These are the opinions that culminate in queues for Raids where all you have to do is wait, and be teleported to the entrance. Sad, that the design of this game is not more appreciated.
As a rule in science fiction, the hyperspace jump - warp - takes you to wherever you have plotted your course. If the hyperspace is folding space or creating a wormhole to get from A to B.
Uhh. Warp is supercruise, not jumping.
I don't remember any sci-fi franchise where wormholes take you wherever you like.
Uhh. Warp is supercruise, not jumping.
I don't remember any sci-fi franchise where wormholes take you wherever you like.
Right. Because they had to invent another cheap plotlineWarp 10 is like being everywhere at once.
There's this thing called Fuel Scoop... with that you can trek from one end of the galaxy to the other in Vette![]()
Uhh. Warp is supercruise, not jumping.
I don't remember any sci-fi franchise where wormholes take you wherever you like.
Yes, but then why the "long range" designation? Your logic means that ALL ships are defacto long range and a ship specifically described as "long range" having a crappy jump range doesn't fit the logic. ESPECIALLY if you start heading out towards the edge of the galaxy as the increase in system distance is actually going to be a barrier to the range of the long range ship versus other ships with longer jump range that AREN'T described as long range.
Is there a prize for the post that features the word "range" the most?
Ok I'm going to do a rank 5 FSD mod soonish. Ill let every one know how it goes.
Sooo ... you want a ship that fights better than the Anaconda, trades better than the Anaconda, to have the jump range of an Anaconda.
How about no. Each of the big three have their pros and cons. For the Corvette to get such a dramatic increase in jump range would mean raising the price and giving the other two stronger features across the board.
The Engineers jump range boost should be more than sufficient to alleviate this concern for this particular ship.
Alright I got a decent roll. 17 LY fully combat kitted. [cool]
Right now that is enough for me. Ill be putting the next rank 5 on my Anaconda. However for a while I'm going to be unlocking as many engineers as possible and trying to max this bad boy out now.
The Vette is also much more expensive. And you have to grind to it.
Sooo ... you want a ship that fights better than the Anaconda, trades better than the Anaconda, to have the jump range of an Anaconda.
How about no. Each of the big three have their pros and cons. For the Corvette to get such a dramatic increase in jump range would mean raising the price and giving the other two stronger features across the board.
The Engineers jump range boost should be more than sufficient to alleviate this concern for this particular ship.
Base price is 40mm difference and they have the same class standard internals. Hardly a massive difference given their loaded costs.
Sooo ... you want a ship that fights better than the Anaconda, trades better than the Anaconda, to have the jump range of an Anaconda.
How about no. Each of the big three have their pros and cons. For the Corvette to get such a dramatic increase in jump range would mean raising the price and giving the other two stronger features across the board.
The Engineers jump range boost should be more than sufficient to alleviate this concern for this particular ship.
You're forgetting the hundreds-of-hours-long grind to be able to purchase it in the first place.
There was a young lady of Wight,
Who traveled much faster than light,
She departed one day,
In a relative way,
And arrived on the previous night.
We have conventional speed, the same in theory we were using in the 21st century to reach Mars for the first time.
Then we have Supercruise, which is a logarithmic scaled speed multiplied with c, the speed of light;
Then we have the high-wake jump, which enters hyperspace/whichspace - or warp if you will - referring to the idea that space and time can be curved, or warped.
As a rule in science fiction (Star Trek, Star Wars, Dune, etc), the hyperspace jump - warp - takes you to wherever you have plotted your course. If the hyperspace is folding space or creating a wormhole to get from A to B, how can distance matter at all? Since in hyperspace jumps, there is no distance, only one side, then the other side, right?
..just pondering..
Uhh. Warp is supercruise, not jumping.
I don't remember any sci-fi franchise where wormholes take you wherever you like.