It's better to focus on demand and supply, rather than prices.
This isn't FE2 any more (heck I'd go so far as to say this isn't X3 Terran Conflict / Rebirth / EVE)
I don't need to write prices down or take photos.
I'd like someone to elaborate on the supply/demand too, as at the moment I'm going by price (though I appreciate prices will fluctuate soon).
And prices are already fluctuating.
The way the saves should work is that the game continuously saves your progress (or lack of it) so if you blow up, the game puts you back in (either you pay to get your ship back or you get a free default sidewinder), you might lose your cargo.Can an alpha backer please answer this......
I'm curious to know, in the event that you're blown up / have your cargo stolen - cargo hatch targeted, or otherwise gloriously fail a trade run......is it possible to load an earlier game save or are you forced to start from scratch again?
Its supposed to be tested in alpha, the idea is to find things like this so they can be worked against for the actual game release if they are a problem. What they're doing is helping to identify any issue - not to play it as a game for funWith only 5 systems to trade into and quite a few players doing the trading (not counting the silly hackerswho are trying to be nice by dumping canisters, but don't realize they are ruining the game for everybody else who is trying to make a honest living) the gain from trade runs is dropping fast.
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Can an alpha backer please answer this......
I'm curious to know, in the event that you're blown up / have your cargo stolen - cargo hatch targeted, or otherwise gloriously fail a trade run......is it possible to load an earlier game save or are you forced to start from scratch again?
The way the saves should work is that the game continuously saves your progress (or lack of it) so if you blow up, the game puts you back in (either you pay to get your ship back or you get a free default sidewinder), you might lose your cargo.
How the game should NOT work is that you are able to reload to a previous point you have saved. In Multiplayer, you make an action and that action is communicated to everyone else, whether that's buying or selling or killing someone or getting blown up. Because it gets communicated to everyone else, you can't simply reload. Multiplayer doesn't work like that.
Maybe someone else can explain it better than me.
I was sure there had been a mocked up trading screen many months ago that recorded purchase price against your cargo holdings. Did I dream that one?