Poll about exit-to-menu delay time

What should be done about exit-to-menu during combat?


  • Total voters
    504
  • Poll closed .
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It's FD's definition of legitimacy, and defined profession.




Except FD made it clear that trading, exploring, smuggling, bounty hunting, piracy, mining are all legitimate profession and game play.



It's not rules, it's a general atmosphere of reciprocity and acquiescence of game play encounter legitimized by FD themselves.

Yup. It's not rules. And nobody is obliged to take any notice of atmospheric phenomena (assuming they know anything about this 'atmosphere of reciprocity' in the first place - I note your selective quotation fails to address this significant point). If they don't like pirate pew-pew, they can exit the game via the 'legitimized' menu option.
 
Yup. It's not rules. And nobody is obliged to take any notice of atmospheric phenomena (assuming they know anything about this 'atmosphere of reciprocity' in the first place - I note your selective quotation fails to address this significant point). If they don't like pirate pew-pew, they can exit the game via the 'legitimized' menu option.

No one said they can't do it, it's that it's disrespectful to other players, and causes mechanics to break.
 
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71% want to leave PvP, as fast or faster than, current speeds...seems like an interesting outcome. I guess the devs know their community best!
 
No one said they can't do it, it's that it's disrespectful to other players, and causes mechanics to break.

You've been on the interweb long enough to know that disrespect is about the best you can expect from people when they are separated by pixels.
 
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No one said they can't do it, it's that it's disrespectful to other players, and causes mechanics to break.

It is disrespectful to players to assume that they have agreed to play a game a particular way, without even being informed of what is entailed. As for breaking mechanics, I fail to see how this is an issue, since people who want to play pirates and traders can do so perfectly well in a group where they agree rules. Nothing is 'broken' except your understanding of where you can apply your own personal standards of gameplay.
 
Not another one of these " yes we can...no you can't" threads lol.
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Why don't frontier just make 2 Galaxies and have done with it ,one for pvp and one for pve.
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You pick which one you want and your account gets locked into that galaxy....you can't switch at any time.
then this silly argument will get sorted once and for all =P
 
You've been on the interweb long enough to know that disrespect is about the best you can expect from people when they are separated by pixels.

True, but doesn't mean it can't be acquiesced with game mechanics.

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It is disrespectful to players to assume that they have agreed to play a game a particular way, without even being informed of what is entailed.

It's right there in the advertisement and the manual.

As for breaking mechanics, I fail to see how this is an issue, since people who want to play pirates and traders can do so perfectly well in a group where they agree rules. Nothing is 'broken' except your understanding of where you can apply your own personal standards of gameplay.

There is scripted piracy and unscripted piracy, scripted piracy can't be considered a mechanic functioning correctly because it's setting all the conditions to perfectly align. If unscripted piracy fails, something is broken about the profession.
 
Not another one of these " yes we can...no you can't" threads lol.
.
Why don't frontier just make 2 Galaxies and have done with it ,one for pvp and one for pve.
.
You pick which one you want and your account gets locked into that galaxy....you can't switch at any time.
then this silly argument will get sorted once and for all =P

I'd be all in favour of it provided that the galaxies had proper economic modelling, with availability of resources (all of them - ships, fuel, ammo...) being directly dependant on trade. It would be fun to watch the PvP galaxy grind to a halt as everyone flew around in their stealth FDL's pirating each other...
 
Not another one of these " yes we can...no you can't" threads lol.
.
Why don't frontier just make 2 Galaxies and have done with it ,one for pvp and one for pve.
.
You pick which one you want and your account gets locked into that galaxy....you can't switch at any time.
then this silly argument will get sorted once and for all =P

FD won't because they want one consistent galaxy.

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I'd be all in favour of it provided that the galaxies had proper economic modelling, with availability of resources (all of them - ships, fuel, ammo...) being directly dependant on trade. It would be fun to watch the PvP galaxy grind to a halt as everyone flew around in their stealth FDL's pirating each other...

You should try stealth FDL in PvP in the current meta and see how fast you get boiled up.

A PvP galaxy doesn't mean everyone's out for combat, there still needs progression and money to be made, so there will be traders.
 
True, but doesn't mean it can't be acquiesced with game mechanics.

Not enough players want that kind of stipulation. You will be stuck, as you are now, with only those who share your views. How many traders do you think that might be? By the way, using 'acquiesced' like that is silly. People don't live and play through subtle distinctions of word usage. It just ends up making no sense without continued reference to your unique usage.
 
It's not entitlement, it's the respect all players choose open deserves because it's a conscious decision to interact with all potential legitimate game play, piracy is one of them.

RESPECT IS EARNED. It's not an entitlement

It's an argument for increasing legitimate exit because people use it to avoid piracy, and that's not okay because breaks the multiplayer aspect of the profession.

PLAYERS use it for all kinds of reasons,you have no evidence of either/or and unfortunately for you it is legitimate.

Clearly you're not aware of my involvement in the PvP League/1v1 League then? Oh look, lack of research.

GOOD RESEARCH goes straight to the primary source. What part of me asking you a direct question don't you understand. Obviously not the basics of good research.

Because that isn't piracy, it's begging between friends since it requires the explicit consent of the victim party to extract cargo/interact. Piracy is acquiescence, legitimized by the game.

ITS NOT BEGGING, it's playing with fellow players with whom you share common playstyles and gaming ethos.

Strawman, only those that play in Open.

3 MODES EQUAL AND VALID. Change effects all modes. Learn how to use Strawman properly.



Yes, please get over yourself, since you're not strengthening your argument with that attitude.

I get over myself all the time. Wet wipes helps with that. You should try it. It might help you relax.
 
Not enough players want that kind of stipulation. You will be stuck, as you are now, with only those who share your views. How many traders do you think that might be? By the way, using 'acquiesced' like that is silly. People don't live and play through subtle distinctions of word usage. It just ends up making no sense without continued reference to your unique usage.

Acquiesced merely means coercion. Why do you think society can run the way it does? It's through the monopoly of the means of physical force to coerce, or to acquiesce.

Translate that into the game it's to implement mechanics that promote the interaction between all legitimized game play, which it's currently failing to do with its safe exit.

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I get over myself all the time. Wet wipes helps with that. You should try it. It might help you relax.

Unfortunately I think we all know who needs to "relax," it's the person that think telling another person to "get over it" as an argument somehow strengthen the case.
 
There is scripted piracy and unscripted piracy, scripted piracy can't be considered a mechanic functioning correctly because it's setting all the conditions to perfectly align. If unscripted piracy fails, something is broken about the profession.

What is 'unscripted piracy'?
 
Acquiesced merely means coercion. Why do you think society can run the way it does? It's through the monopoly of the means of physical force to coerce, or to acquiesce.

Translate that into the game it's to implement mechanics that promote the interaction between all legitimized game play, which it's currently failing to do with its safe exit.

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Unfortunately I think we all know who needs to "relax," it's the person that think telling another person to "get over it" as an argument somehow strengthen the case.

Use coerce then. It seems more honest.

I've been saying that all along. That horse is long out of the gate. We'll just have to settle for the nags that are left. Take driving doeone to the 15sec solution as a win, and move on. Save yourself the angst at the very least.
 
Use coerce then. It seems more honest.

Acquiesce is more accurate, since coercion is too general and invite misunderstanding.

I've been saying that all along. That horse is long out of the gate. We'll just have to settle for the nags that are left. Take driving doeone to the 15sec solution as a win, and move on. Save yourself the angst at the very least.

What win is there in no cargo? What part of piracy doesn't win through the target being blown up or magically disappear do you not understand?
 
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