotten over it.
 
but you would still need the full galaxy on your pc, including the bgs, as you wouldn't be connected to a server that gives you all that data when you arrive at any given destination
You already have the entire galaxy on your PC. It's generated for you every time you jump to another system by your own PC, but only 1 system at a time. When you jump your PC sends a position update to the server but it's not doing a lookup in a database to determine what stars and planets to show.
Take a look at one of the X series games if you want to see a space game that is fully offline and still has a BGS.
 
I would like modding tools because there are plot holes and they are driving me crazy !
Like what the hell is up with pyedka? in the old games it was funding by 3 corps now its funded by a pop culture reference
 
It's a procedural galaxy. It's all stored in an algorithm not in a database. When I go HERE, the math generates what is HERE. When I go THERE, that math generates what is THERE. It's essentially a fractal space with a cockpit slapped on. Only the assets (ships/stations/buildings/textures) require disk storage and load time. The only non procedural systems that I'm aware of are SOL and SAG A (I suppose there might be a handful of others).

Small words. It's math on top of math on top of math. It's not a directory full of stars and planets and moons and all their specific orbits and compositions line by line eating TBs of cloud space. It's very very small math and it ensures that what I see and what you see will always be the same.

Space Engine (10 Trillion galaxies with basic life) and NMS (18 quintilion planets with complex life and multiple economies (plural)) both do the same thing (different and more advanced procedures obviously) and run locally in a small HDD footprint and are many orders of magnitude bigger than ED. So no there is no technical reason offline mode isn't a thing.
 
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