Get the Fed. Corvette a Class 7 FSD!

Give the Corvette a class 7 FSD?

  • Give it a class 7! Jeez!

    Votes: 173 53.4%
  • Nah, I'm okay with it.

    Votes: 151 46.6%

  • Total voters
    324
  • Poll closed .
Yes, but players who work through that grind should actually be rewarded with a ship that's superior to one that is, currently, cheaper, better, and readily available on the civilian market. I know you must love your Connie, but the fact is that it should be statistically inferior to ships that force a massive grind just to get them (and are more expensive, too!). There shouldn't be a comparison between the Conda and the Corvette, because the Corvette's higher price point and grind-wall should automatically make it the better ship. Not in every way, of course, but trying to balance an expensive, technologically superior military ship against a relatively cheap civilian-available vessel is a ridiculous proposal.

Why would anyone feel forced to work harder for a lesser reward? No one would do that. That's counter to how it works. Players would just pass it by. You would feel forced to jump through hoops if there was a gated item, that was measurably better, not worse. I think you have that argument up-side down.

As to one of the large ships being better than another, isn;t that down to the player? I mean everyone aspires to the ship they feel best suits them, or their goals.

This whole debate boils down to whether Jump Range is a balancing agent that you agree with, or not. That issue so far lands on yes. I don;t see, so we're talking about opinions here, a strong argument for not using it. Why should one module be excluded from the mix? My view is, Convenience is not a valid reason to mess with a core mechanic, and it's balance. The core mechanic being: ship's choice and outfitting.
 
Why would anyone feel forced to work harder for a lesser reward? No one would do that. That's counter to how it works. Players would just pass it by. You would feel forced to jump through hoops if there was a gated item, that was measurably better, not worse. I think you have that argument up-side down.

As to one of the large ships being better than another, isn;t that down to the player? I mean everyone aspires to the ship they feel best suits them, or their goals.

This whole debate boils down to whether Jump Range is a balancing agent that you agree with, or not. That issue so far lands on yes. I don;t see, so we're talking about opinions here, a strong argument for not using it. Why should one module be excluded from the mix? My view is, Convenience is not a valid reason to mess with a core mechanic, and it's balance. The core mechanic being: ship's choice and outfitting.


My argument is that, despite being much cheaper and not rep-locked, the Conda is better than the Corvette in most aspects. I may have muddled that a bit. The solution I proposed would be to exchange one of the class 7 choice internals for a class 6, and upgrade the FSD to a class 7 in return. That way, its longer jump range would be 'balanced' by its lack of large cargo holds, making the Conda a better all-round ship. Considering you still hold on to the insane notion that a rank 12 rep-locked ship should be statistically comparable to a freely available ship, I'd think my proposal would agree with you.
 
Yes, but players who work through that grind should actually be rewarded with a ship that's superior to one that is, currently, cheaper, better, and readily available on the civilian market. I know you must love your Connie, but the fact is that it should be statistically inferior to ships that force a massive grind just to get them (and are more expensive, too!). There shouldn't be a comparison between the Conda and the Corvette, because the Corvette's higher price point and grind-wall should automatically make it the better ship. Not in every way, of course, but trying to balance an expensive, technologically superior military ship against a relatively cheap civilian-available vessel is a ridiculous proposal.

almost as ridiculous as a small mining colony having enough slaves so that many people can bankroll a horribly expensive ship.

ED balance is this:

Combat ships: lousy internal space and jump range, but the best combat prowess by far.

Multi-role ships: best jump range, decent internals, but not the best at any particular task.

Trade ships: best internals, alright jump range, awful combat ability.

That's the way things are. Personally, I'd like to see the Clipper given more maneuverability and shields that aren't crap, but we can't have everything.
 
almost as ridiculous as a small mining colony having enough slaves so that many people can bankroll a horribly expensive ship.

ED balance is this:

Combat ships: lousy internal space and jump range, but the best combat prowess by far.

Multi-role ships: best jump range, decent internals, but not the best at any particular task.

Trade ships: best internals, alright jump range, awful combat ability.

That's the way things are. Personally, I'd like to see the Clipper given more maneuverability and shields that aren't crap, but we can't have everything.

In a universe where combat ships have lousy internals, at least for the most part, it makes no sense to inconvenience players with terrible jump range. More range isn't really a balancing factor when you can't carry a meaningful amount of cargo in the first place, with the Corvette being the exception to the lousy-internal rule and my proposal somewhat correcting that. Also, the Eagle is a multi-role ship now? It's marked as a fighter, but can jump 18 LY. That sorta breaks your logic a little.
 
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In a universe where combat ships have lousy internals, at least for the most part, it makes no sense to inconvenience players with terrible jump range. More range isn't really a balancing factor when you can't carry a meaningful amount of cargo in the first place, with the Corvette being the exception to the lousy-internal rule and my proposal somewhat correcting that. Also, the Eagle is a multi-role ship now? It's marked as a fighter, but can jump 18 LY. That sorta breaks your logic a little.

There are always exceptions to the rules. And more range is a balancing factor because the devs have made it one. You can supercharge your FSD with engineers. I can boost my Clippers shields with engineers. That's good enough. We don't want to create another FDL, where an already excellent ship was turned into THE ship to own because some people don't know how to manage power.
 
In a universe where combat ships have lousy internals, at least for the most part, it makes no sense to inconvenience players with terrible jump range. More range isn't really a balancing factor when you can't carry a meaningful amount of cargo in the first place, with the Corvette being the exception to the lousy-internal rule and my proposal somewhat correcting that. Also, the Eagle is a multi-role ship now? It's marked as a fighter, but can jump 18 LY. That sorta breaks your logic a little.

if jump range doesn't unbalance the game amd it is more a convenience issue hen give the corvette a size 9 or 10 FSD instead. this sorta breaks your logic too
 
While it is true that FSD upgrade will fix it, it is an Horizon only fix. So, not great.

On the other hand, I really dislike the idea of the class 7 FSD, as it would be OP as hell as a miner/trader
and totally outshine the cutter.

Why not shave off a few 100's of tons from the base hull weight ? Eg. down to 600-700 from 900 now.
 
Buy Horizons to win.

You're in an A-grade Vette? You've reached "The End" of the vanilla game.
Buy Horizons for new stuff to do, or just keep playing 1.6, in which case you have a loooot of spare time for travel.

And the real "quality of life" solution is ship (+material + module) storage and management.
The larger the game gets, the more a necessity that becomes.
 
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solution: this is how you get this poll with +20k yes votes..

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I'm not just asking randomly. it is a matter of convenience for the rest of the players. I only play 2h a week and I paid the game, I have the right to have a corvette now so I can vote yes.
 
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Question about "Respecting" Players who got the ships for the time they put in to getting the ship and thus deserve a better jump range....

Did you aim for the Corvette, knowing it had a poor jump range, and strived for it none the less, for its other qualities?
 
The extra mass will compromise handling. So people will complain it doesn't handle properly so thrusters will need to be adjusted. Unless you want it to pitch slower than Ani? :)

Also adding one size up FSD would give it much more than 2-3ly. It'd rival ASP for range.

Or? Class 2+ FSD upgrade and you'll gain the ~2ly range wanted. And that's not hard to get. One commodity and like 3 material types from memory. I added +1ly to my Python yesterday with a class 1 upgrade. There's a simple solution already.

The extra mass will only be an additional 40 Tons. It would not compromise anything.
I currently want to modify the corvette's FSD, but i am not giving it a grade 1 or 2 upgrade. I am going to go straight for a grade 4.
 
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