Get the Fed. Corvette a Class 7 FSD!

Give the Corvette a class 7 FSD?

  • Give it a class 7! Jeez!

    Votes: 173 53.4%
  • Nah, I'm okay with it.

    Votes: 151 46.6%

  • Total voters
    324
  • Poll closed .
These are the opinions that culminate in queues for Raids where all you have to do is wait, and be teleported to the entrance. Sad, that the design of this game is not more appreciated.
 
These are the opinions that culminate in queues for Raids where all you have to do is wait, and be teleported to the entrance. Sad, that the design of this game is not more appreciated.

But inside of the instance.
Being placed outside is such a hassle. Half of the raid can't find the entrance. :D
 
There was a young lady of Wight,
Who traveled much faster than light,
She departed one day,
In a relative way,
And arrived on the previous night.

We have conventional speed, the same in theory we were using in the 21st century to reach Mars for the first time.
Then we have Supercruise, which is a logarithmic scaled speed multiplied with c, the speed of light;
Then we have the high-wake jump, which enters hyperspace/whichspace - or warp if you will - referring to the idea that space and time can be curved, or warped.
As a rule in science fiction (Star Trek, Star Wars, Dune, etc), the hyperspace jump - warp - takes you to wherever you have plotted your course. If the hyperspace is folding space or creating a wormhole to get from A to B, how can distance matter at all? Since in hyperspace jumps, there is no distance, only one side, then the other side, right?

..just pondering..
 
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As a rule in science fiction, the hyperspace jump - warp - takes you to wherever you have plotted your course. If the hyperspace is folding space or creating a wormhole to get from A to B.

Uhh. Warp is supercruise, not jumping.
I don't remember any sci-fi franchise where wormholes take you wherever you like.
 
Uhh. Warp is supercruise, not jumping.
I don't remember any sci-fi franchise where wormholes take you wherever you like.

Yes. Star Trek warp is supercruise. That's why, for example, in Voyager, they were so distressed about being in a different quadrant of the galaxy. Wouldn't be much fun getting back from Beagle Point in supercruise. :)
 
Because, in the timeline that brought us to the Elite galaxy, rather than the Star Wars one, the technology that developed finds us flinging ourselves at stars, and warping in systems rather than between stars.

In the Star Trek universe, you do not plot a course and blink into place, you gain warp speed, and travel to your destination. Elite has it's very own technologies for space flight, it is mistaken to try and use other universes to control this one. Nerd to Nerd.
 
There's this thing called Fuel Scoop... with that you can trek from one end of the galaxy to the other in Vette :p

Yes, but then why the "long range" designation? Your logic means that ALL ships are defacto long range and a ship specifically described as "long range" having a crappy jump range doesn't fit the logic. ESPECIALLY if you start heading out towards the edge of the galaxy as the increase in system distance is actually going to be a barrier to the range of the long range ship versus other ships with longer jump range that AREN'T described as long range.

:)

Is there a prize for the post that features the word "range" the most?

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Uhh. Warp is supercruise, not jumping.
I don't remember any sci-fi franchise where wormholes take you wherever you like.

Star Trek Voyager. They met an alien race that had instantenous travel up to a range of 40,000 light years.

First season. *Maybe* the second. Neska was still in it as her and Torress tried to obtain the tech.

Voyager also featured the quantum slipstream drive was blisteringly fast and pretty wormholy if you ask me.
 
Yes, but then why the "long range" designation? Your logic means that ALL ships are defacto long range and a ship specifically described as "long range" having a crappy jump range doesn't fit the logic. ESPECIALLY if you start heading out towards the edge of the galaxy as the increase in system distance is actually going to be a barrier to the range of the long range ship versus other ships with longer jump range that AREN'T described as long range.

:)

Is there a prize for the post that features the word "range" the most?

If you want to get pedantic, the description only says that the Corvette can be found on long range patrols and that it's versatile enough to do them. It also specifies this "versatility" as in relation to not other player ships, but compared to other"vessels of the Federation Navy", the only other one we know of in this category is the Farragut Battlecruiser (apparently the Dropship family and under are too small to qualify as full "vessels" of the Fed Navy). It does not say at all that it excels at them or anything.

Granted, none of that functionally means anything. But then again, neither does any of the complaining because the description said "long range patrol". :D

Maybe it's most often found on long-range patrol because other ships can catch up to it so easily. ;)
 
Ok I'm going to do a rank 5 FSD mod soonish. Ill let every one know how it goes.

Good luck! I am planning right now on my Corvette being my main exploration ship. Can't wait to get a rank 5 FSD upgrade. I should be sitting pretty at around 20 - 21 ly. Plenty for me, considering the kind of firepower I'll be totin'.
 
Sooo ... you want a ship that fights better than the Anaconda, trades better than the Anaconda, to have the jump range of an Anaconda.

How about no. Each of the big three have their pros and cons. For the Corvette to get such a dramatic increase in jump range would mean raising the price and giving the other two stronger features across the board.

The Engineers jump range boost should be more than sufficient to alleviate this concern for this particular ship.

The Vette is also much more expensive. And you have to grind to it.
 
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Alright I got a decent roll. 17 LY fully combat kitted. [cool]

Right now that is enough for me. Ill be putting the next rank 5 on my Anaconda. However for a while I'm going to be unlocking as many engineers as possible and trying to max this bad boy out now.
 
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Alright I got a decent roll. 17 LY fully combat kitted. [cool]

Right now that is enough for me. Ill be putting the next rank 5 on my Anaconda. However for a while I'm going to be unlocking as many engineers as possible and trying to max this bad boy out now.

I'm just trying to get from Martuuk to McQuinn before the AI realize I'm carrying four tons of praesmodymium and start interdicting me mercilessly. 39 jumps to go...
 
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Sooo ... you want a ship that fights better than the Anaconda, trades better than the Anaconda, to have the jump range of an Anaconda.

How about no. Each of the big three have their pros and cons. For the Corvette to get such a dramatic increase in jump range would mean raising the price and giving the other two stronger features across the board.

The Engineers jump range boost should be more than sufficient to alleviate this concern for this particular ship.

Base price is 40mm difference and they have the same class standard internals. Hardly a massive difference given their loaded costs.

You're forgetting the hundreds-of-hours-long grind to be able to purchase it in the first place.

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Wait, I've got an idea; trade the third class 7 internal slot with a class 6, and upgrade the FSD accordingly. Problem solved, logically and quickly.

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Sooo ... you want a ship that fights better than the Anaconda, trades better than the Anaconda, to have the jump range of an Anaconda.

How about no. Each of the big three have their pros and cons. For the Corvette to get such a dramatic increase in jump range would mean raising the price and giving the other two stronger features across the board.

The Engineers jump range boost should be more than sufficient to alleviate this concern for this particular ship.

And what about those who don't have Horizons? That screws them a bit, doesn't it?
 
There was a young lady of Wight,
Who traveled much faster than light,
She departed one day,
In a relative way,
And arrived on the previous night.

We have conventional speed, the same in theory we were using in the 21st century to reach Mars for the first time.
Then we have Supercruise, which is a logarithmic scaled speed multiplied with c, the speed of light;
Then we have the high-wake jump, which enters hyperspace/whichspace - or warp if you will - referring to the idea that space and time can be curved, or warped.
As a rule in science fiction (Star Trek, Star Wars, Dune, etc), the hyperspace jump - warp - takes you to wherever you have plotted your course. If the hyperspace is folding space or creating a wormhole to get from A to B, how can distance matter at all? Since in hyperspace jumps, there is no distance, only one side, then the other side, right?

..just pondering..

Uhh. Warp is supercruise, not jumping.
I don't remember any sci-fi franchise where wormholes take you wherever you like.

Yes Supercruise if Warping space
Jumping is crossing in to the different dimension of witch space, traversing that and exiting back in real space.

Neither are technically wormholes which make the entrance and exit point the same place and you just float through at sunlight.

Given the old Jumps through witch space took a week to jump max range, this travel of another dimension means it is not wormhole, and now, the new jumps take ~40 seconds then I suspect the FSD is used to Super cruise in Witch space was well hence the 1 week becomes a matter of second.

Which makes the Latest Gen of Intersystem travel two types of FTL travel combined into one for really fast travel.

Which is really awesome when you think about it.

Like using a Jump drive in B5 to jump to Hyperspace, then turning on a Star Trek Warp drive, in Hyperspace, to travel to the exit jump point.
 
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Yes, but players who work through that grind should actually be rewarded with a ship that's superior to one that is, currently, cheaper, better, and readily available on the civilian market. I know you must love your Connie, but the fact is that it should be statistically inferior to ships that force a massive grind just to get them (and are more expensive, too!). There shouldn't be a comparison between the Conda and the Corvette, because the Corvette's higher price point and grind-wall should automatically make it the better ship. Not in every way, of course, but trying to balance an expensive, technologically superior military ship against a relatively cheap civilian-available vessel is a ridiculous proposal.
 
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