Poll about exit-to-menu delay time

What should be done about exit-to-menu during combat?


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    504
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Deleted member 110222

D
The problem with this argument is you are trying to take an edge case - a very rare occurrence, and making that edge case reason for allowing ALL players to log out gracefully whenever they please.

Again, if you agree to play in Open, you agree to consequences. I'm for one that if you combat log.... cough cough ... "log out" while in battle, your ship transfers to the non-quitter's instance for them to do as they please.

Yeah man I get that, and I also play exclusively in Solo so I really don't give a damn about the politics behind player encounters, as I never see them.

It was just a thought. Yes, an edge case, but hey, what can I do? The thought went into my head, I had to ask.

Understand I was only looking to discuss the ethics behind this scenario, and the implications it has for others. :)
 
I voted option 1, but 30 would be good. I like the idea of the timer resetting every time you take damage too. Your ship's in danger, after all.

I have to say, I see a lot of players in Open who appear to log out as soon as they see another CMDR on the radar. Could well be instancing or connection issues, but it does look like they're mode hopping to avoid a potential encounter. If so, why even be in Open in the first place? I saw it a few times in the beta, too, around the Engineer bases. Even saw an SRV driving round, flew near him and it stopped and vanished.

> That's a pretty good question. If that's the case, is it that they are unaware of the other modes? Or maybe they're playing defensively? If you don't want to be interacted with in SC, you're supposed to drop out immediately, right?
 
I voted option 1, but 30 would be good. I like the idea of the timer resetting every time you take damage too. Your ship's in danger, after all.

I have to say, I see a lot of players in Open who appear to log out as soon as they see another CMDR on the radar. Could well be instancing or connection issues, but it does look like they're mode hopping to avoid a potential encounter. If so, why even be in Open in the first place? I saw it a few times in the beta, too, around the Engineer bases. Even saw an SRV driving round, flew near him and it stopped and vanished.

> That's a pretty good question. If that's the case, is it that they are unaware of the other modes? Or maybe they're playing defensively? If you don't want to be interacted with in SC, you're supposed to drop out immediately, right?

Indeed a good one.

As it was said before, separate the log-out timer for Open from Group/Solo. In Group/Solo make it 0, no one gets hurt. It's just me and some pixels on the screen. They won't mind.

And if you choose to play PvP, face the music.

That being said, I'll be playing in Group/Solo and I'll be happy. But something tells me that the PvP crowd who insists on targets staying longer in their sights will have a different experience. An experience of fewer and fewer victims.
 
It varies.

1) Send my piracy message, ship goes poof.

2) Send my piracy message, ship tries to escape, I try to damage the ship to extract cargo and realize it isn't taking damage, then poof.

3) Ship is rendered helpless with damaged module due to it trying to flee, before I can extract cargo, poof.

4) Ship tries to stall with me by talking, then poof.

I voted to keep it as it is but reading what you are saying here makes me regret that decision a little. You are an honourable pirate is seems and I can see it must be incredibly irritating when people just go pooooff. I have some sympathy with the idea of not allowing it at all.

You do appear to be in the minority by being an honourable pirate and it seems that most people believe that a an interdiction by a commander means they are going to lose their time and ship so to some extent I can see why some might just log out rather than deal with a psycho.

As someone who would never use the option to log out because for me, this is a game, not real life, I do understand your frustration though I as much prefer playing in solo anyway, I'm unlikely to ever prove that :)
 
Indeed a good one.

As it was said before, separate the log-out timer for Open from Group/Solo. In Group/Solo make it 0, no one gets hurt. It's just me and some pixels on the screen. They won't mind.

And if you choose to play PvP, face the music.

That being said, I'll be playing in Group/Solo and I'll be happy. But something tells me that the PvP crowd who insists on targets staying longer in their sights will have a different experience. An experience of fewer and fewer victims.


If FD are compelled to make a change, then let it be this one. Then they can chant: "If you choose to play in open, you have accept that you can't log out in combat.". As their opponents really combat logs.
 
Sorry to be blunt here, I don't care what pirates think if someone choses to save and exit using the 15 second rule, they chose to do that and deprive you if your precious credits. You made the choice to interdict and try and have a pop at them. If you can't get through their shields in 15 seconds then that's your problem not theirs. While the game offers a number if different "careers", some are more profitable than others and if you're beaching that you can't make a profit because someone save and exited, then perhaps it's you that needs to rethink your in game profession. Stop trying to force your opinions on other people and justification of your woes. It's a game.
 
It is mob justice and vigilantism, but it's in-game. Unlike some other mob justice and vigilantism that bring things into the real life and throw death threat at people.

Well put. I'm glad to see you stress that it must stay in game. Off course the lack of solid evidence does mean some innocents may be caught up. So long as is it doesn't descend into sustained harassment of individuals i see nothing wrong with a little in game revenge.



Allow player to click exit immediately and the process takes as long as the timer (needs increasing) needs. This way the player who has an emergency can walk away immediately instead of abusing the mechanic to avoid loss


Yes, respect the autonomy, but put in proper consequence, otherwise it will be abused.


Click the button (with increased timer), walk away, if the ship's intact when the timer's done, gratz, if it's not, well, should have manually controlled it and high-waked/escaped.


Precisely why the click should be instant so the person can walk away knowing that when the timer's done, the ship will disappear/suffer the consequence.

We are much in agreement here. Too often I see solutions proposed that allow no legitimate reason for a player to leave quickly. Consequences yes, but not so harsh that players feel unjustly penalised when they try to leave quickly within the game rules. If you want change then it is necessary to convince others that the changes are fair for all.

When mechanics of a game fail to function (piracy) due to a legitimate out of game feature that players abuse, it's not an emotional complaint, it's simply a broken profession.

I think you protest to much. You care, it's one of your endearing traits. That's emotional. There is nothing wrong with emotions, even for a big bad wolf.

I wish you all the best in trying to resurrect vibrant player piracy. I reset my game two days ago and have been flying in Open. I've only encountered mean NPC pirates who demand cargo from my empty Sidey and open fire within seconds. Haven't died yet though... that's right, I'm tempting fate!

As always, it has been a pleasure to engage with you in discourse. You actually take things on board and respond thoughtfully.
 
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Is high waking a guaranteed way to escape battle? If so, why is it judged to be honorable? Or more honorable than the Exit to Menu option or an Alt F4? Because it takes more presence of mind to fiddle with the left panel and scroll up to a destination system while taking damage?

Lets see, what would the commands be to make a macro for high waking? :) Let me program that honorable exit into one keypress. :)

edit: Speaking of honor. Is it honorable to shoot an unarmed opponent? Fifteen second wait = Unarmed opponent, imo. :)

Not that I really care about 'honor' .....
 
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> That's a pretty good question. If that's the case, is it that they are unaware of the other modes? Or maybe they're playing defensively? If you don't want to be interacted with in SC, you're supposed to drop out immediately, right?

Does Xbox have private groups yet? There is 1 reason at least for the console side of things. I know FD kept promising it is coming for the last year, no idea if it has tho.
 
Does Xbox have private groups yet? There is 1 reason at least for the console side of things. I know FD kept promising it is coming for the last year, no idea if it has tho.

Good point, I honestly don't know [???]

I guess I've made the mistake of assuming that the posters here were of the PC variety, oops!
 
Allow player to click exit immediately and the process takes as long as the timer (needs increasing) needs. This way the player who has an emergency can walk away immediately instead of abusing the mechanic to avoid loss.
*party*

I consider this to be major progress. We'll get you there yet.

As long as it no longer blatantly disenfranchise portion of legitimate players or outright break professions.
The day you have NPCs logging on you as you pirate them I have no doubt FDev will be right on it. Yet to have an NPC log on me in anything I've done so my professions are all groovy
 
The day you have NPCs logging on you as you pirate them I have no doubt FDev will be right on it. Yet to have an NPC log on me in anything I've done so my professions are all groovy

Then the multiplayer aspect of a profession is broken, does that make it better? I don't think so.
 
Lengthening the "in danger" exit-by-menu would probably encourage Combat Logging (per Frontier's definition) rather than reduce it - it is likely that more players would pull the plug / kill the process.
Good, then FD can take action since that is cheating in their book. Right?
 
Then the multiplayer aspect of a profession is broken, does that make it better? I don't think so.
It's working, people just don't want to play that game with you. The people are voting with their feet. OK fingers.

Ooh exit in 0 seconds more popular than raising it.
Ha!
In all fairness the top two and bottom two need to be summed so it's more 30:70 harsh:lenient (for the sake of two simple words)

But yeah the message remains from every poll and every thread - this isn't a PvP game - you can do it, it's part but it's a fraction. They gotta accept it or move on. People wanna play with each other not be targets for other people here
 
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