Yes, but players who work through that grind should actually be rewarded with a ship that's superior to one that is, currently, cheaper, better, and readily available on the civilian market. I know you must love your Connie, but the fact is that it should be statistically inferior to ships that force a massive grind just to get them (and are more expensive, too!). There shouldn't be a comparison between the Conda and the Corvette, because the Corvette's higher price point and grind-wall should automatically make it the better ship. Not in every way, of course, but trying to balance an expensive, technologically superior military ship against a relatively cheap civilian-available vessel is a ridiculous proposal.
Why would anyone feel forced to work harder for a lesser reward? No one would do that. That's counter to how it works. Players would just pass it by. You would feel forced to jump through hoops if there was a gated item, that was measurably better, not worse. I think you have that argument up-side down.
As to one of the large ships being better than another, isn;t that down to the player? I mean everyone aspires to the ship they feel best suits them, or their goals.
This whole debate boils down to whether Jump Range is a balancing agent that you agree with, or not. That issue so far lands on yes. I don;t see, so we're talking about opinions here, a strong argument for not using it. Why should one module be excluded from the mix? My view is, Convenience is not a valid reason to mess with a core mechanic, and it's balance. The core mechanic being: ship's choice and outfitting.